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  1. #121
    Player evanwimbish's Avatar
    Join Date
    Aug 2011
    Location
    Windurst
    Posts
    160
    Character
    Evanleewimbish
    World
    Quetzalcoatl
    Main Class
    BLU Lv 99
    Make a linkshell points system where if you do certain events as a shell you get points, then you can use the linkshell points to buy linkshell buffs for linkshell members which the leader can place on members or weapons / armor that take a long time to get with linkshell bonuses for battle content or crafting. Also revamp tetra master so players can challenge each other in game and immediately start a match, then you get points to buy new cards! You could also turn this into an app and sell it on the app market for 20-50 bucks... Or turn tetra master into an app and then provide some ingame incentives for ffxi / ffxiv... I feel ffxi should expand into the app market to reach out to new consumers and this could be a strategic way to keep ffxi current, and with the very little start up cost you could turn the profit into creating a new expansion!
    (0)

  2. #122
    Player
    Join Date
    Nov 2013
    Posts
    400
    This buff appears to be just what the doctor ordered for bst. They implied that their DoT will be superior to non-pet jobs dd due to the cost associated with pet jobs. If the pet is a solid dd, which enables them to compete at a high level, the price is a non-factor imo. Efficacy > price. I can help how much paper I rack in, but, as a player, developmental/technical limitations are out of my hands. I will take an expensive solid dd pet that competes at a high level vs a cheap sub-par pet.
    (3)

  3. #123
    Player Malithar's Avatar
    Join Date
    Apr 2014
    Posts
    447
    Character
    Malothar
    World
    Bahamut
    Main Class
    GEO Lv 99
    Quote Originally Posted by Camate View Post
    Warrior
    Compared to monk, warrior’s hit per hit strength is slightly lacking as an attacker, and the development team feels a need to give them attack power that is more suitable and in order to do this they are looking into a new type of system.
    Rather excited about this. To be willing to go back to the drawing board and create a new system for a job will set a precedent that other jobs may be redesigned to have a different focus through the use of a new type of system, rather than just more stats. Anxious to see what this system my be.
    (0)

  4. #124
    Player Muras's Avatar
    Join Date
    Mar 2011
    Posts
    96
    Character
    Muras
    World
    Leviathan
    Main Class
    RUN Lv 99
    Quote Originally Posted by Maledict View Post
    Please relay to the Dev Team that Dark Knight is in a particularly perilous situation at the moment--for all its Attack capability, it has no niche in Adoulin content that cannot be filled by another Slashing damage-dealer instead.

    In general, really, I feel such adjustments should be carried out with the following question in mind: "Why should this job be invited in place of a Monk or Ranger for (insert Adoulin event here)?" If the question cannot be answered for the job under review, then the job should be re-evaluated until it can be. It seems to be an issue nearly as based in psychology ("BG said this was the most optimal, therefore we are using this setup, no arguments") as it is game mechanics--I envy your having to deal with this issue across each of the DD jobs, but it must be addressed.

    I wish you the best of luck.
    Glad I'm not the only one who feels this way. The sad thing is, people have made countless suggestions, good ones even, and DRK still hasn't gotten anything. The issue for DRK, for me especially, is that there's no reason to cast magic, ever. Many people, many DRKs even, laugh at the idea of casting magic but that's because it's always been so terrible. It could be made useful, it just needs to happen. But since it never casts magic, it's like every other DD melee out there; swing until you got enough TP to use weapon skill and repeat (Using your respective abilities when they're up too of course). If I wanted to play a job more along those lines I'd just do WAR or MNK in the first place.

    What's even more sad is when you look back when the level cap was raised from 75 and beyond, DRK barely got anything too. Seriously, in short summery:

    Higher tier elemental spells (Which are awful... And even more awful with Item Level gear since no weapons DRK gets have Magic Damage+)
    Endark (Which isn't bad, but since Item Level gear it's fallen behind too)
    Absorb-Attri (It's situationally useful)
    Nether Void (Meh)
    Arcane Crest (Ugh. Granted many jobs got one of these. Why did SE even bother?)
    Scarlet Delirium (We've had this for years now, Camate, so could you pass it along to the dev team that it's as terrible as we thought it would be even BEFORE it was added to the game?)

    Only awesome addition, or rather, adjustment over the years was boosting Last Resort to last 3 mins instead of 30 seconds.

    Add new Absorbs? Like, Absorb-MEVA, Absorb-EVA, Absorb-MATK... Useful stuff? But now with RDM getting enfeebs along those lines (Which I have nothing against at all, RDM getting these things isn't the problem), even if we did get those absorbs SE would make it so that they can't co-exist/stack. They could make a unique debuff for them ("Absorb-Speed" debuff instead of "Slow" for example) but they wouldn't because... I dunno. Square-Enix.

