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  1. #31
    Player Ezrah's Avatar
    Join Date
    Aug 2015
    Posts
    4
    Character
    Ezrah
    World
    Fenrir
    Main Class
    BST Lv 99
    Quote Originally Posted by Grekumah View Post
    Hello, everyone!

    Previously I mentioned that we were looking into a system that would allow you to earn items by collecting key items, and the development team has made some headway creating this, so I would like to share what’s on the horizon.

    Based on feedback, we're looking into a system where you can select from two possible options after collecting five key items and talking to an NPC.
    (*When exchanging for an item, the key item will be lost.)
    • Option 1
      You can exchange key items for a specific material item or non-Tartarus equipment item of your choice.

    • Option 2
      You can exchange key items to randomly be rewarded with a material item or equipment item, which includes Tartarus equipment.
      (*The rate of obtaining Tartarus equipment is low.)
    Please for the love the Goddess no random.
    (3)

  2. #32
    Player VoiceMemo's Avatar
    Join Date
    Mar 2011
    Posts
    843
    Character
    Voicememo
    World
    Asura
    Main Class
    BRD Lv 99
    Yes Please, NO RANDOM. Delve does not have a random system after you get win from the boss, just that Delve Boss items cost 300k plasm. I don't understand why this model of system wasn't used in the first place for Vagary. That each run should have accumulated X amount of points per kill of each mob and the at after win you can buy synth or item for X amount of points. Then you'd just have to make tartarus platemail a very large amount of points. This would keep people doing the event. This was the best system of work/rewards that was implemented to date.

    Relying on random number generation is not what players want. I can attest to that as I went 0/53 on Alza'daal Table from meebles.

    http://forum.square-enix.com/ffxi/th...085#post555085
    (2)
    Last edited by VoiceMemo; 08-13-2015 at 05:23 AM.

  3. #33
    Player Afin's Avatar
    Join Date
    Aug 2011
    Posts
    134
    Character
    Afin
    World
    Bahamut
    Main Class
    BLU Lv 99
    Quote Originally Posted by Grekumah View Post
    Hello, everyone!

    Previously I mentioned that we were looking into a system that would allow you to earn items by collecting key items, and the development team has made some headway creating this, so I would like to share what’s on the horizon.

    Based on feedback, we're looking into a system where you can select from two possible options after collecting five key items and talking to an NPC.
    (*When exchanging for an item, the key item will be lost.)
    • Option 1
      You can exchange key items for a specific material item or non-Tartarus equipment item of your choice.

    • Option 2
      You can exchange key items to randomly be rewarded with a material item or equipment item, which includes Tartarus equipment.
      (*The rate of obtaining Tartarus equipment is low.)
    just on that, it seems like, its going to be a chance of getting a next to nothing drop rate on the platemail more times than fighting plouton itself, can't it just be made simpler and up the drop rate just a bit? because basically what your suggesting is a vagary item related gobbie box system, which technically means we could be getting strings of etched memories for 5 ki's =/
    (0)

  4. #34
    Player VoiceMemo's Avatar
    Join Date
    Mar 2011
    Posts
    843
    Character
    Voicememo
    World
    Asura
    Main Class
    BRD Lv 99
    If you can't implement a point system, how about you having to turn in the collected key items X times to an npc. Sortof akin to the Trials of Magians system where you have to turn in X items to upgrade weps/armors. Then at least your always working for it, and not relying on "luck"(random numbers)
    (0)

  5. #35
    Player Kaeviathan's Avatar
    Join Date
    Dec 2011
    Posts
    162
    Character
    Kaeviathan
    World
    Cerberus
    Main Class
    NIN Lv 99
    How low, 0.0000001%?
    (0)

  6. #36
    Player Tile's Avatar
    Join Date
    Dec 2011
    Posts
    336
    Character
    Tilemon
    World
    Carbuncle
    Main Class
    SAM Lv 99
    Why can't you have it like NNI, just kill Plouton 10 times or something and pick any Plouton item.

    there are 42 different items and the 2 memories , and i can see it now, the synth items will be like 50% even though there are only 10 of them. then 10~20% for a etched memory. codex will be a 5 or something. so the remaining 35-25% will be split between between 32 different pieces of gear so about 1% each, but you can't have Plouton's drops be the same rate as others so lets just cut those all down to a .5~.25% instead of a whole 1%
    (0)
    Last edited by Tile; 08-13-2015 at 08:24 AM.
    Quote Originally Posted by Camate View Post
    Quote Originally Posted by Akihiko_Matsui
    This goes the same for extremely difficult content. (Naturally it’s not easy since it’s extremely difficult…)
    Quote Originally Posted by Camate View Post
    as long as you don’t have severely bad luck.

  7. #37
    Player VoiceMemo's Avatar
    Join Date
    Mar 2011
    Posts
    843
    Character
    Voicememo
    World
    Asura
    Main Class
    BRD Lv 99
    In my opinion if you want to keep it that low and rare, then you better change the armor so it can be worn by ALL jobs. But at the moment only useable by WAR / PLD / DRK / BST / SAM / DRG. This i could see being worth such a low drop rate. Akin to how D ring is still best ring, though with login point savory shanks this has allowed many people to obtain the ring.
    (0)

  8. #38
    Player MilkMansKid's Avatar
    Join Date
    May 2014
    Posts
    45
    Character
    Chiaia
    World
    Asura
    Main Class
    MNK Lv 99
    Quote Originally Posted by Grekumah View Post
    Hello, everyone!

    Previously I mentioned that we were looking into a system that would allow you to earn items by collecting key items, and the development team has made some headway creating this, so I would like to share what’s on the horizon.

    Based on feedback, we're looking into a system where you can select from two possible options after collecting five key items and talking to an NPC.
    (*When exchanging for an item, the key item will be lost.)
    • Option 1
      You can exchange key items for a specific material item or non-Tartarus equipment item of your choice.

    • Option 2
      You can exchange key items to randomly be rewarded with a material item or equipment item, which includes Tartarus equipment.
      (*The rate of obtaining Tartarus equipment is low.)
    Any option that doesn't give access to trying for Tararus equip is just horrible (option 1) and the option (option 2)with super low random chance is just bad we are sick of your horrible random chances you give us SE and make us want to go (╯°□°)╯︵ ┻━┻). The best idea I see here is NNI ki system. Kill x times then hand in.
    (2)
    Last edited by MilkMansKid; 08-13-2015 at 11:32 AM.

  9. #39
    Player Tidis's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    437
    Character
    Tydis
    World
    Asura
    Main Class
    PLD Lv 99
    I think part of the problem is that there is very limited gear in Vagary for a NNI or a Delve like system, there's always the mats I suppose but that's a system that caters to only those who have the Vagary clears. I think a great thing to do would be to remove the Vagary clears as a requirement to upgrade empyrean to 119 and introduce a delve style system to Vagary. So people who can consistently win get their gear through drops and points and then can provide upgrade mats through drops and spending points (once you have the gear what else do you spend points on?)
    (3)

  10. #40
    Player Flareon's Avatar
    Join Date
    Aug 2014
    Posts
    19
    Character
    Flareon
    World
    Bahamut
    Main Class
    DNC Lv 99
    Quote Originally Posted by Tidis View Post
    (once you have the gear what else do you spend points on?)
    Arrows!!!!
    (0)

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