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  1. #1
    Player Ulth's Avatar
    Join Date
    Dec 2013
    Posts
    578
    Character
    Andrewviii
    World
    Valefor
    Main Class
    THF Lv 99
    Quote Originally Posted by darkhorror View Post
    Looks to me like they simply put rudras in line with the rest of the 1hand ws's similar to rudras. So looks like they actually did a good job balancing it compared to other jobs.
    Yeah they took the Empyrean dagger ws and put it's damage somewhere between Calamity, a level 60 axe skill, and Mistral Axe, a level 66 axe skill. When they should have had Sharkbite like that, Mandalic Stab somewhere around Savage blade level, and then Rudra's 20%-30% stronger than Mandalic. Mercy Stroke is not salvageable.
    (1)

  2. #2
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Ulth View Post
    Mercy Stroke is not salvageable.
    Currently the damage on Mercy Stroke is about the same as Evisceration on average but Evisceration spikes higher. Mercy Stroke would be worthwhile if they had left the multiplier at 6.0 and if the critical hit bonus was at least 20% (rather than 5%) and lasted as long as empyrean and mythic aftermaths instead of 20 seconds.
    (0)

  3. #3
    Player Ulth's Avatar
    Join Date
    Dec 2013
    Posts
    578
    Character
    Andrewviii
    World
    Valefor
    Main Class
    THF Lv 99
    Quote Originally Posted by Atomic_Skull View Post
    Currently the damage on Mercy Stroke is about the same as Evisceration on average but Evisceration spikes higher. Mercy Stroke would be worthwhile if they had left the multiplier at 6.0 and if the critical hit bonus was at least 20% (rather than 5%) and lasted as long as empyrean and mythic aftermaths instead of 20 seconds.
    Yeah, and to use it you need to use Mandau, which is nice looking with it's golden shine, but has horrible base damage. To fix it they would need to do something about how relic weapons are pretty much garbage compared to skirmish and delve. That however is a whole other can of worms. R/M/E weapons and JSE armor not holding up to the augments on skirmish stuff.
    (0)

  4. #4
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Ulth View Post
    Yeah, and to use it you need to use Mandau, which is nice looking with it's golden shine, but has horrible base damage.
    Base damage is low but the very low delay still makes it one of the highest DPS daggers. Equip a mandau and jugo +1 and with max haste you'll attack faster than a MNK under the effect Hundred Fists, so fast that your attack speed outpaces the attack animations. Also it has a 13% triple damage effect. Increasing the multiplier on Mercy Stroke would solve the problem of base delay on WS. You can only use Mercy Stroke with Mandau so it couldn't be abused with a higher DMG low delay dagger like Iptam.

    The aftermath is pathetic though and needs to be improved. 20% critical hit rate starting at 60 seconds at 100% TP would be just about perfect. Also the extra damage proc on relics needs to be fixed so it can proc on the second and third hits of a double or triple attack.
    (0)
    Last edited by Atomic_Skull; 04-02-2015 at 03:25 AM.

  5. #5
    Player Singforu's Avatar
    Join Date
    Jan 2015
    Posts
    158
    Character
    Singforu
    World
    Leviathan
    Main Class
    BRD Lv 99
    Quote Originally Posted by Atomic_Skull View Post
    Base damage is low but the very low delay still makes it one of the highest DPS daggers. Equip a mandau and jugo +1 and with max haste you'll attack faster than a MNK under the effect Hundred Fists, so fast that your attack speed outpaces the attack animations. Also it has a 13% triple damage effect. Increasing the multiplier on Mercy Stroke would solve the problem of base delay on WS. You can only use Mercy Stroke with Mandau so it couldn't be abused with a higher DMG low delay dagger like Iptam.

    The aftermath is pathetic though and needs to be improved. 20% critical hit rate starting at 60 seconds at 100% TP would be just about perfect. Also the extra damage proc on relics needs to be fixed so it can proc on the second and third hits of a double or triple attack.
    no. hundred fists breaks the delay cap.
    (0)

  6. #6
    Player dasva's Avatar
    Join Date
    Jul 2012
    Posts
    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    Quote Originally Posted by Atomic_Skull View Post
    Currently the damage on Mercy Stroke is about the same as Evisceration on average but Evisceration spikes higher. Mercy Stroke would be worthwhile if they had left the multiplier at 6.0 and if the critical hit bonus was at least 20% (rather than 5%) and lasted as long as empyrean and mythic aftermaths instead of 20 seconds.
    Sorta depends on buffs. If you can get crit buffs or enough multi attack it starts to go a bit more in favor of evisceration
    (0)