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  1. #21
    Player wish12oz's Avatar
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    Mar 2011
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    @marnie
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    1,254
    It seems everyone has forgotten what happen when SE first announced the lvl increase, and right after the lvl increase for the first few months before people figured out how to exp in abyssea. I remember it well, there was a whole lot of whining that people couldn't level XXX job cause it was useless, couldnt get invites, there wasn't enough areas for people to exp at, and people didn't have enough time to level their 5-8 75's up, etc. All these problems were alleviated by abyssea exp, they even let you bring your subjobs in there to exp so you didnt have to worry about them.

    In the end SE just cant make people happy, everything is either to hard or to easy. I like abyssea exp, I like the way the game has gone, no more sitting in DA+BD+VOS for 9 hours of the day, no scanning for SW+DI for 5 hours each, now you can just go work for the gear you want. You don't have to worry about how difficult it is to level your jobs up after the increase, at most you can be done in the first month without even going out to exp specifically, just bring your different jobs to your LS events and theyll get there.

    This game was never particularly challenging, it just required bots and patience to get anywhere.
    EDIT: Want proof it wasn't hard? Look at all those old LS's who use to bot claim kings and were 'the best LS.' How many of them imploded with the new content and couldn't keep up/adapt to new content/etc. The main bot LS that use to rule everything on my server fell to pieces, I'm sure it was the same most other places too. (Kazoku, Quetzcotl server btw)
    (0)
    Last edited by wish12oz; 03-25-2011 at 09:42 AM.

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  2. #22
    Player Eeek's Avatar
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    Mar 2011
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    365
    Quote Originally Posted by Ramsos View Post
    Hate to break it to you, but taking 3-4 years to complete CoP/RoZ has nothing to do with people leveling fast.
    Yeah, the only reason people took 3~4 years to finish CoP is because it took that long for SE to remove the level caps from the BCs so that ~50% or more of the playerbase could finally set foot in Sea!
    (0)

    -- Fan of Abyssea and FFXI's New Direction --
    -- THF - DNC - BLM - RDM --

  3. #23
    Player Greatguardian's Avatar
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    Mar 2011
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    3,238
    Quote Originally Posted by Magnum View Post
    You just answered your own thread!
    Poe's law Poe's law Poe's law Poe's law Poe's law Poe's law Poe's law Poe's law Poe's law Poe's law.

    I'm going batty. I'm just going to assume you're trolling, because I still have some faith in humanity.
    (0)

    I will have my revenge!

  4. #24
    Player Ramsos's Avatar
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    Mar 2011
    Posts
    126
    Character
    Ramsos
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Eeek View Post
    Yeah, the only reason people took 3~4 years to finish CoP is because it took that long for SE to remove the level caps from the BCs so that ~50% or more of the playerbase could finally set foot in Sea!
    Sad to say that I know people who "still" dont have sea access lmao.
    (0)

  5. #25
    Player HFX7686's Avatar
    Join Date
    Mar 2011
    Posts
    344
    Character
    Meare
    World
    Bahamut
    Main Class
    RDM Lv 90
    This is a terrible idea.

    I like the pace of leveling these days.

    Keep it how it is.

    Add more challenge through new missions and quests.
    (0)

  6. #26
    Player Aureus's Avatar
    Join Date
    Mar 2011
    Posts
    15
    Character
    Ayrea
    World
    Ragnarok
    Main Class
    DNC Lv 99
    Quote Originally Posted by Michae View Post
    the big thing is they need to give us more challanges that force us to work as a team. They are going to have to come out with one heck of an expansion or ffxi will die. Its so easy to get lvls, skills, gear, etc that before long there will be NOTHING left to do. Literally. You can nearly solo everything and frankly without the challange none of the content really takes any time anymore. CoP and ToAU took years before to complete, not only due to lack of lvls, as long as u had one lvl 75 char you were usually good, but the challange is what took time. Fight Wipe Fight Wipe Fight Wipe, you needed strategy and cooperation between the pt members. Now you go in attack, heal, win, /cheer. If we arent challanged we are going to not be able to use all our fancy new gear since there will be nothing to use it on. Basically the whole game needs to be revamped to fit the new lvl cap or massive expansions have to be added. Something that will challange us like CoP and ToAU used to before the devs thought it was a good idea to gimp it to all burning hell
    You seem to be forgetting that the final level cap is 99, not 90.

    Abyssea is, at best, transitional content. Think of it as something to keep us occupied until the "new" endgame at 99 cap. It's not particularly challenging, nor should it be. It's a good baseline to get people equipped for 99 endgame. People may complete things quickly, but they're supposed to. The current expansions are solely to keep us occupied for a few months until bigger and better things come. With the ease of levelling/gearing characters now, I'm sure many people are gearing up new jobs they never thought they'd play, just because they can.

    Adding a long-term event where rewards take substantial time to obtain would be outright stupid with the cap increasing every 3 months. Best to save those for 99 when things stabilize.

