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  1. #3
    Player
    Join Date
    Apr 2011
    Posts
    114
    As far as functionality goes, that was SquareEnix's own concept of the job, "feeling comfortable in almost any situation," and many of my suggestions were things they already mentioned. I was hoping to address ways the job is falling short of the job concept using quick copy/paste abilities/magic in the form of attachments to fix it that wouldn't require much coding to accomplish, save for the enmity screen JA suggestion.

    Actually we do know what Tactical Processor does:

    Quote Originally Posted by Camate View Post
    Prepare to have your minds blown as we have…yes…information about what the Tactical Processor does!

    This attachment is a bit different than the standard attachment that, for example, gives XX% increase in attack, defense, etc. The automaton periodically checks the information around the automaton and decides its next move (if HP took a hit, it will cure, if TP has been saved up, it will perform a WS, etc.).

    When using the Tactical Processor the frequency of these checks is increased and allows the automaton to respond to variations in its environment quicker and more precisely.

    However, every time it performs a check, the overload value increases, so as the frequency of checks increases it will increase the possibility of an overload.

    Epic sauce? Anti-climatic? Let us know!
    Furthermore, with all the best current available gear, attachments, and food there is Valoredge has nearly 75% accuracy on VD high level battlefield mobs, so I would debate the "need" of (1) so much as making base accuracy higher, so we can use other maneuvers beside thunder maneuvers and not have to full time pet gear. But for sure there is not much we can't hit at this point with right gear, food, attachments+maneuvers. Also there is new even stronger food going to come out, so I think DEV team on the right track with this, it's not here yet, but we can probably focus on other issues like pet enmity/survivability now.

    I agree on most of (2), but the reason why pet food gives Automaton such a huge buff is exactly because they can't receive party buffs, so buff sharing isn't likely:

    Quote Originally Posted by Camate View Post
    Hello, everyone.

    Rest assured that the development team has not forgotten about pets, nor are they ignoring your feedback. Everything is being taken in and considered for adjustments.

    The first adjustment that they are planning, as we mentioned previously, is the addition of food that will affect both the master and the pet. Amongst this new food, there will be accuracy enhancing food, much like sushi, that will increase the accuracy for both the master and the pet. These new foods will be added in the next version update.

    Also, due to the fact that pets cannot receive enhancements from songs and such, the development team is planning to make the effect received from food higher for pets than what the player receives.

    Before any further adjustments are made, we’d like to start by implementing this first and monitoring the situation for a while. After the version update is live, please be sure to try out the food and let us know your feedback.
    (3) and (4) I agree on, but again fixing things with attachments of already existing magic/JA data is much more probable than another massive Automaton pet AI overhaul, mostly because the data for abilities like Cover/Sentinel/Palisade etc. is alrdy there, so simply copy past data/animation, then configure to fit Automatons. I don't think there is enough manpower at SE HQ for a massive AI overhaul like that for FFXI anymore, maybe FFXIV.

    You know what would be cool though? If we could assign each Automaton weaponskills to the maneuvers we wanted, to fit our own play style.
    (0)
    Last edited by Nezha; 12-06-2014 at 06:05 AM.