    There're other ideas too floating around, devs just need to take a peek at some old posts in the DRK forum. Although it's pretty dead there these days... I think most people have completely given up, especially after rubbing salt in every DRK's open wound after listing Absorb adjustments and then cancelling them, among other things.
    (2)

  5. #125
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    Quote Originally Posted by WoW View Post
    This buff appears to be just what the doctor ordered for bst. They implied that their DoT will be superior to non-pet jobs dd due to the cost associated with pet jobs. If the pet is a solid dd, which enables them to compete at a high level, the price is a non-factor imo. Efficacy > price. I can help how much paper I rack in, but, as a player, developmental/technical limitations are out of my hands. I will take an expensive solid dd pet that competes at a high level vs a cheap sub-par pet.
    Agreed, if that is the trade off that has to be made, yes I want to not suck more than I want to not be completely broke all the time, but no other job has to make that choice anymore so BST shouldn't have to either. I'm totally fine with having to pay a bit to single-handedly keep cooking viable but I'd really like there to always be a cheap useable option.

    It's totally fine to have a couple more expensive pets with niche uses (like TH or specific debuffs or exceptional in some way) but players shouldn't have to spend their lives farming to afford to just do basic stuff. Ideally I'd like at least one full power pet that can be bought for 20K a stack or less. I'm okay with there being some pets more expensive than that but we should have at least one full-power decent jug that can be made by relatively low cooking skill with easy to access ingredients.

    Cause it really sucks to say do Walk of Echoes and call beast timer isn't even up by the time I've finished a run and started the next one - let alone having to lay down a bunch of gil for every pet.
    (2)
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

  6. #126
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    Can start by buffing DRG with any of the following myriad suggestions:

    1) Replaced "Critical Defense Bonus" with "Critical Attack Bonus"
    Rationale: DRG has many Critical Attack based abilities i.e Drakesbane, Skewer, Spirit Jump, Soul Jump. By comparison, Dark Knight has almost none, yet DRK gets Critical Attack Bonus?

    2) Remove the attack penalty on Drakesbane and Penta Thrust.

    3) Create a Job Ability for Dragoon that increases their DPS. Something like Last Resort or Hasso. Something that increases the DPS of the Dragoon itself, maybe something like: Attack+15% Attack Speed+15% Wyvern Max HP -15%. Duration is 3 minutes. It would be a weaker Last Resort! Come on!!

    4) Make Wyvern's breath attacks be based on Maximum HP, not Current HP. This will let them deal full Breath damage even when at low HP(which is most of the time in hard content)

    5) Increase the bonus that Jumps receive when the Wyvern is called, either more TP, accuracy bonus or attack bonus.

    6) Add an additional Jump that shares a timer with Super Jump that deals critical damage and grants 3.5x TP.

    7) When DRG uses Jump, High Jump, Spirit Jump, Soul Jump, the Wyvern should ready and use 'Dive' attacks. These 'dives' should be instant use(the same charge time as Super Climb) and deal critical damage

    8) Wyvern Breath attacks need to be reevaluated. 100-200 damage every WS seems nice but since it takes about 2 seconds to use, and 2 seconds after use for the Wyvern to resume Autoattacks, that's ~4 seconds where the Wyvern isn't attacking. In turn, the Wyvern could have dealt similar or more damage by just autoattacking.

    9) Traits! DRG severely lacks powerful traits like Martial Arts, Double Attack, Zanshin, Overwhelm. Perhaps give us more potent Accuracy Bonuses, or some kind of 'proc' trait that when activates allows that attack to ignore all defense. For example, a trait called "Piercing Attack". (Level 65) 10% chance to occasionally ignore defense. It can proc on auto attacks or on hits in a weapon skill or Jumps. This would give DRG a passive trait that can activate during auto attacks like Double Attack, Triple Attack, Zanshin, Kick Attacks etc...

    10) Building on the previous suggestion, just how Warrior's Charge forces a Double Attack and Assassin's Charge forces a Triple Attack; DRG could have Wyrm Charge, which would force a "Piercing Attack" proc.
    (5)
    Last edited by Ophannus; 06-25-2014 at 03:06 AM.

  7. #127
    Player
    Join Date
    Nov 2013
    Posts
    400
    It really depends on the players/market. However,i completely understand where you are coming from Olor^^ Personally, I do not believe the players will allow a powerful sheep to cost 20k a stack. If the community is aware of the pet's efficacy and demand, they may price it extremely high. For instance, the new "lol hq" pets are like 100k for singles!? Whaaa? Another example is those useless run of the mill weapons that shot up in price after the JSE update.

