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  1. #11
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Ruvion View Post
    Dyna sucks, who cares. 4+ hours of mindless torture doing the same thing over and over again. Most shells on my server pre 90 cap were run by greedy idiots. SE is just trying to ease the pain of getting your relic weapon. They know since the economy has tanked and time left in this game is growing shorter everyday, they don't forsee anyone spending 2 years sponsering dyna runs 2x a week to obtain a relic that is outdone by an emp weapon anyway.

    I'm looking forward to going into a zone and getting the few remaining items I need to finish up some sets and then I'm done with it forever.
    that is what abyssea is, do you like abyssea but hate dyna? abyssea useally eats more time then that per day and ti is the same thing over and over again

    I do not understand how someone can say " i hate killing the same thing over and over again for 4 hours" when abyssea is the same thing.

    So gear reward makes it tolerable in one instance but not the other?

    With this viewpoint why should dyna minic abyssea like someone else said ealier?

    you get random people entering able to lot like WoE? because that is what it sounds like in the notes.

    I do agree abyssea needs changing but SE will prob mess it up make it like WoE to try mimic this abyssea for everything trend.
    (0)
    Last edited by Rambus; 03-25-2011 at 08:53 AM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.