
Originally Posted by
Afania
It doesn't matter if the majority of players are "struggling to get stuff done" unless you seriously want to argue that ppl will quit because they can't use trust in dynamis, which isn't very convincing.
I didn't say "everyone". But the point of MMORPG is to give ppl stuff to do and keep the players staying as long as possible. You want as many people stay sub as possible, not driving them away, even if they're the minority.
So say, if 20% of players can cap gear with current pace, 80% of ppl can't. Not having a long term goal or reducing the time it needs to complete a long term goal will just make 20% of ppl quit faster. But those 80% of ppl will have stuff to do even if you don't do adjustment.
For example, if it needs 2 months for semi-hardcore player to finish a relic, and only 20% of player can finish 1 relic in 2 months. 80% of player needs 3~5 months to finish one. Then SE decided to reduce the time it takes to create a relic to 1 month.
Now 20% of players just quit the game 2x faster, but it won't affect 80% of ppl. It doesn't matter if casual needs 2 months to finish a relic or 3~5 months, they won't run out of stuff to do because they have too much to do, but the top 20% of ppl will. That's the point.
I know many ppl that quit FFXI because they run out of stuff to do, I've yet to encounter ONE casual player quit just because they can't finish a relic in 1 month. Most of the casual players I've met in this game are fairly happy with normal ILV 115~119 JSE gears.
All my argument follows basic MMORPG design philosophy, which is to keep the players as busy as possible and play as long as possible. While your argument are based on what pleases YOU, instead of what benefits the game's life as a whole.