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  1. #1
    Player Rambus's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    [dev1000] Dynamis Reborn!
    Various aspects of Dynamis will be overhauled in the next major version update and beyond.
    Applicable Areas:
    Dynamis - San d'Oria / Dynamis - Bastok / Dynamis - Windurst /
    Dynamis - Jeuno / Dynamis - Beaucedine / Dynamis - Xarcabard
    Adjustments:
    Reservations will no longer be required to enter the above areas.
    New key items will replace the "Timeless Hourglass" and "Perpetual Hourglass" items needed for entry.
    The key items need only be obtained once.
    It will be made available at an affordable price via the Goblin NPCs presently dealing in hourglasses.

    Time restriction for entry will be changed to once per Earth day.
    Duration of stay will be initially set at 60 minutes, extendable to a maximum of 120 minutes.
    *Leaving the area will render you ineligible for reentry, regardless of time remaining.
    Time extensions will be granted via key items obtainable by defeating certain monsters.
    *Only one of each individual key item may be possessed at a given time.
    *These key items will be lost upon leaving the area.
    Monster distribution will receive drastic revisions.
    Standard monsters will respawn at set time intervals after being defeated.
    Monster groups will each be assigned a specific home territory. Enemies lured outside these designated regions and disengaged will disappear, then respawn back in their home territory after a short time.
    Trigger items will be introduced as a new spawn condition for certain notorious monsters (NMs).
    Battling attestation- and fragment-yielding NMs:
    The format will change to standard battles in which a maximum of 18 players face a single foe.
    These NMs will no longer use Warp.
    Battling boss NMs:
    Battles will be conducted in Confrontation format, with a maximum of 18 players able to participate.
    *Confrontation: A unique battle format in which the combatants are isolated from all non-alliance players and monsters for the duration of the battle.
    Key items obtained from boss monsters will be awarded to all alliance members.
    Monster claim and item drops will work the same way as in regular fields and dungeons.
    Monsters will yield experience points (excluding certain NMs).
    Treasure:
    There are no plans to change the drop rate of Relic equipment.
    Along with the reduction of the entry time restriction, the amount of Ancient Currency earned per session will be lowered. Overall, this change should increase the Ancient Currency distributed across the World.
    Issues:

    Having dyna be open area ( like abyssea?) with timed mobs is a problem in timed event setting. It does not take much to congest something in this game with numbers.
    There is little point to go besides collecting coins for currency or doing trails for 85-90 stage ( see over congestion on some NMS)

    I do not like changing dyna to be like abyssea, one of the nice things about dyna is to escape from the open setting, are you going to change salvage, limbus, einjar in the same way too? I do not like the direction of making more things into abyssea or abyssea like.

    The exit and reentry also bothers me, lowman groups are useally forced to job change when doing Xarcabard farming, you need people on different jobs to get to fragment-NMS/ Dynamis lord then it takes to actually fight them.


    Dyna does need drastic changes, but these changes will not fix the issues that dyna has. The main problem with dyna like the other areas is appealing to level 90/99. only appealing to relic weapons and thier trails is not real appeal.

    You might have people jump on the change for a few days people go "ok that was fun" then ignore it and just continue to spam aybbsea.

    Ways of appealing to people past getting relic weapom currecy:
    Make the mobs/ NMs harder for a group of 90.
    Have mobs drop some new item to upgrade gear ( like a chance of dropping seals, +2 emp gear items or even new +2 items to upgrade relic gear into something that can appeal to level 90)
    Make sure not to have “the good stuff” drop from a few NMs otherwise you will run into congestion problems.

    In short I agree dyna needs updating, I disagree with the listed changes. The way I see it the "fixes" is not fixing anything, and in some cases making some problems worse.
    (2)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  2. #2
    Player Dohati's Avatar
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    Mar 2011
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    Windurst
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    120
    •Battling attestation- and fragment-yielding NMs:
    •The format will change to standard battles in which a maximum of 18 players face a single foe.
    •These NMs will no longer use Warp.
    •Battling boss NMs:
    •Battles will be conducted in Confrontation format, with a maximum of 18 players able to participate.
    *Confrontation: A unique battle format in which the combatants are isolated from all non-alliance players and monsters for the duration of the battle.
    what the crap?? 18 people only versus NMs? does this include the dynamis lord? so SE is telling us that we should be able to kill dynamis NMs with roughly 45 less people than were allowed before? yeah thats fair.
    (0)

  3. #3
    Player Olor's Avatar
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    Mar 2011
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    Quote Originally Posted by Dohati View Post
    what the crap?? 18 people only versus NMs? does this include the dynamis lord? so SE is telling us that we should be able to kill dynamis NMs with roughly 45 less people than were allowed before? yeah thats fair.
    You're level 90 now... not level 75 - and with better gears that are not that hard to acquire...
    (2)

