Assume there is a 10% chance of getting something you want.
At least one in every ten people will get that item on the first try, and never complain. They may even be realistic and call themselves lucky.
Another one in every ten people will get that item on the second try. If you started with 1000 people, you now have 810 people left who don't have the item yet.
After the seventh or so item, by most probability, over half the people have their item. Those 50% of people now consider getting the item either easy or reasonable.
After the eleventh 'try', approximately 30% of people still have nothing. These are the people who start to complain but hey, some people aren't as lucky.
Double that to 22 tries, there's still 1 in 10 people that have nothing. These people have spent over 20 times as long trying to get the item as the lucky people.
Around 30 tries there's still that one person in 25 who still has nothing.
It takes around 44 tries to get it down to where around 99% of people have their item. If you started with 1000 people, that's still 10 people who have been trying for probably hours and have nothing.
Pure luck drops for really good R/EX stuff is seldom a nice system. And that's with 10% chances. Even with 10% chance, there's still those 10 people in 1000 that have something to come here and complain about.
I'm not saying they're right, but sympathy might sometimes be in order. And the comment: "i don't know if you just don't have a mind capable of logic that can efficiently open the caskets or what, but urdoingitwrong." might as well be "I don't know if I have a mind capable of logic and maths or not but I will act like you are doing it wrong anyway."

Reply With Quote