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  1. #1
    Player saevel's Avatar
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    Apr 2011
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    2,350
    Quote Originally Posted by Babekeke View Post
    I'm fairly certain that a 1600+ per person cure with cureskin would be sufficient anyway? (DS; A; C IV)
    It would do zero because they would all be dead.

    The answer to that scenario is Curaga IV. No JA usage / lockouts, just cast it on your cure anchor and the situation is solved before it's even a problem.
    (0)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  2. #2
    Player Martel's Avatar
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    Mar 2011
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    253
    Character
    Martel
    World
    Ragnarok
    Main Class
    DRG Lv 99
    Quote Originally Posted by saevel View Post
    It would do zero because they would all be dead.

    The answer to that scenario is Curaga IV. No JA usage / lockouts, just cast it on your cure anchor and the situation is solved before it's even a problem.
    The point of Accessioning a DS cure IV when WHM already has curagas, would be to put up a potent cureskin.

    It's a defensive measure for when you can see some major AoE pain on the way shortly. But it has limited application, since there's only so many situations where you can see it coming and have time to JA up then cure. If everyone's already low on HP, you're just gonna curaga to get HP back up fast.
    (0)

  3. #3
    Community Rep Camate's Avatar
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    Mar 2011
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    1,712
    Greetings,

    Job points were designed based on the concept that the job’s capabilities are increased as the player pushes past the limit by gaining experience on that particular job. As such, there are currently no plans to make it so you can gain points for a different job than what you are currently playing.
    (6)
    Devin "Camate" Casadey - Community Team

  4. #4
    Player
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    Dec 2013
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    1,098
    Quote Originally Posted by Camate View Post
    Greetings,

    Job points were designed based on the concept that the job’s capabilities are increased as the player pushes past the limit by gaining experience on that particular job. As such, there are currently no plans to make it so you can gain points for a different job than what you are currently playing.
    How about speeding them up so it doesn't take a full day of farming Job Points to have any chance of capping even a single category? Right now almost no one wants to even bother spending any amount of time on this because the time required for it is stupidly high for what little benefit it gives us.
    (9)

  5. #5
    Player Afania's Avatar
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    Aug 2011
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    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by Demonjustin View Post
    How about speeding them up so it doesn't take a full day of farming Job Points to have any chance of capping even a single category? Right now almost no one wants to even bother spending any amount of time on this because the time required for it is stupidly high for what little benefit it gives us.
    I do, because I don't have anything else to do in this game, and I'm not interested in farming 1000 relic/mythic like everyone else. I don't own, nor interested in gearing 10~20 jobs like everyone else too. The only thing left I can do is to farm afterglow and job point, and job point is 100x better than afterglow. It's nice that job point give me something to do so I don't log on and afk.

    In fact I'd ask SE to add more long term goals like job point, instead of gears that can obtain in weeks so ppl can stop capping gears 2 weeks after update and quit.

    Oh and before you play "get a life" card, I only really play on weekend, 2 days(8~10hr) a week. According to one of the JP dev, avg JP MMORPG player play 2~3hr a day, 14~21hr a week. I know a lot of gamers that doesn't play FFXI spent way more time than 8~10hr a week in other games. The time you need to spend in FFXI is way below avg compare with other MMO. Therefore, long term goal is desperately needed in FFXI.

    And before you play "you're just minority" card, I often find /shout pt or made /shout pt for job point np, so I'm not the only one farming them.

    Lastly, if you want to play "it's important for a game to be fun but not grindy", I don't think log on afk without a goal to do is fun. At least grind is more fun than afk.

    Honestly you need to stop all that "if it takes long it's bad design, if it doesn't take long it's good design" POV. There's a logical reason why MMO needs more time to get stuff done compare with single player games. Most important of all, the game can't make players feel like they have nothing to do when they log on. Just because you like to finish a game fast without spending much time in it, doesn't mean it's good direction in MMORPG.
    (0)
    Last edited by Afania; 07-09-2014 at 01:54 AM.

  6. #6
    Player
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    Dec 2013
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    Quote Originally Posted by Afania View Post
    I do
    Which is exactly why I said almost no one. I've seen parties shout for it too, I've even joined them, every single time I have the people seemed much more interested in their merits than their Job Points. I know not one person who legitimately goes out to farm Job Points for the sake of Job Points, that said I know quite a few who do it while meriting just because why not.
    (0)

  7. #7
    Player Olor's Avatar
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    Mar 2011
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    2,134
    Quote Originally Posted by Camate View Post
    Greetings,

    Job points were designed based on the concept that the job’s capabilities are increased as the player pushes past the limit by gaining experience on that particular job. As such, there are currently no plans to make it so you can gain points for a different job than what you are currently playing.
    You say this but then all your "fixes" for BLU require job points. That doesn't make sense. Don't "fix" jobs with job points then tell us the only way to get them is by solo grinding for hundreds of hours.

    If a job can only become useable in serious content with job points then they are not "pushing past the limit" they are basic and necessary
    (20)
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

  8. #8
    Player dasva's Avatar
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    Jul 2012
    Posts
    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    Quote Originally Posted by Camate View Post
    Greetings,

    Job points were designed based on the concept that the job’s capabilities are increased as the player pushes past the limit by gaining experience on that particular job. As such, there are currently no plans to make it so you can gain points for a different job than what you are currently playing.
    If that's the case then we should be getting job points in the events we use these jobs instead of farming on jobs that aren't the best at xping so you can be better at NMs
    (4)

  9. #9
    Player Babekeke's Avatar
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    Mar 2011
    Location
    Windurst
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    2,273
    Quote Originally Posted by Camate View Post
    Greetings,

    Job points were designed based on the concept that the job’s capabilities are increased as the player pushes past the limit by gaining experience on that particular job. As such, there are currently no plans to make it so you can gain points for a different job than what you are currently playing.
    It kind of makes sense, but now that you've allowed CP to be earned in delve and skirmish, you've actually compounded the problem, making it so that the more popular jobs are getting CP much faster because they're doing the events on those jobs anyway and thus getting more CP. This in turn makes those jobs even stronger still, making it even less likely to get an invite on other jobs that haven't been enhanced by Job Points. And then it spirals on.
    (3)

  10. #10
    Player Sasaraixx's Avatar
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    Mar 2011
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    276
    Character
    Sasaraixx
    World
    Carbuncle
    Main Class
    SMN Lv 99
    Quote Originally Posted by saevel View Post
    It would do zero because they would all be dead.

    The answer to that scenario is Curaga IV. No JA usage / lockouts, just cast it on your cure anchor and the situation is solved before it's even a problem.
    You missed the point of the conversation. It wasn't to assess the best cure to use in that situation. It was a comment that DS Cure has no purpose these days. Babekeke pointed out that such a potent cure with a cureskin is sufficient as is.

    And they also wouldn't necessarily be dead if you wanted to preemptively apply the cureskin to the entire party.
    (0)

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