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  1. #31
    Player Magnum's Avatar
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    Mar 2011
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    10
    Quote Originally Posted by Aureus View Post
    Hate to break it to you, but XP parties have never and will never be challenging. What they were was tedious. Now they're not. Removing tedium is always a good thing.
    This is exactly what I was expecting.
    Quick fix, fast completion, is this what Xi is comming down to...
    This MMO in the beginning was "hard", it promoted people to actually "work as a team", not just play as if it were a 1-player game, that was the "fun". We actually made friends, not alienated people, due to the fact that we "had" to work together. Maybe i'm getting too old for this, but my values of friendship, comeraderie, and faith in other people still hold today, as they did way back in 2004 when I started playing.
    These values seem to have become lost imo, due to the fact that people now want instant rewards, w/o working for them, hence the title I gave this thread.
    91-99 needs to be hard, people need to work together again, make those social bonds that once made this game great.
    (0)

    DRG 90 SMN 90 WHM 90 BLM 90 RNG 90 PLD 90 BST 90

  2. #32
    Player Ramsos's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Ramsos
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Aureus View Post
    The dynamis redesign is exactly what I'm talking about. They killed off the old event, and replaced it with something new. Granted, the same basic concept is there, but SE seems to be all about taking the unnecessary grindyness out of FFXI lately. As far as I'm concerned, thats a good thing.

    As for einherjar, while the event itself isn't that bad, you've got to admit it has some serious flaws. Requiring 3 mules to do odin on any sort of reliable schedule (not to mention that odin drops are largely irrelevant now), having to gather in an extremely out-of-the-way location, 180k entrance fee, arbitrary 3-day lockout, etc.
    Oh I agree 100% that einherjar has flaws and could be streamlined. I like the event though, would be sad to see it go poof altogether.
    (0)

  3. #33
    Player Aureus's Avatar
    Join Date
    Mar 2011
    Posts
    15
    Character
    Ayrea
    World
    Ragnarok
    Main Class
    DNC Lv 99
    Quote Originally Posted by Magnum View Post
    This is exactly what I was expecting.
    Quick fix, fast completion, is this what Xi is comming down to...
    This MMO in the beginning was "hard", it promoted people to actually "work as a team", not just play as if it were a 1-player game, that was the "fun". We actually made friends, not alienated people, due to the fact that we "had" to work together. Maybe i'm getting too old for this, but my values of friendship, comeraderie, and faith in other people still hold today, as they did way back in 2004 when I started playing.
    Current XPing allows "teams" of up to 18, instead of 6. ∴ Current XPing is 3 times better than old XPing by your logic, since you can team up with that many more friends.

    Quote Originally Posted by Magnum View Post
    These values seem to have become lost imo, due to the fact that people now want instant rewards, w/o working for them, hence the title I gave this thread.
    91-99 needs to be hard, people need to work together again, make those social bonds that once made this game great.
    People have always wanted better, faster xp. Did you try levelling a DRG or MNK back in 2004-2005? Those jobs were, at the time, seen as subpar. They had a nasty habit of getting to 50ish and then not receiving invites for weeks at a time.

    91-99 doesn't need to take a long time to foster bonds between players. Try actually talking to people in your abyssea parties, instead of just complaining about leechers, or whatever it is you do.
    (0)

  4. #34
    Player Magnum's Avatar
    Join Date
    Mar 2011
    Posts
    10
    Quote Originally Posted by Aureus View Post
    People have always wanted better, faster xp. Did you try levelling a DRG or MNK back in 2004-2005? Those jobs were, at the time, seen as subpar. They had a nasty habit of getting to 50ish and then not receiving invites for weeks at a time.
    75 DRG was my 1st job to 75, yes I recall the days my 2hr was "Recall Wyvern", and sitting in Jeuno flag up.
    (0)

    DRG 90 SMN 90 WHM 90 BLM 90 RNG 90 PLD 90 BST 90

  5. #35
    Player
    Join Date
    Mar 2011
    Posts
    960
    Quote Originally Posted by Magnum View Post
    This is exactly what I was expecting.
    Quick fix, fast completion, is this what Xi is comming down to...
    This MMO in the beginning was "hard", it promoted people to actually "work as a team", not just play as if it were a 1-player game, that was the "fun". We actually made friends, not alienated people, due to the fact that we "had" to work together. Maybe i'm getting too old for this, but my values of friendship, comeraderie, and faith in other people still hold today, as they did way back in 2004 when I started playing.
    These values seem to have become lost imo, due to the fact that people now want instant rewards, w/o working for them, hence the title I gave this thread.
    91-99 needs to be hard, people need to work together again, make those social bonds that once made this game great.
    EXP was never working as a team, it was pure grind for hours just to get one level and a marginal upgrade of gear if you got lucky.

    Yes, part of the charm of XI was the fact that everything seemed hard and everything seemed like a mountain to climb with your friends and i'll probably never forget the first journey to 75 but by my fourth run to cap, I was annoyed, bored and hated EXP because 90% of parties sucked hard.

    You always had problems with finding a tank, refresh or some puller (hi2uBRD) Yes, not every PT had DD tanks because that depended on either having PLs, ideal as hell camps or an amazing support team. EXP was just troublesome.

