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  1. #11
    Player Malithar's Avatar
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    Apr 2014
    Posts
    447
    Character
    Malothar
    World
    Bahamut
    Main Class
    GEO Lv 99
    Quote Originally Posted by Babekeke View Post
    Sure, some categories will be good when they're capped with 30 JPs, but if they continue to scale as they are, that's 465 JPs per category, or 14 million capacity points. 52 million CP to completely cap 1 job, assuming that they don't add more than 4 categories to each job.
    Believe it was said somewhere that there's room set aside for JPs to reach 24 categories per job, but I may be mistaken. It's still to be seen as well if the cap per increase will stay at 10 for further upgrades, or continue all the way to 30 for the final upgrade.

    There's a lot to be seen still about this system and what it's future may hold, but all they'd need to do is increase our ability to get them to make it worth while. As you said, most will be good/worthwhile once we can increase to 30. Even the super situational ones will have a strong use to them, but that use may not be worth the effort in obtaining them unless the system is greatly altered. I don't ever (or know anyone who does) use Divine Seal for cures anymore, but if that -90% enmity is multiplicative with our current cap of -50% enmity, could see an emergency DS Ascension Cure V having some value. Many other such examples with our current batch of categories, that are simply meh because it's not worth the grind, and their cap is 1/3rd of what the total effect will end up being.
    (0)

  2. #12
    Player Babekeke's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Malithar View Post
    Believe it was said somewhere that there's room set aside for JPs to reach 24 categories per job, but I may be mistaken. It's still to be seen as well if the cap per increase will stay at 10 for further upgrades, or continue all the way to 30 for the final upgrade.
    Since the current cap for stored Job Points is 200, I have every faith in SE to make them scale all the way up to 30 for the last one.
    (0)

  3. #13
    Player Sasaraixx's Avatar
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    Mar 2011
    Posts
    276
    Character
    Sasaraixx
    World
    Carbuncle
    Main Class
    SMN Lv 99
    My only complaint with the job points systems is the amount of capacity points you receive per kill. It is far too low. It would take an absurd amount of time to cap these categories unless you devoted time to farming CP, which goes against the idea of the system. They should increase the amount of CP per kill, increase chain bonuses and remove all party penalties. Also, when the limits increase to 30 the amount of job point needed per upgrade should NOT continue to scale up. I guess that makes two complaints then.

    I like that you have to be on the job in order to earn job points for it. It actually forces you to play the job.
    (3)

  4. #14
    Player Babekeke's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Well, this says it all... SE is more than aware that there is an issue with the JPs system:

    Job points



    We'll continue to add more enhancement categories with future version updates. Additionally, as a continuation of the adjustments that were made recently, we will be looking into increasing the scope of content where players can earn capacity points so that job points may be obtained more easily.
    (0)

  5. #15
    Player Martel's Avatar
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    Mar 2011
    Posts
    253
    Character
    Martel
    World
    Ragnarok
    Main Class
    DRG Lv 99
    Quote Originally Posted by Malithar View Post
    There's a lot to be seen still about this system and what it's future may hold, but all they'd need to do is increase our ability to get them to make it worth while. As you said, most will be good/worthwhile once we can increase to 30. Even the super situational ones will have a strong use to them, but that use may not be worth the effort in obtaining them unless the system is greatly altered. I don't ever (or know anyone who does) use Divine Seal for cures anymore, but if that -90% enmity is multiplicative with our current cap of -50% enmity, could see an emergency DS Accession Cure V having some value. Many other such examples with our current batch of categories, that are simply meh because it's not worth the grind, and their cap is 1/3rd of what the total effect will end up being.
    You can't accession anything that SCH main can't cast. The highest Accession'able cure would be Cure IV.

    More on topic, the divine seal job point is pretty pointless. Then enmity gained from a single cure spell is pretty much never an issue. It takes some major accumulation(or repeated hate resets on DDs/tanks) before a WHM is likely to become a target. The Magic acc+ JP is pretty nice, though.

    Personally, I'm sitting on 40 job points on DRG. Purely a side effect of meriting for BCs. I haven't put them into anything because it's all such garbage that the thought of spending points on any of it is offensive.

    I hope there's some less pointless Job point enhancements in DRG's future. And a revision of the existing ones.
    (6)

  6. #16
    Player
    Join Date
    Mar 2011
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    453
    Quote Originally Posted by Martel View Post
    You can't accession anything that SCH main can't cast. The highest Accession'able cure would be Cure IV.
    SCH main in and of itself can't cast enspells, but RDM/SCH can accession those.
    (0)

  7. #17
    Player Martel's Avatar
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    Mar 2011
    Posts
    253
    Character
    Martel
    World
    Ragnarok
    Main Class
    DRG Lv 99
    Quote Originally Posted by Protey View Post
    SCH main in and of itself can't cast enspells, but RDM/SCH can accession those.
    Way to take things extremely literally.

    SCH/RDM can cast enspells. A SCH/RDM, is still on SCH main.

    There are also a few exceptions. A major example would be haste. SCH/RDM can cast haste, but haste does not work with accession.

    But the general rule is, if a SCH/xxx can cast it, it can probably be accessioned.

    To counter your example, a RDM/SCH can cast enspell IIs, but they won't accession. Same for PLD/SCH and Enlight, or Reprisal.
    (4)

  8. #18
    Player Malithar's Avatar
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    Apr 2014
    Posts
    447
    Character
    Malothar
    World
    Bahamut
    Main Class
    GEO Lv 99
    Quote Originally Posted by Martel View Post
    You can't accession anything that SCH main can't cast. The highest Accession'able cure would be Cure IV.
    Knew there was a reason I didn't put Cure VI. XD And yeah, it may be nearly pointless, it's why I used it as an example of something that might have some very minor use (a decent sized AoE cureskin was the thought), but with the grind involved currently, would never see the light of day.
    (0)

  9. #19
    Player Babekeke's Avatar
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    Mar 2011
    Location
    Windurst
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    2,273
    Quote Originally Posted by Malithar View Post
    Knew there was a reason I didn't put Cure VI. XD And yeah, it may be nearly pointless, it's why I used it as an example of something that might have some very minor use (a decent sized AoE cureskin was the thought), but with the grind involved currently, would never see the light of day.
    I'm fairly certain that a 1600+ per person cure with cureskin would be sufficient anyway? (DS; A; C IV)
    (0)

  10. #20
    Player saevel's Avatar
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    Apr 2011
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    2,350
    Quote Originally Posted by Babekeke View Post
    I'm fairly certain that a 1600+ per person cure with cureskin would be sufficient anyway? (DS; A; C IV)
    It would do zero because they would all be dead.

    The answer to that scenario is Curaga IV. No JA usage / lockouts, just cast it on your cure anchor and the situation is solved before it's even a problem.
    (0)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

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