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  1. #1
    Why is there another topic about EXPing? Why not just bump one of the other two threads about EXP?

    Quote Originally Posted by Aureus View Post
    Y
    Abyssea is, at best, transitional content. Think of it as something to keep us occupied until the "new" endgame at 99 cap. It's not particularly challenging, nor should it be. It's a good baseline to get people equipped for 99 endgame.
    Also, this.
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  2. #2
    Player wish12oz's Avatar
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    Mar 2011
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    @marnie
    Posts
    1,254
    It seems everyone has forgotten what happen when SE first announced the lvl increase, and right after the lvl increase for the first few months before people figured out how to exp in abyssea. I remember it well, there was a whole lot of whining that people couldn't level XXX job cause it was useless, couldnt get invites, there wasn't enough areas for people to exp at, and people didn't have enough time to level their 5-8 75's up, etc. All these problems were alleviated by abyssea exp, they even let you bring your subjobs in there to exp so you didnt have to worry about them.

    In the end SE just cant make people happy, everything is either to hard or to easy. I like abyssea exp, I like the way the game has gone, no more sitting in DA+BD+VOS for 9 hours of the day, no scanning for SW+DI for 5 hours each, now you can just go work for the gear you want. You don't have to worry about how difficult it is to level your jobs up after the increase, at most you can be done in the first month without even going out to exp specifically, just bring your different jobs to your LS events and theyll get there.

    This game was never particularly challenging, it just required bots and patience to get anywhere.
    EDIT: Want proof it wasn't hard? Look at all those old LS's who use to bot claim kings and were 'the best LS.' How many of them imploded with the new content and couldn't keep up/adapt to new content/etc. The main bot LS that use to rule everything on my server fell to pieces, I'm sure it was the same most other places too. (Kazoku, Quetzcotl server btw)
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    Last edited by wish12oz; 03-25-2011 at 09:42 AM.

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  3. #3
    Player HFX7686's Avatar
    Join Date
    Mar 2011
    Posts
    344
    Character
    Meare
    World
    Bahamut
    Main Class
    RDM Lv 90
    This is a terrible idea.

    I like the pace of leveling these days.

    Keep it how it is.

    Add more challenge through new missions and quests.
    (0)

  4. #4
    Player Morgantisthedon's Avatar
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    Mar 2011
    Posts
    135
    Character
    Morgantis
    World
    Phoenix
    Main Class
    BLU Lv 95
    Your thread content was a little misleading I agree. As far as a challenge I agree alot of stuff has hit the "eazy" button so called. I have came to accpet these changes since level sync intro gimp of CoP abby etc. Some things are still the same but definatly alot eazier especialy with brews etc....(low man kirin 5 ~6 bsts non zurg less 10 mins do u need it ?>? just a example)

    Here is some of my ideas for harder content.


    To combat this I would like SE to introduce a high end events and non abby high area.

    Incorperate a new city with maybe new zones that are more based for players 76~99 That has top end quests

    Introduce a second tiered Vnm scale in the new areas or incoprate a way to go past whats established giving u a key item letting you unlock a next tiered vnm system

    A second tower to climb 76+ up recomended levels in a nysile static (get -1 gear comided with the +1 gear and maybe some item drops) for upgrades to the gear there or for quests / upgrades mythic

    Assults past 50 missions ... intoduce a ranked 2 tier of assults that unlock once you hit captain rank offering new revised assults with new areas harder mobs or objectives

    Salvage incoperate it sorta like nysil isle and a assults round 2 combined. offering a harder course and ways upgrade more armour with more harder mobs.

    A introduction to Kindred crest burning circle notorious monsters ... still waiting on this

    A introduction to High kindred crest buring circle notorious monsters.... still waititng on this also

    Incoperate a better reward sytem and harder quest line post 10 for windy sandy bastok

    intorduce a second part of sky with a higher tier that needs acess via having the tital of killing kirin to be able to enter that posses higher ranked gods on a more elevated zone. (after all its sky isnt the sky limitless) The same could go for similar instances in sea

    I would like to see a more insurgance for stuff complex to players 76~99 than going around low man spamming stuff in old "weaker zones". Dont get me wrong I love abby, I just think alot of stuff is abby based and other areas of the game could do with a improvement to help compencate for more of a epic level challenge areas for us high levels .... especialy something where I am not on a time based limit like abby.

