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  1. #31
    Player Lithera's Avatar
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    Mar 2011
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    733
    Character
    Lithera
    World
    Shiva
    Main Class
    BST Lv 1
    Even when they do give us a yes or using the warp scroll thread as an example where we got an ok here take this and now go away kind of thing, the responses we get can make no sense to us players. I do agree the we have no plans at this time responses depending on the whole response could use some more info. Like are we geting this later this year or can we wait til next year to rebring it up. Or the no responses that only is a reply to a small part of the OP but ignore the rest and that rest never gets responded to. It's like don't leave us hanging.
    (0)

  2. #32
    Player FrankReynolds's Avatar
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    Mar 2011
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    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    For what it's worth, the reason the double ichor campaign only benefits an incredibly small percentage of the play base is because getting ichor sucks. People don't build those items that require it frequently because the requirements suck. Easing said requirements would cause more people to do it and thus increase the number of people that benefit. just sayin.
    (1)

  3. #33
    Player Afania's Avatar
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    Aug 2011
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    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by FrankReynolds View Post
    For what it's worth, the reason the double ichor campaign only benefits an incredibly small percentage of the play base is because getting ichor sucks. People don't build those items that require it frequently because the requirements suck. Easing said requirements would cause more people to do it and thus increase the number of people that benefit. just sayin.

    Getting ichor sucks because mythic is supposed to take a long time to obtain. Also, if someone decided not to build a mythic, a short time double ichor campaign isn't going to change their mind, therefore it still won't benefit them.

    Mythic is a long term goal and it should stay that way. Mythic building process already got A LOT faster in the past 3 years, idk why you want mythic to be even faster than it is now.

    Atm Mythic is probably the only content/goal that has the ability to accomplish what a MMO supposed to accomplish, which is to keep players busy for more than 5 months.
    (2)

  4. #34
    Player FrankReynolds's Avatar
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    Mar 2011
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    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Afania View Post
    Getting ichor sucks because mythic is supposed to take a long time to obtain. Also, if someone decided not to build a mythic, a short time double ichor campaign isn't going to change their mind, therefore it still won't benefit them.

    Mythic is a long term goal and it should stay that way. Mythic building process already got A LOT faster in the past 3 years, idk why you want mythic to be even faster than it is now.

    Atm Mythic is probably the only content/goal that has the ability to accomplish what a MMO supposed to accomplish, which is to keep players busy for more than 5 months.
    Says the person who doesn't want to build one. By your definition, an MMO is supposed to be something you don't want to play. How hard do you think it actually is to program double drops. For all intents and purposes, it should be a matter of changing one value on a handful of mobs.
    (8)
    Last edited by FrankReynolds; 08-24-2014 at 04:15 PM.

  5. #35
    Player Afania's Avatar
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    Aug 2011
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    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by FrankReynolds View Post
    Says the person who doesn't want to build one. By your definition, an MMO is supposed to be something you don't want to play. How hard do you think it actually is to program double drops. For all intents and purposes, it should be a matter of changing one value on a handful of mobs.
    I'm not sure how'd you turn "Long term goal is supposed to take a lot of time to grind thus it sucks" into "MMO is supposed to be something you don't want to play".

    By your logic not a single person on every server would own a mythic. Please don't pretend everyone has the same POV as you.
    (3)
    Last edited by Afania; 08-24-2014 at 09:00 PM.

  6. #36
    Player Camiie's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Quote Originally Posted by Karbuncle View Post
    I'm hoping the dev team is at least aware there are a handful of jobs right now that are next to useless, and some that are pretty blatantly useless in endgame.
    I don't think they can truly understand it unless they play the game at max level on a live server with the community at large. It's one thing to hear about it from a bunch of strangers on a forum or a few underlings in the company who likely feel they need to whitewash the truth to keep their jobs. It's another thing entirely to experience it yourself, and that experience is what they lack. If they had to suffer it themselves they'd be far more inclined to fix it.
    (6)

  7. #37
    Player Afania's Avatar
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    Aug 2011
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    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by FrankReynolds View Post
    How hard do you think it actually is to program double drops. For all intents and purposes, it should be a matter of changing one value on a handful of mobs.
    You know how a company work right? Every decision they make in a AAA game company often require quite a long process to get it done. It's not something like "Hey, go code a double ichor campaign from Aug 28~Aug 31! Let me know when you're done" then it's done in 5 min.

    Man hours. The time they report the suggestion, start a meeting to discuss the double campaign, and possibly multiple meetings, change the code for double drop in game, do necessary paper work for all of the above can take a while....you know, the time and resource they could spend on something else.
    (0)

  8. #38
    Player
    Join Date
    Nov 2013
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    400
    Quote Originally Posted by FrankReynolds View Post
    Says the person who doesn't want to build one. By your definition, an MMO is supposed to be something you don't want to play. How hard do you think it actually is to program double drops. For all intents and purposes, it should be a matter of changing one value on a handful of mobs.
    L
    O
    L

    I agree;

    But as it pertains to the development team; idk ya'll.......
    There has been a plethora of "We do not have plans to" lately. In a way, I tend to expect that answer more-so than anything else. "Shrugs"
    (0)
    Last edited by WoW; 08-25-2014 at 05:16 AM.

  9. #39
    Player Aeron's Avatar
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    Oct 2011
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    137
    Character
    Lanselot
    World
    Asura
    Main Class
    PLD Lv 99
    Quote Originally Posted by WoW View Post
    L
    O
    L

    I agree;

    But as it pertains to the development team; idk ya'll.......
    There has been a plethora of "We do not have plans to" lately. In a way, I tend to expect that answer more-so than anything else. "Shrugs"
    I'm not sure I understand what you guys are even talking about because Afania built a DP.
    (0)

  10. #40
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    Quote Originally Posted by Aeron View Post
    I'm not sure I understand what you guys are even talking about because Afania built a DP.
    I am inclined to believe that there are more casual gamers than "grinders" SE may acknowledge that, hence the various changes made to XI aka "It is easier now." Recent MMOs appeared to be geared towards these players as-well, not to say there is no form of grinding involved. XIV was causal friendly when I played. Frank has a valid point; most of the ppl i knew quit before making a mythic, perhaps they did not bother due to the requirements. Imo, easing the requirements may encourage more ppl to not only make a mythic, but perhaps, join/rejoin XI. For instance, the number of relics soared after the dyna update/lvl99 cap. Some friends also returned as-well. Nearly everyone has a relic of some sort (No clue what weapons she/he has; if he/she does have a DP, good for him/her; i just like Frank's humor. Easier requires, equates to more mythics; more ppl have relics than mythics. There may be more annihilators than mythics combined).
    (0)

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