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  1. #31
    Player Sasaraixx's Avatar
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    Mar 2011
    Posts
    276
    Character
    Sasaraixx
    World
    Carbuncle
    Main Class
    SMN Lv 99
    Quote Originally Posted by saevel View Post
    It would do zero because they would all be dead.

    The answer to that scenario is Curaga IV. No JA usage / lockouts, just cast it on your cure anchor and the situation is solved before it's even a problem.
    You missed the point of the conversation. It wasn't to assess the best cure to use in that situation. It was a comment that DS Cure has no purpose these days. Babekeke pointed out that such a potent cure with a cureskin is sufficient as is.

    And they also wouldn't necessarily be dead if you wanted to preemptively apply the cureskin to the entire party.
    (0)

  2. #32
    Player Camiie's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Quote Originally Posted by Sp1cyryan View Post
    I am fine with job points the way they are and besides they are going to be expanding them and likely making them easier. On top of that we have a capacity ring forever and they chain now. On top of zone changes to places like Dho and Woh gates it is already very easy to get job points. Which were DESIGNED to be obtained in a party. With a party in Woh gates it is effectively the same speed as meriting used to be at the 75 cap.
    Then there is a flaw in their DESIGN, because as long as I've been on I haven't seen anyone interested in forming a party for these. Heck, most of the time no one is around at all. The community just isn't there anymore to support this content.

    Personally I have something to show for my hard work on a job that someone else can't just come in and cap because they go to an event like delve constantly on the same job and are getting points without trying to get points. How many things in this game can you say you have from hard work? I know I am a dedicated BLU because I get off my butt and occasionally throw together a job point party in dho or woh gates or I can destroy mobs solo.
    Don't take this the wrong way, but only you care about how special you feel. I know I'm not here to feel special. I just want to build as effective a character as I possibly can while having fun.

    We have everything else practically handed to us as is.
    I disagree. I feel like I struggle for everything. Sure things suck less than in the past, but there are still roadblocks to success.

    As for more popular jobs gaining job points faster. It is honestly not much of an issue. I have taken a SMN to Dho gates CP farms. You kill all the mobs around there with 5 as is with virtually no grouping penatly. GEO and BLM can get them fine there and in Skirmish (I take GEO to Delve, as a 7th).
    There is really no reason a DRG THF DNC etc can't make a Dho gates pt if they really want job points. If I wanna grab merits AND job points I trio WHM BLU SMN to Cirdas and get points there with incredible ease so you don't even have to be in a 5-6 man pt. Sometimes I wonder if people put thought into the game they are playing.
    It's great that you can find the people you need at will. It's great that you're satisfied with a party of 119 level people not "meriting" any faster than a party of 75s while requiring far more points for far less of a boost.
    (2)

  3. #33
    Player Firesong's Avatar
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    Mar 2011
    Location
    Sandy!
    Posts
    10
    Character
    Firesong
    World
    Siren
    Main Class
    PUP Lv 99
    Quote Originally Posted by Malithar View Post
    Believe it was said somewhere that there's room set aside for JPs to reach 24 categories per job, but I may be mistaken. It's still to be seen as well if the cap per increase will stay at 10 for further upgrades, or continue all the way to 30 for the final upgrade.

    There's a lot to be seen still about this system and what it's future may hold, but all they'd need to do is increase our ability to get them to make it worth while. As you said, most will be good/worthwhile once we can increase to 30. Even the super situational ones will have a strong use to them, but that use may not be worth the effort in obtaining them unless the system is greatly altered. I don't ever (or know anyone who does) use Divine Seal for cures anymore, but if that -90% enmity is multiplicative with our current cap of -50% enmity, could see an emergency DS Ascension Cure V having some value. Many other such examples with our current batch of categories, that are simply meh because it's not worth the grind, and their cap is 1/3rd of what the total effect will end up being.
    Sorry to correct you but Cure V doesn't work with Accession. Cure IV does though but nothing higher than cure 4.
    (0)

  4. #34
    Player Babekeke's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Firesong View Post
    Sorry to correct you but Cure V doesn't work with Accession. Cure IV does though but nothing higher than cure 4.
    You stopped reading after you read that post.... right?
    (0)

  5. #35
    Player Afania's Avatar
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    Aug 2011
    Posts
    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by Demonjustin View Post
    How about speeding them up so it doesn't take a full day of farming Job Points to have any chance of capping even a single category? Right now almost no one wants to even bother spending any amount of time on this because the time required for it is stupidly high for what little benefit it gives us.
    I do, because I don't have anything else to do in this game, and I'm not interested in farming 1000 relic/mythic like everyone else. I don't own, nor interested in gearing 10~20 jobs like everyone else too. The only thing left I can do is to farm afterglow and job point, and job point is 100x better than afterglow. It's nice that job point give me something to do so I don't log on and afk.

    In fact I'd ask SE to add more long term goals like job point, instead of gears that can obtain in weeks so ppl can stop capping gears 2 weeks after update and quit.

    Oh and before you play "get a life" card, I only really play on weekend, 2 days(8~10hr) a week. According to one of the JP dev, avg JP MMORPG player play 2~3hr a day, 14~21hr a week. I know a lot of gamers that doesn't play FFXI spent way more time than 8~10hr a week in other games. The time you need to spend in FFXI is way below avg compare with other MMO. Therefore, long term goal is desperately needed in FFXI.