    NN was pretty cheap iirc and the ingredients were pretty common. Imo, the major factors that determine the price of these new jugs are synergy, alchemy and cooking. Those two are a hassle to level, hence ppl may be inclined to pay top dollar for a jug, even if the mats are fairly common. I over-payed for Oboro weapons because I did not have the required crafting skill to make them. On occasions, ppl will over-price the mats, even if they are common drops (Ruszor meat for instance). Even if the mats were fairly common, the only ppl whom could use them are cooks, carpenters, or alchemist, hence they may manipulate the market. Fizzy broth is currently overpriced imo; those mats are readily available, but the difference is cooking skill and/or synergy. The bird is also over-priced, Akaso and the fish are very common, but not everyone wants to level a craft (Understandably so) and the craft they choose to level may not have been cooking.
    (1)
    Last edited by WoW; 06-25-2014 at 05:00 AM.

  8. #128
    Player Reichleiu's Avatar
    Join Date
    Jun 2014
    Posts
    12
    Character
    Reichleiu
    World
    Asura
    Main Class
    DRG Lv 99
    I literally just posted a long response to the "Can't buff DRG because Mythic DRG would be too OP" BS that has been floating around.. but somehow I was logged off so I lost the whole thing.

    Quick version.

    Mythic DRG is not OP currently. The reason you make a mythic is so that you can be a competitive DD in end-game situations where you were miles behind before.

    SAM, mythic or otherwise, is the most broken job in the game right now spamming Fudos for 11-14k in end-game. Mythic DRG, comparatively, is doing 5-10k Drakesbanes with an extreme lack of crit rate due to lack of current crit rate gear and uncapped dDex against modern content. Thats not even mentioning the attack penalty, and 50% STR mod.

    Mythic DRG is not even close to as good as it was pre-adoulin.

    DRG needs help.. it suffers mostly from not having any self-sustaining offensive abilities other than 2 jumps. (I say 2 because the other ones are not used nearly as often)

    While I disagree with Ophannus, as some of his fixes outside of the piercing trait seem a bit OP, there is plenty you could do to buff DRG without making Ryu too overpowered. For instance...

    1. Add an attack boosting ability that is not as strong percentage wise as berserk or soul eater. (It would have to be very mild but noticeable)
    2. Split the jump timers so DRG can use ALL of their jumps. (Not sure why SE hasn't done this yet tbh)
    3. Make it so I can choose whether or not my Wyvern uses ele breaths, or add physical special abilities to my wyvern based on the item lvl of my weapon. (Most annoying issue is seeing my Pet stop attack to use some breath that does less damage than its NQ attack) Honestly.. just fix the Wyvern in general.
    5. Make it so my wyvern CANNOT DIE. (High lv Jumps are useless without it)
    4. Fix Drakesbane by either removing the att penalty, increasing its crit chance, increasing the mod.. but only do one of these things.
    5. Remove the native piercing resistance that EVERY monster that is not weak to piercing has. (This will never happen because THF and DNC would instantly be to top DDs in the game.)

    You don't have to do all of these things to DRG, but doing 1 or two would fix the job without making it too OP.

    Even if you made Ryu the most OP weapon in the game, it still would not become a requirement for end-game content. Anyone who thinks this will happen is living in a fantasy.

    Bottom line, most DRG do not have a mythic and never will. How about all of the Relic DRGs that don't get to do much because X job is better than them? Ignoring the 99% because you are afraid of making 1% of the DRG population a little better than other DDs is extremely shortsighted. DRG has needed a tweak for 10 years now and will be lucky to get one any time soon.

    I was one of the DRGs that refused to play a different DD job and just rolled with what I had until I finished my mythic. Been DRG main since 2003. It was was torture but I never quit. Nobody should have to be forced to play other jobs because players are too afraid that 1% of the players playing that job with be broken if it gets a buff.
    (4)
    Last edited by Reichleiu; 06-25-2014 at 04:20 AM.

  9. #129
    Quote Originally Posted by Maledict View Post
    Please relay to the Dev Team that Dark Knight is in a particularly perilous situation at the moment--for all its Attack capability, it has no niche in Adoulin content that cannot be filled by another Slashing damage-dealer instead.

    In general, really, I feel such adjustments should be carried out with the following question in mind: "Why should this job be invited in place of a Monk or Ranger for (insert Adoulin event here)?" If the question cannot be answered for the job under review, then the job should be re-evaluated until it can be. It seems to be an issue nearly as based in psychology ("BG said this was the most optimal, therefore we are using this setup, no arguments") as it is game mechanics--I don't envy your having to deal with this issue across each of the DD jobs, but it must be addressed.

    I wish you the best of luck.
    and please be advised, a difference of even .1 in DPS output is sufficient to see to it that mnk and rng are still the only permitted DD jobs in those "strategies". not to mention, if you make them viable alternatives to mnk or rng the mnks and rngs will be all over here QQing like crazy.
    (1)

  10. #130
    Player
    Join Date
    Dec 2013
    Posts
    1,098
    As it stands I believe you could make other DDs stronger and MNK/RNG would still be the best because of enmity/HP.
    (1)

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