Hello, everyone!
The development team has been discussing the current situation of enmity as it relates to battle balance and they have quite a bit of adjustments planned in addition to the ones mentioned yesterday in the job adjustments announcement for the August version update. So with that said, I’d like to reiterate those adjustments as well as share other planned adjustments in one nice post about enmity.
- Enmity overall
In the August version update we will be doubling the enmity cap for enmity generated through job abilities, magic spells, equipment, and other avenues.
- Paladin
We’ll be making adjustments to certain paladin abilities so that the amount of enmity accrued is increased in the August version update. Along with the increase enmity cap, we feel this should make it much easier to maintain your target.
- Rune fencer
While we do not have any plans at the moment to make adjustments to rune fencer’s abilities in the same way we will for paladin, we would like to look into adjustments based on feedback after the August version update.
- Ninja
As mentioned previously, we will be making adjustments to dual wield in the future. We feel that these adjustments will allow ninjas to use weapon skills more frequently which will allow them to generate enmity more easily.
- Other jobs
In regards to adjustments or the addition of abilities that allow you to shed enmity, we do not have plans to give this type of ability to all damage dealing jobs.
However, when it comes to thief, they are able to steal enmity from party members by using Collaborator and Accomplice, but they are limited in methods for getting rid of their hate. We feel that some kind of adjustment is needed for this.
Additionally, similar to thief, we are looking into adding abilities to other jobs that will allow them to steal or reduce enmity from other players.
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