Quote Originally Posted by AppropriateName5786 View Post
No one ever complained that it was repetitive. All the complaints circled around it being boring.
And what constitutes "boring"? Repetition combined with the fact that you aren't fighting for a majority of the time. Why aren't you fighting? Because there are no mobs.

Believe me, if people actually had to look for the dens and worry about enemies spawning from variable spots in Skirmish II, the event would be somewhat more engaging. While running is better than standing around waiting, it's not as good as fighting.

Demonjustin, that's a good method, but unless you've been through the maps several times (and obviously you have since you know how the rooms connect in relation to their design), that doesn't help. The Skirmish III runs I've been in where we clear the secondary objective no-problem are those where the party contains someone who has seen the layout enough times that they know the pattern. In other words, our party contained a person for whom the event has become a stagnant errand.

By all means, an event is poorly designed when luck is its basis (like pre-adjustment NNI). However, being thrown a curveball that only affects the course of the event but doesn't predestine success or failure adds excitement. Skirmish III lacks in this element. The fights are fun and it's entertaining to be able to devise your own strategy for handling each one of them (e.g. finding out what works best for you when handling that Yacuex). This is why I want to see more this--that is, fighting.