Does it really matter at this point in the game?
Does it really matter at this point in the game?
Yes make this body exist. After doing almost 100 runs and not seeing a single body, I'm for it existing.
i understand making the good stuff somewhat tough to get but this sounds like it has a worse drop rate than the defending ring and i have been trying for 2 YEARS to get one of those. its very demoralizing to spam runs to get stuff like that and never see it. i have prolly done over 300 runs at behemoth just to get the savory instead of buying it, and have yet to see it drop, and prolly half that for a defending ring on king behemoth. and thats in the last year alone. drop system needs work, and thats putting it politely.
Hello, everyone!
Previously I mentioned that we were looking into a system that would allow you to earn items by collecting key items, and the development team has made some headway creating this, so I would like to share what’s on the horizon.
Based on feedback, we're looking into a system where you can select from two possible options after collecting five key items and talking to an NPC.
(*When exchanging for an item, the key item will be lost.)
- Option 1
You can exchange key items for a specific material item or non-Tartarus equipment item of your choice.
- Option 2
You can exchange key items to randomly be rewarded with a material item or equipment item, which includes Tartarus equipment.
(*The rate of obtaining Tartarus equipment is low.)
Colby "Grekumah" Casaccia - Community Team
Yes Please, NO RANDOM. Delve does not have a random system after you get win from the boss, just that Delve Boss items cost 300k plasm. I don't understand why this model of system wasn't used in the first place for Vagary. That each run should have accumulated X amount of points per kill of each mob and the at after win you can buy synth or item for X amount of points. Then you'd just have to make tartarus platemail a very large amount of points. This would keep people doing the event. This was the best system of work/rewards that was implemented to date.
Relying on random number generation is not what players want. I can attest to that as I went 0/53 on Alza'daal Table from meebles.
http://forum.square-enix.com/ffxi/th...085#post555085
Last edited by VoiceMemo; 08-13-2015 at 05:23 AM.
just on that, it seems like, its going to be a chance of getting a next to nothing drop rate on the platemail more times than fighting plouton itself, can't it just be made simpler and up the drop rate just a bit? because basically what your suggesting is a vagary item related gobbie box system, which technically means we could be getting strings of etched memories for 5 ki's =/
If you can't implement a point system, how about you having to turn in the collected key items X times to an npc. Sortof akin to the Trials of Magians system where you have to turn in X items to upgrade weps/armors. Then at least your always working for it, and not relying on "luck"(random numbers)
Any option that doesn't give access to trying for Tararus equip is just horrible (option 1) and the option (option 2)with super low random chance is just bad we are sick of your horrible random chances you give us SE and make us want to go (╯°□°)╯︵ ┻━┻). The best idea I see here is NNI ki system. Kill x times then hand in.
Last edited by MilkMansKid; 08-13-2015 at 11:32 AM.
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