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  1. #1
    Player Dale's Avatar
    Join Date
    Mar 2011
    Posts
    802
    Character
    Jeremi
    World
    Quetzalcoatl
    Main Class
    PLD Lv 99
    Quote Originally Posted by detlef View Post
    I don't know how you can say it's the players' fault. As players we're slaves to however the devs adjust the game. We do the job with the tools we have. If they make one of our tools stronger, it's not the players' fault if we choose to use the stronger tool whenever possible. The devs can't throw their hands up in the air and say "We never expected this! Why aren't you using weaker tools for the job? Also we have no control over it, we're just devs!"

    If they make a strong WS like Fudo easily available, give it useful skillchain properties, and then buff skillchains, what do you think will happen? What happens when you make it very easy to self-skillchain? Is this really the players' fault?
    Because it is the players fault. I am playing the same game you are yet feel no need to always concentrate on recruiting samurais when possible. Other jobs get the job done just fine.

    SE can't help if players want to obsess over little details as an excuse to exclude other jobs from content because it makes them feel extra special or elite. A few extra minutes to kill something... big deal. No one being even remotely reasonable would make such a fuss over that. Besides - they could have probably beaten the battlefield etc. in the extra amount of time it takes them shout constantly for such specific set ups anyway. So even in terms of their precious efficiency their argument doesn't even add up.
    (2)
    Last edited by Dale; 11-06-2014 at 12:42 AM.