And yet there was still no reason to require near entire completion of the story of an expansion from 2004 to upgrade armor to modern day. They literally could have used the same NPCs and let you do it anyways, or just add a NEW NPC from "the near east" if they really wanted to keep the lore intact. Nothing was stopping them from doing so, they simply chose to keep the requirement in place.So it makes logical sense to upgrade the same armors further using those Sea NPCs.
Except upgrading the armor has absolutely nothing to do with the story of CoP. Unlocking sea just makes you look "impressive" or something to those craftsmen so then they want to talk to you. It doesn't feel like an achievement because it isn't. There is nothing difficult about completing that story, and for people who actually care about the story, they can enjoy it any time they want. There was just no reason to gate that armor upgrade requirement behind content from 2004. In the end, all it is is just one more thing that SE forces players to do for no reason to be caught up with everyone else and actually get the armor that they can easily get the materials for without even touching that 2004 content.This is a roleplaying storyline game, you play the storylines because they are part of the roleplaying world. Some items and armors are tied to those storylines. It would suck if you could just buy AF 119 in a shop for gil. Its much more fun to make some armors storyline-related and you need to play the roleplaying game storyline to unlock those armors.
In my personal opinion, the entire thing is a massive pain, taking hours of your life away without being able to play an MMORPG with anyone else. Run here, run there, alt tab every 5 seconds and read a guide because the in-game descriptions are extremely poor or sometimes even lie to you. I know I'm not alone either, because multiple friends of mine quit playing the game because they couldn't stand it. They loved the game (jobs, battle system, gear, everything) but this is all just tedious and not worth the time investment (some of them don't even have that time to spend). Any time they did login we'd rather have fun going out and leveling, fighting tough monsters and getting loot, than running around watching cutscenes for hours.
Like I said, CoP is just one of many of these silly requirements that shouldn't just exist any longer in 2014. What's worse, is that obviously they don't always have the time to go back and adjust old content to speed it up or remove the requirements, but here they added the armor upgrade and purposely chose to have that requirement. They were developing it, and they had the choice right there, and chose to go with it anyways. It only leads to grim tidings about future additions.
Did I enjoy the story? Sure, it was alright, and I might've done it at some point, but being forced to complete it so prematurely for such a simple, core thing that is basically required in order to play in endgame took all the fun right out of it, if there was even going to be any to be had.

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