I am inclined to believe that there are more casual gamers than "grinders" SE may acknowledge that, hence the various changes made to XI aka "It is easier now." Recent MMOs appeared to be geared towards these players as-well, not to say there is no form of grinding involved. XIV was causal friendly when I played. Frank has a valid point; most of the ppl i knew quit before making a mythic, perhaps they did not bother due to the requirements. Imo, easing the requirements may encourage more ppl to not only make a mythic, but perhaps, join/rejoin XI. For instance, the number of relics soared after the dyna update/lvl99 cap. Some friends also returned as-well. Nearly everyone has a relic of some sort (No clue what weapons she/he has; if he/she does have a DP, good for him/her; i just like Frank's humor. Easier requires, equates to more mythics; more ppl have relics than mythics. There may be more annihilators than mythics combined).
What he said made absolutely no sense though because Afania has gone through the requirements of building a mythic. For someone who has made a mythic to say that don't want to make another one(if that's even what they said) how does that some how give credence to the argument that the requirements should be lessened?
Perhaps you are on the opposing side of the argument?
I believe Frank was implying that easing the prerequisites would equate to more ppl whom would play to build a mythic, hence more mythics.
He/she is only one person; gratz on the DP, but that does not mean more ppl are willing to make a mythic (Which is my main point).
I cannot convince you to see my side of this topic, that is all on you blood (Again, perhaps you are on the opposing side of this). However, what you are saying has nothing to do with my previous post. My post had more to do with trends as opposed to one person. I agreed with frank's point as it pertains to players not wanting to make a mythic aka, something ppl do not want to play for. This appears to be the age of the causal gamer, and SE knows this; which is why XI was made more accessible to new players. Most posters recommend delve, emp, or relics to potential new bloods looking to take up XI (Or returning players).
Mythics appear to be grindy; something ppl have no interest in (Otherwise there would be more mythics; keep in mind these are ooooold weapons). I was observing trends over the past few years, etc.
I believe His/her point was, mythic requirements should not be eased. However, if it was, more ppl would have interest in playing for one (See dyna nerf/relics). Mythics appear to be something the majority have no interest in playing for.
FFXIV kept hardcore players around via weekly lock out mechanics, FFXI doesn't have any of those mechnics to keep those players around. It isn't fair to compare XI v.s XIV. Further more, recently XIV move more toward long term goal. Novus weapon takes slightly more grind than ilv 90 era.
Making top tier gear easier to require isn't always a good thing. Remember how RME became a requirement because most ppl have it.
I don't think myself owning a mythic is relevant in this discussion. I'd still have same POV toward long term goal even if I have no mythic, I also support long term goal in any other MMO title even if I choose not to accomplish that goal.
I'm a firm believer that MMO needs grind OR weekly lockout like XIV to keep hardcore players around, based on research data and actual experience.....MMO isn't something you can beat after 100hr of playing, it's not supposed to be. But someone WILL play more than that and ended up quitting, only time sink can keep them around. None hardcore players may choose not to grind a mythic because it's too much work, but that's usually not the main reason why they choose not to play the game unless they absolutely run out of everything else to do.
Mythic is there to keep hardcore players around, otherwise they'd finish everything and leave.
Just ask ANY of your none friend that's quitting or about to quit, what is their reason.
Most of the time they'd answer:
1) My friends/ls all quit. /shout takes forever.
2) The game getting boring. (More hardcore would ans this)
3) I'm running out of goals in this game. (More hardcore would ans this)
4) No time to play, new job new family....P.S, No time to play means no time to do event with ls/friends, not "no time to build a mythic"
When is the last time you see someone telling you "I wanna quit cuz I don't want to build a mythic"?
IMO, Mythic is just a bonus accomplishment you can do in this game for ppl with too much time, it shouldn't be EVERYTHING this game is about, SE should focus on making more content to keep more players stay, instead of making a bonus accomplishment available to everyone so more ppl run out of things to do and quit.
tl;dr
Adjusting mythic so it's no longer a tool to keep the hardcore players around is a bad decision.
Saying that casuals quit FFXI because mythic took too much time is beyond lol.
We have one person in this thread kept saying X isn't worth the time and such every time....you know who, apparently he's still active and enjoying his game.
This makes 0 sense at all, I'm not convinced that most ppl would pay 12$ a month to build a weapon in a MMO. The purpose of mythic is to keep ppl with too much time(hardcore) busy, not to make majority of player pay $12 a month just to grind them. By making it easier to obtain, those with too much time(hardcore) would just finish it faster and quit.
Last edited by Afania; 08-25-2014 at 11:33 PM.
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