    @HNMs

    As much as I hear "shit was easy", people wiped and wiped often. Countless times I saw Khims wiped by botting LS' so people are totally talking with their ass or perhaps my server just sucked. What the reality was is that most shells had A teams and B teams.

    The A teams were usually the most hardcore (skill or toolwise) and made HNMs look easy but when those people weren't online the B team usually took over and those people usually were average meaning subject to human failure. I suspect that HNMs scaled up of a similar difficulty would be enough to feed the hunger for challenge for 90% of the endgame population.

    Honestly SE should take a different approach with HNMs. How about some puzzles or a dungeon crawl requiring multiple tasks like opening doors or something? Nyzul for alliances in a sense.
    (0)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  6. #36
    Player Morgantisthedon's Avatar
    Join Date
    Mar 2011
    Posts
    135
    Character
    Morgantis
    World
    Phoenix
    Main Class
    BLU Lv 95
    Maybe SE has made all these things semi eazier so peopel could finaly get people done with them to incoperate updated harder epic related stuff in a new city new area or zone. ATM still all I can do is speculate and think of ideas how to redo older ideas (see previous post I made with some ideas ) SE has had to make them challenging unless they come out with a new area based city encompasing the true power a 76~99 chcracter can do.
    I do like abby also gives me a chance to go in and fee godly for awile but I would like the devotion to other harder or revamped additions so I am specificaly not stuck in there or going to older eazier events.
    For the time being all we can do is speculate and voice our concerns and hope they see.... who knows they might have a grand scale comming for us ... they even mentioned a kindred crest style fights coming soon.... Plus I am sure they are hard at works with revamping other ideas people have had.... I am sure of this though its not a matter of they are not going to incoperate the stuff we all lust after... Impossible quests hard events for epic level characters. Its probably a more as when they are going to invent it and incopoerate it.
    Thus I believe is one the reasons they created these forums to see players feedback and suggestions. Given time a moderator can notice it pass it onto a devo. and work on our stuff we all want. Till then i say remain patient. We still got 91-99 updates to come to get to the goal anyways and this is all new ground breaking areas I am sure they are hard at work with all us in mind
    (0)

  7. #37
    Player Ryland's Avatar
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    Mar 2011
    Posts
    49
    Don't know about you doods, but I'm going to lv sync abyssea burn my jobs to 99.
    (0)
    I burned all my jobs to 90.
    [This image is within size limitations. It will not be removed by the Moderators.]

  8. #38
    Player annewandering's Avatar
    Join Date
    Mar 2011
    Location
    Lakshmi- TheSageWanderers
    Posts
    392
    Character
    Annewandering
    World
    Lakshmi
    Main Class
    WHM Lv 99
    I want to get to 99 fast but I also know it does me a lot of good to slow down and see how things change. One thing I am certain of is that when my Abyssea LS goes out to try some harder stuff I need to be able to keep them healed up and alive. I am thinking I will do whm as quick as possible but the rest more leisurely while I check out whms new stuff.
    (0)

  9. #39
    Player Dale's Avatar
    Join Date
    Mar 2011
    Posts
    802
    Character
    Jeremi
    World
    Quetzalcoatl
    Main Class
    PLD Lv 99
    Quote Originally Posted by Magnum View Post
    OK, I know i'm probably going to get flamed for this, but, for the last 2-3 years we as players have had it "easy".

    "Easy" you say... Think about it, ToAU, spoon fed content, the "3" add-on expansions, just candy with nice stats for either WS or looking good in w/e area you hang out in. Abyssea, a nice easy ride from 75-90, ok Atmas were a pain in the ass, and Shinryu was a nice distraction.

    But seriously, players, where have the challenges gone within this game?

    I spent months/years doing CoP and Zillart missions, to be confronted by yet more challenges in Sky & Sea, with Abyssea, since its implementation, its been a joke.

    What XI needs is a new challenge along the lines of the "old school" content, a challenge, not just an expansion to lolgrind thru, but a "proper" challenge, hard mobs, make us be glad to earn our levels, rather than grind away for 2-3 hrs on easy mode.

    Feel free to flame me, but I really enjoy this game, and I miss the old content.
    I agree they've made gaining exp too easy.
    (0)

  10. #40
    Player Morgantisthedon's Avatar
    Join Date
    Mar 2011
    Posts
    135
    Character
    Morgantis
    World
    Phoenix
    Main Class
    BLU Lv 95
    Quote Originally Posted by Ryland View Post
    Don't know about you doods, but I'm going to lv sync abyssea burn my jobs to 99.
    I think most of us have leveling and getting merrits realy isnt the challenge anymore lol.( Even if they dont want to admit it or not I am sure we all have in some way somewhere )
    Back to the topic though of the thread
    I am looking for something more event quest nm related to challenge me other than trials (i love those also though) To occupy my free time i have now since I am now open to much more free time because this and enjoy that aspect of the game. Even if low maning kirin ,Brewing nms in abby or taking my bst buddies out and slaughtering events of the past still has me wanting craving a more challenged based system or something to do with my new levels that can be time consuming or needs people
    (0)

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