    Just random thoughts of how to allievate the eazyness of the game you are saying... I have felt it also in alot of stuff... i do wish some these things can turn about and a harder version or more testable thing is incoperated..... In thus the ultimate challeneg we all strive for it lolz
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  5. #5
    Player Morgantisthedon's Avatar
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    Mar 2011
    Posts
    135
    Character
    Morgantis
    World
    Phoenix
    Main Class
    BLU Lv 95
    Maybe SE has made all these things semi eazier so peopel could finaly get people done with them to incoperate updated harder epic related stuff in a new city new area or zone. ATM still all I can do is speculate and think of ideas how to redo older ideas (see previous post I made with some ideas ) SE has had to make them challenging unless they come out with a new area based city encompasing the true power a 76~99 chcracter can do.
    I do like abby also gives me a chance to go in and fee godly for awile but I would like the devotion to other harder or revamped additions so I am specificaly not stuck in there or going to older eazier events.
    For the time being all we can do is speculate and voice our concerns and hope they see.... who knows they might have a grand scale comming for us ... they even mentioned a kindred crest style fights coming soon.... Plus I am sure they are hard at works with revamping other ideas people have had.... I am sure of this though its not a matter of they are not going to incoperate the stuff we all lust after... Impossible quests hard events for epic level characters. Its probably a more as when they are going to invent it and incopoerate it.
    Thus I believe is one the reasons they created these forums to see players feedback and suggestions. Given time a moderator can notice it pass it onto a devo. and work on our stuff we all want. Till then i say remain patient. We still got 91-99 updates to come to get to the goal anyways and this is all new ground breaking areas I am sure they are hard at work with all us in mind
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  6. #6
    Player Ryland's Avatar
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    Mar 2011
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    49
    Don't know about you doods, but I'm going to lv sync abyssea burn my jobs to 99.
    (0)
    I burned all my jobs to 90.
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  7. #7
    Player Morgantisthedon's Avatar
    Join Date
    Mar 2011
    Posts
    135
    Character
    Morgantis
    World
    Phoenix
    Main Class
    BLU Lv 95
    Quote Originally Posted by Ryland View Post
    Don't know about you doods, but I'm going to lv sync abyssea burn my jobs to 99.
    I think most of us have leveling and getting merrits realy isnt the challenge anymore lol.( Even if they dont want to admit it or not I am sure we all have in some way somewhere )
    Back to the topic though of the thread
    I am looking for something more event quest nm related to challenge me other than trials (i love those also though) To occupy my free time i have now since I am now open to much more free time because this and enjoy that aspect of the game. Even if low maning kirin ,Brewing nms in abby or taking my bst buddies out and slaughtering events of the past still has me wanting craving a more challenged based system or something to do with my new levels that can be time consuming or needs people
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  8. #8
    Player annewandering's Avatar
    Join Date
    Mar 2011
    Location
    Lakshmi- TheSageWanderers
    Posts
    392
    Character
    Annewandering
    World
    Lakshmi
    Main Class
    WHM Lv 99
    I want to get to 99 fast but I also know it does me a lot of good to slow down and see how things change. One thing I am certain of is that when my Abyssea LS goes out to try some harder stuff I need to be able to keep them healed up and alive. I am thinking I will do whm as quick as possible but the rest more leisurely while I check out whms new stuff.
    (0)

  9. #9
    Player Dale's Avatar
    Join Date
    Mar 2011
    Posts
    802
    Character
    Jeremi
    World
    Quetzalcoatl
    Main Class
    PLD Lv 99
    Quote Originally Posted by Magnum View Post
    OK, I know i'm probably going to get flamed for this, but, for the last 2-3 years we as players have had it "easy".

    "Easy" you say... Think about it, ToAU, spoon fed content, the "3" add-on expansions, just candy with nice stats for either WS or looking good in w/e area you hang out in. Abyssea, a nice easy ride from 75-90, ok Atmas were a pain in the ass, and Shinryu was a nice distraction.

    But seriously, players, where have the challenges gone within this game?

    I spent months/years doing CoP and Zillart missions, to be confronted by yet more challenges in Sky & Sea, with Abyssea, since its implementation, its been a joke.

    What XI needs is a new challenge along the lines of the "old school" content, a challenge, not just an expansion to lolgrind thru, but a "proper" challenge, hard mobs, make us be glad to earn our levels, rather than grind away for 2-3 hrs on easy mode.

    Feel free to flame me, but I really enjoy this game, and I miss the old content.
    I agree they've made gaining exp too easy.
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  10. #10
    Player Raka's Avatar
    Join Date
    Mar 2011
    Location
    Former Citizen of Ifrit
    Posts
    324
    Character
    Shyuko
    World
    Carbuncle
    Main Class
    PLD Lv 99
    Not sure if this has been mentioned already, but the reason I think SquareEnix allowed such an easy form of Experience Point gain is most likely for the reason of a much larger level gap, 1~90 and soon 99. They didn't want players to spend another several months just to relevel their jobs from 75 to 99 and then an even longer period of time to earn the newely awaiting merits they plan to add.

    Would be just too much of a hassle with all the new content: Magian trials, Seal farming, Zone bosses, Caturea(sp), while having existing events with your Linkshells, and work/school/etc. Players would fall too far behind, and I'm sure even now, some still do. Regardless of the level cap increases in phases that stretch out for a year+.

    I agree to us needing harder content though, but I must disagree that it be Exping.
    (0)

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