
 Originally Posted by 
Keyln
					 
				 
				They did raise the drop rate on currency, although not directly.  
Consider this:
Let's say, for the sake of keeping things simple, that the average run produces 300 currency in the old Dynamis.  Now, for the new Dynamis, let's say they cut that by 1/3, or 200 currency.
The big difference, though, is that a Dynamis Run can be done every day, as opposed to twice a week.  So, in the old Dynamis, 600 currency could be produced in a week.  However, in the new dynamis, 2100 currency can be produced, thus greatly raising the amount that can be gained.
This is not counting any hundred pieces that will drop.