Yes Please, NO RANDOM. Delve does not have a random system after you get win from the boss, just that Delve Boss items cost 300k plasm. I don't understand why this model of system wasn't used in the first place for Vagary. That each run should have accumulated X amount of points per kill of each mob and the at after win you can buy synth or item for X amount of points. Then you'd just have to make tartarus platemail a very large amount of points. This would keep people doing the event. This was the best system of work/rewards that was implemented to date.
Relying on random number generation is not what players want. I can attest to that as I went 0/53 on Alza'daal Table from meebles.
http://forum.square-enix.com/ffxi/th...085#post555085
Last edited by VoiceMemo; 08-13-2015 at 05:23 AM.
just on that, it seems like, its going to be a chance of getting a next to nothing drop rate on the platemail more times than fighting plouton itself, can't it just be made simpler and up the drop rate just a bit? because basically what your suggesting is a vagary item related gobbie box system, which technically means we could be getting strings of etched memories for 5 ki's =/
If you can't implement a point system, how about you having to turn in the collected key items X times to an npc. Sortof akin to the Trials of Magians system where you have to turn in X items to upgrade weps/armors. Then at least your always working for it, and not relying on "luck"(random numbers)
How low, 0.0000001%?
Why can't you have it like NNI, just kill Plouton 10 times or something and pick any Plouton item.
there are 42 different items and the 2 memories , and i can see it now, the synth items will be like 50% even though there are only 10 of them. then 10~20% for a etched memory. codex will be a 5 or something. so the remaining 35-25% will be split between between 32 different pieces of gear so about 1% each, but you can't have Plouton's drops be the same rate as others so lets just cut those all down to a .5~.25% instead of a whole 1%
In my opinion if you want to keep it that low and rare, then you better change the armor so it can be worn by ALL jobs. But at the moment only useable by WAR / PLD / DRK / BST / SAM / DRG. This i could see being worth such a low drop rate. Akin to how D ring is still best ring, though with login point savory shanks this has allowed many people to obtain the ring.
Any option that doesn't give access to trying for Tararus equip is just horrible (option 1) and the option (option 2)with super low random chance is just bad we are sick of your horrible random chances you give us SE and make us want to go (╯°□°)╯︵ ┻━┻). The best idea I see here is NNI ki system. Kill x times then hand in.
Last edited by MilkMansKid; 08-13-2015 at 11:32 AM.
I think part of the problem is that there is very limited gear in Vagary for a NNI or a Delve like system, there's always the mats I suppose but that's a system that caters to only those who have the Vagary clears. I think a great thing to do would be to remove the Vagary clears as a requirement to upgrade empyrean to 119 and introduce a delve style system to Vagary. So people who can consistently win get their gear through drops and points and then can provide upgrade mats through drops and spending points (once you have the gear what else do you spend points on?)
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