  4. #4
    Player Rambus's Avatar
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    Mar 2011
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    Windurst
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    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Dohati View Post
    what the crap?? 18 people only versus NMs? does this include the dynamis lord? so SE is telling us that we should be able to kill dynamis NMs with roughly 45 less people than were allowed before? yeah thats fair.
    easy to do with 18-90s

    can be done with 6 good 90 i think, back in the day i at 75 i think the lowest was 12 ish? I dont remember, you have to ask that crazy taru that got PLD relic shield as a level 12 PLD.

    but like I said in my issue post, that DID REQUERE JOB CHANGE
    (0)
    Last edited by Rambus; 03-31-2011 at 02:14 AM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  5. #5
    Player Tummie's Avatar
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    Mar 2011
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    17
    Character
    Tummie
    World
    Lakshmi
    Main Class
    BLU Lv 99
    Quote Originally Posted by Rambus View Post
    The exit and reentry also bothers me, lowman groups are useally forced to job change when doing Xarcabard farming, you need people on different jobs to get to fragment-NMS/ Dynamis lord then it takes to actually fight them.
    Since the NM's are going to be KI's that are needed by all players in the alliance to participate in the battle, I don't see this as much of a problem. It will be similar to ANNM where all players in the alliance need the KI in order to participate. It just means that most will farm for boss KI's one day and then pop the boss the next day. Even though it says time extension KI's are lost upon exiting, it doesn't say the same for the trigger KI's. This cuts down on people spamming the same boss NM's over and over because the KI will be lost after the battle and everyone will need to get new ones allowing others to pop theirs.
    (0)

  6. #6
    Player Rambus's Avatar
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    Mar 2011
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    Windurst
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    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Tummie View Post
    Since the NM's are going to be KI's that are needed by all players in the alliance to participate in the battle, I don't see this as much of a problem.
    Same reason why it is in abyssea with some NMs, I am sure getting the KI would be granted to all people in ally ( like how atma gained in abyssea works)
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  7. #7
    Player Olor's Avatar
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    Mar 2011
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    2,134
    Quote Originally Posted by Yopop View Post
    I'm on a server now where you can see new players buying gil left and right. People who you know just registered in the game and already buying items that are in the hundreds of thousands.
    I have never bought gil and think it is rotten but the best way to stop people from buying gil is to make it easier to a acquire or lowering the prices of basic things from npcs. Like it or not, people play games to have fun, not to endlessly farm gil for three months before they can really play the game.

    All the people who say that noobs should just work harder to get gil instead of supporting suggestions to make it easier to ease into the game are creating the problem that feeds RMT. Make it easy on newer players to get the basic gear and spells they need and fewer people will buy gil. Make it so a person needs to farm for three months before they can play the game without being laughed at for being gimp - and people will buy gil.
    (0)

  8. #8
    Player Alhanelem's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    11,131
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    In short I agree dyna needs updating, I disagree with the listed changes. The way I see it the "fixes" is not fixing anything, and in some cases making some problems worse.
    I don't really see how it makes any problems worse, and it absolutely does fix what it's intended to fix (Barriers to entry, scheduling conflicts and disputes between groups, et. al.)
    (0)

  9. #9
    Player Rambus's Avatar
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    Windurst
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    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Alhanelem View Post
    I don't really see how it makes any problems worse, and it absolutely does fix what it's intended to fix (Barriers to entry, scheduling conflicts and disputes between groups, et. al.)
    The problems that exist that will still exist after the change:

    dyna being done only for relic weapons.

    the new problems the change makes:

    NM congestion.

    in a timed area NM congestion is a big issue, abyssea should reflect that. that is why NM repsawn time was quicly changed but it does nto change the congestion on some NMs ( the emp NMs need to be poped to much).

    This idea of fixing the “scheduling conflicts” should have been done in 05 at the latest. Players fixed that issue with websites. Now the issue is “why should I do dyna at all?” Doing an event that will revolve around one thing only is a bad concept.
    (1)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  10. #10
    Player Miiyo's Avatar
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    Mar 2011
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    Windurst of Carbuncle
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    284
    So... it seems the new nm's, and what they drop, will determine how effective these changes shall be. I'm still on the fence about a relic (time needed to be invested/how effective it'll be compared to empyrean) so I can't comment on that, but since I don't do relic, I see no point to head to dynamis otherwise.

    I think a noticeably added bonus to AF3, for having both/either AF2 or AF1 in your possession(mog house/storage/etc), would help to rejuvenate the event and give more reason to explore the "full" dynamis experience. Abyssea made everyone level alot of jobs, but most (if not all) went "meh" to af1 and af2, especially considering the amount of space multiple AF would take up.

    Artifact Head Collector:
    Collect (Any)2 Pieces of Head Artifact
    Reward: +2 to any of the following stats (point distribution!)

    Artifact Head Master:
    Collect All Pieces of Head Artifact
    Reward: +3 to any of the following stats (can not be the same stat as the one chosen for "Head Collector" but moar point distribution!)
    (0)
    Last edited by Miiyo; 04-02-2011 at 07:39 AM.
    Teh most famous/infamous Taru on Carbuncle!


    Miiyo Taru | Sargantanas Final Fantasy X|V

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