While I agree that DMG dealt should still generate CE....
RUN's problem is that it has the physical durability of a wet paper sack. Not that it can't generate enough enmity.
In terms of enmity generation, RUN is definitively superior to PLD. RUN has a ridiculous array of enmity tools. Tons of JA, all with notable CE values. And two very good native enmity spells, flash and foil. And foil, being self targeted, generates enmity for every mob on the hate list.
A RUN/PLD using sentinel could Cap CE(10k) in 10 seconds. Mind you, That'd take perfect timing with JA use. So lets say 15~20 for a more realistic value.Code:Action CE VE Elemental Sforzo 1800 7200 Vallation 450 900 Valliance 450 900 Embolden 160 320 Swordplay 160 320 Pflug 450 900 Gambit 640 1280 Liement 450 900 One For All 160 320 Batutta 450 900 Rayke 640 1260 Runes 40 160 Foil 320 880 Flash 180 1280
Of course, doing this requires RUN's SP, and a rather non standard sub. But even without /PLD, you could still hit 5K~ CE in the same time frame. And that's before accounting for enmity gear.
Furthermore, they have massive native fast cast letting them spam their enmity spells far faster than a PLD.
Wanna see PLD's enmity tool list?
Enmity generation-wise PLD's only advantages are greater access to enmity+ gear, and sentinel(which is sub-able anyway.)Code:Action CE VE Invincible 1 7200 Holy circle 1 20 Shield Bash 1 900 Sentinel 1 1800 Cover 1 300 Rampart 1 300 Fealty 1 300 Chivalry 1 300 Divine Emblem 1 300 Palisade 0 1800 Flash 180 1280 Enlight 20 180 Reprisal 0 640
Although PLD does has a great advantage in not Losing as much CE. Both via taking less damage, and having enmity+ on already good PDT gear. Which is good, 'cause PLD has a hell of a lot harder timer building CE in the first place. A PLD that wants to build good CE, has to sub /BLU or /DRK for additional CE actions.
Also, using /war for enmity purposes would be really silly. Provoke is really not that good an enmity tool. And cures, while useful for survival purposes, generate truly terrible enmity these days. And RUN isn't going to lose and fast cast from changing subs. They can easily cap fast cast. +60% fast cast during vallation or valiance(which can be full timed via alternating) with 5/5 inspiration merits and Relic aug.
What RUN needs to be equal to PLD, is the ability to survive heavy physical damage. They've got the enmity thing covered even if they didn't melee at all.

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