    Also, CoP and ToAU were never particularly hard. To be honest, the most challenging part of anything in FFXI is assembling the group for it. Even when CoP was new, if you had a group of 6 people that knew what they were doing, you could breeze through it in a few days, most of that time spent getting various cutscenes. ToAU was always a joke. I don't understand why anyone could think it was challenging at all.

    The old endgame content should be left to die. It has to be. No sane person wants to keep running sky, or sea, or dynamis, or einherjar. These events had their time, now we can look forward to what their replacements bring.
    (0)

  7. #27
    Player Morgantisthedon's Avatar
    Join Date
    Mar 2011
    Posts
    135
    Character
    Morgantis
    World
    Phoenix
    Main Class
    BLU Lv 95
    Your thread content was a little misleading I agree. As far as a challenge I agree alot of stuff has hit the "eazy" button so called. I have came to accpet these changes since level sync intro gimp of CoP abby etc. Some things are still the same but definatly alot eazier especialy with brews etc....(low man kirin 5 ~6 bsts non zurg less 10 mins do u need it ?>? just a example)

    Here is some of my ideas for harder content.


    To combat this I would like SE to introduce a high end events and non abby high area.

    Incorperate a new city with maybe new zones that are more based for players 76~99 That has top end quests

    Introduce a second tiered Vnm scale in the new areas or incoprate a way to go past whats established giving u a key item letting you unlock a next tiered vnm system

    A second tower to climb 76+ up recomended levels in a nysile static (get -1 gear comided with the +1 gear and maybe some item drops) for upgrades to the gear there or for quests / upgrades mythic

    Assults past 50 missions ... intoduce a ranked 2 tier of assults that unlock once you hit captain rank offering new revised assults with new areas harder mobs or objectives

    Salvage incoperate it sorta like nysil isle and a assults round 2 combined. offering a harder course and ways upgrade more armour with more harder mobs.

    A introduction to Kindred crest burning circle notorious monsters ... still waiting on this

    A introduction to High kindred crest buring circle notorious monsters.... still waititng on this also

    Incoperate a better reward sytem and harder quest line post 10 for windy sandy bastok

    intorduce a second part of sky with a higher tier that needs acess via having the tital of killing kirin to be able to enter that posses higher ranked gods on a more elevated zone. (after all its sky isnt the sky limitless) The same could go for similar instances in sea

    I would like to see a more insurgance for stuff complex to players 76~99 than going around low man spamming stuff in old "weaker zones". Dont get me wrong I love abby, I just think alot of stuff is abby based and other areas of the game could do with a improvement to help compencate for more of a epic level challenge areas for us high levels .... especialy something where I am not on a time based limit like abby.

    Just random thoughts of how to allievate the eazyness of the game you are saying... I have felt it also in alot of stuff... i do wish some these things can turn about and a harder version or more testable thing is incoperated..... In thus the ultimate challeneg we all strive for it lolz
    (0)

  8. #28
    Player Ramsos's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Ramsos
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Aureus View Post
    No sane person wants to keep running sky, or sea, or dynamis, or einherjar. These events had their time, now we can look forward to what their replacements bring.
    I wouldnt mind letting sky/sea die, but personally I enjoy einherjar and would like to see new tiers added. Dynamis is getting a revamp, so it might be alot better than it has been. I hope ZNM stays dead though.
    (0)

  9. #29
    Player Greatguardian's Avatar
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    Mar 2011
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    3,238
    Quote Originally Posted by Ramsos View Post
    I wouldnt mind letting sky/sea die, but personally I enjoy einherjar and would like to see new tiers added. Dynamis is getting a revamp, so it might be alot better than it has been. I hope ZNM stays dead though.
    I'm with this guy. Einherjazz is a lot of fun, and it's quick. The rewards are really lame (mainly because of the required timesink between each Odin fight), but it's probably the only 75-cap Endgame where that didn't bother me. Ichor rewards were also a great idea, and I hope to see future Endgame take advantage of similar systems.
    (0)

    I will have my revenge!

  10. #30
    Player Aureus's Avatar
    Join Date
    Mar 2011
    Posts
    15
    Character
    Ayrea
    World
    Ragnarok
    Main Class
    DNC Lv 99
    Quote Originally Posted by Ramsos View Post
    I wouldnt mind letting sky/sea die, but personally I enjoy einherjar and would like to see new tiers added. Dynamis is getting a revamp, so it might be alot better than it has been. I hope ZNM stays dead though.
    The dynamis redesign is exactly what I'm talking about. They killed off the old event, and replaced it with something new. Granted, the same basic concept is there, but SE seems to be all about taking the unnecessary grindyness out of FFXI lately. As far as I'm concerned, thats a good thing.

    As for einherjar, while the event itself isn't that bad, you've got to admit it has some serious flaws. Requiring 3 mules to do odin on any sort of reliable schedule (not to mention that odin drops are largely irrelevant now), having to gather in an extremely out-of-the-way location, 180k entrance fee, arbitrary 3-day lockout, etc.
    (0)

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