    And before you play "you're just minority" card, I often find /shout pt or made /shout pt for job point np, so I'm not the only one farming them.

    Lastly, if you want to play "it's important for a game to be fun but not grindy", I don't think log on afk without a goal to do is fun. At least grind is more fun than afk.

    Honestly you need to stop all that "if it takes long it's bad design, if it doesn't take long it's good design" POV. There's a logical reason why MMO needs more time to get stuff done compare with single player games. Most important of all, the game can't make players feel like they have nothing to do when they log on. Just because you like to finish a game fast without spending much time in it, doesn't mean it's good direction in MMORPG.
    (0)
    Last edited by Afania; 07-09-2014 at 01:54 AM.

  6. #36
    Player Sasaraixx's Avatar
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    Mar 2011
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    276
    Character
    Sasaraixx
    World
    Carbuncle
    Main Class
    SMN Lv 99
    Quote Originally Posted by Afania View Post
    In fact I'd ask SE to add more long term goals like job point, instead of gears that can obtain in weeks so ppl can stop capping gears 2 weeks after update and quit.
    I have no problem with long term goals, even those that I know I'll never be able to achieve. My issue with job points is that the "long term goal" idea goes against SE's philosophy's of the system. If these points are not supposed to be job defining/changing, then they really are not much of a goal. I think this is the case for some jobs, but for other jobs like BLU and SMN, job point bonuses are very good and almost needed in some cases.

    Secondly, if capacity points are to be accumulated while we accomplish other content, then the gain rate is too low. It would take you an obscene amount of time to cap these categories if you went about it this way. Again, I'm just restating what SE has said in the past. Obviously you can form parties to farm JP to speed up the process, but that goes against this philosophy. I also think there is a valid argument to be made that the amount of obtainable CP is still a tad low.
    (1)

  7. #37
    Player Afania's Avatar
    Join Date
    Aug 2011
    Posts
    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by Sasaraixx View Post
    I have no problem with long term goals, even those that I know I'll never be able to achieve. My issue with job points is that the "long term goal" idea goes against SE's philosophy's of the system. If these points are not supposed to be job defining/changing, then they really are not much of a goal. I think this is the case for some jobs, but for other jobs like BLU and SMN, job point bonuses are very good and almost needed in some cases.

    Secondly, if capacity points are to be accumulated while we accomplish other content, then the gain rate is too low. It would take you an obscene amount of time to cap these categories if you went about it this way. Again, I'm just restating what SE has said in the past. Obviously you can form parties to farm JP to speed up the process, but that goes against this philosophy. I also think there is a valid argument to be made that the amount of obtainable CP is still a tad low.

    The issue is that if SE make long term goals job changing, it'd be a requirement to play the job, like how DDs were REM only before SoA. And we'd see more ppl complaining.

    I don't have an issue with that, but it seems to go against Matsui's design direction.

    I do agree that current content like delve or BC should drop more CP, so the most efficient way to farm them is to do the content, instead of merit pt. I don't think job point should be capped in a day or two though.
    (0)

  8. #38
    Player
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    Dec 2013
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    1,098
    Quote Originally Posted by Afania View Post
    I do
    Which is exactly why I said almost no one. I've seen parties shout for it too, I've even joined them, every single time I have the people seemed much more interested in their merits than their Job Points. I know not one person who legitimately goes out to farm Job Points for the sake of Job Points, that said I know quite a few who do it while meriting just because why not.
    (0)

  9. #39
    Player Sasaraixx's Avatar
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    Mar 2011
    Posts
    276
    Character
    Sasaraixx
    World
    Carbuncle
    Main Class
    SMN Lv 99
    Quote Originally Posted by Afania View Post
    The issue is that if SE make long term goals job changing, it'd be a requirement to play the job, like how DDs were REM only before SoA. And we'd see more ppl complaining.

    I don't have an issue with that, but it seems to go against Matsui's design
    It does go against Matsui-san's direction, but the problem is the amount of effort required to cap these categories is not worth it for a lot of jobs.

    In my opinion, if this is meant to be casual, complete it as you go along content, then I think the mount of CP we obtain in places like skirmish and delve should be increased. When the caps are removed and these categories can be increased up to 30, the amount of time required will be staggering. And to be clear, I don't think you should be able to cap your job in a couple days. I would be fine with it taking a while, if that did not require you to specifically farm them
    (1)

  10. #40
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    Dec 2013
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    Assuming we only got only 10 categories per job, farmed 2 Job Points a hour, and the amount of points needed for the next level of a category goes up by the current rate, you're looking at 465 JPs per category, 4650 JPs in total, at the assumed rate that's 2325 hours of farming, nearly 100 days of full, non-stop, farming for Job Points at the exact same rate at all times.

    That's 10 categories per job, from what I recall someone said the UI is setup to allow for 30+, so if they have more than 10 for each job then you're looking at an even higher amount. Also mind you this is all for a single job, god forbid you play a second job at which point it'd become so ludicrous that you'd take years for you to finish even if you never stopped.

    Simply put, the rate needs increased, not to the point of making them an overnight finished thing but to the point of making them worth the time to actually do it or care about it. Right now I do events like Delve and Skirmish all the time, the amount of points I get from them isn't enough to get my Magic Accuracy on RDM capped out and it's the only job I even play, it's at 6 points right now. If I can't even cap one thing after a few months of playing my only job in events that give these points then the rate isn't high enough for getting them as you go, not even close.
    (3)

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