Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 21
  1. #1
    Player Zarchery's Avatar
    Join Date
    Mar 2011
    Posts
    1,412
    Character
    Zarchery
    World
    Asura
    Main Class
    MNK Lv 99

    Monstrosity levelling: level grind on EP-VT mobs or use records of eminence?

    After playing around with it in the past, I recently decided to pursue Monstrosity in earnest recently. My goal is to unlock Cerberus and Orthrus eventually. Currently I have Sheep 40, and it's starting to get a little slower.

    After records of eminence was released and I went about clearing all the objectives, I found out that "Monsters Vanquished in Monstrosity" does not have to be XP yielding monsters. So for every 100 monsters of any level you kill in monstrosity, you get 1000 sparks and 5000 XP. I've been thinking of just not going to progressively higher level camps and just, like, spending all my time massacring quadavs in Palborough Mines or something like that.

    Has anyone measured XP per hour in doing XP yielding targets versus very low level targets?
    (1)

  2. #2
    Player Zarchery's Avatar
    Join Date
    Mar 2011
    Posts
    1,412
    Character
    Zarchery
    World
    Asura
    Main Class
    MNK Lv 99
    Just started tooling around with this. With a Conflict objective and Monsters Vanquished in Monstrosity set, I get about 20,000 XP per hour in Palborough Mines.

    But no Infamy.
    (0)

  3. #3
    Player
    Join Date
    Dec 2013
    Posts
    1,098
    I can't honestly say I think it'd be better, especially not for BLM mobs who can basically already FC things in their 50~60 range without any real effort.
    (0)

  4. #4
    Player Mefuki's Avatar
    Join Date
    Aug 2011
    Posts
    224
    Character
    Mefuki
    World
    Fenrir
    Main Class
    BLU Lv 99
    Go to Buburimu and set RoE:

    *Vanquish Multiple Enemies I
    *Deal 500+ Damage
    *Mons.: Total Monsters Vanquished
    *Spoils (Fire Crystal)
    *Spoils (Water Crystal)
    *Spoils (Earth Crystal)
    and optionally for the occasional undead kill
    *Spoils (Ice Crystal)

    I routinely hit for 500+ damage with Stone II using BLM mobs with:

    Black Mage
    Manticore II
    Eft I
    Eft II
    Coeurl III
    Scorpion I
    Treant II
    Treant III
    Rafflesia II
    Antlion II
    Tarutaru II

    This is 79 points which is no problem if you're keeping your Infamy in the 20K+ range and using Belligerency. Whenever you cap your Infamy, go and get the 3K Infamy Dedication to help bolster your EXP gain. I get about 90-100~K/hour on BLM monipulators with this build. This set-up is enough to one shot every monster in Buburimu mobs except for Goblin Leechers, Bogy and Pugil. Also, if your base INT is low (26~), you'll have a harder time breaking that 500 damage threshold and one shotting mobs.


    As for melee-type Monipulators, it's more of a slough. Even with capped instinct Haste, you aren't going to get 90K/hour and in the case of some particularly terrible mobs to level, like Apkallu, you'll be lucky to get 35K/hour. Best way I've found to level them is, while sticking to Buburimu with Belligerency on, cap your Haste and fill out the rest with Triple Attack and Double Attack. I then made a macro so I could engage monsters while barely paying attention because melee mobs are generally a lot more tedious to level IMO. The macro is:

    /targetnpc
    /wait1
    /a

    This was the best I could find for a solution to "automating" fighting mobs and because you'll be fighting EP mobs and Monipulators are robust, you won't have to worry about anything killing you in Buburimu. Then just wander around with autorun on and just pay a modicum amount of attention to make sure you're running towards some mobs and repeat.
    (0)
    Last edited by Mefuki; 04-17-2014 at 05:39 PM.

  5. #5
    Player dasva's Avatar
    Join Date
    Jul 2012
    Posts
    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    Not sure what it would be now with RoE but pre-roe with good melee mobs with good tp moves I've gotten upwards of 60k an hour lvling off of T/VT pretty much all the way up which pretty much beats Buburimu for that. As already mentioned blm mobs can kinda clean house if you are paying attention while leveling in Buburimu though during double xp campaigns with decent mons you can get similar to Buburimu since the campaign more benefits regular xp gain over RoE xp gain.

    What I consider good mobs capable of pulling off good xp outside of belligerency all the way up are ones with good AoE dmg either spell or good tp moves. Or ones with really outstanding tp moves like for example gnat/wamoura with there super haste moves and probably. Though some others can still do good just not good enough to make you want to do it over Buburimu especially with the whole having to find new camps after you level and put on new instincts etc. Also good instincts is really a must

    Also might add there are additional benefits outside of xp with doing Buburimu. First off you only get crystals/seals in belligerency and the best leveling outside of Buburimu puts you in non belligerency zones alot of the time. Plus even in belligerency zones you will still be focusing on xp per kill and chains instead number of kills like you do in Buburimu. On top of that with doing more RoE you get more sparks which is nice basically gotten all my +1 pages from RoE on top of skilled up alot of random stuff and after that's all done you can turn them in for money
    (0)
    Last edited by dasva; 04-18-2014 at 01:45 PM.

  6. #6
    Player Zarchery's Avatar
    Join Date
    Mar 2011
    Posts
    1,412
    Character
    Zarchery
    World
    Asura
    Main Class
    MNK Lv 99
    Mefuki I'm a little confused here. How can you stick with Buburimu for any appreciably long time? Mobs there would stop giving XP somewhere in the low 30s. No XP means no Infamy and "Vanquish Multiple Enemies won't work. On mobs that don't yield XP you're just as well off going to Gustaberg or Palborough Mines or whatever where you can one-shot stuff.
    (0)

  7. #7
    Player
    Join Date
    Dec 2013
    Posts
    1,098
    Belligerency. It's gotten from the NPC furthest left in the starting area, it is a status that allows you to PvP with other players but also it allows you to bypass the 10k Infamy Cap you originally have. It also puts you at a level cap and restricts access to areas, namely Bub, Xarc, and Uleg, each of which cap at 30, 60, and 90 respectively, so when under this status you are able to level in Bub at level 30 no matter your real level and still gain XP. I could level my 65 Opo-opo to 75 in Bub by fighting mobs as a level 30 for hours on end no differently than people did with level sync a few years back with the Dunes or Qufim.
    (0)

  8. #8
    Player Raka's Avatar
    Join Date
    Mar 2011
    Location
    Former Citizen of Ifrit
    Posts
    324
    Character
    Shyuko
    World
    Carbuncle
    Main Class
    PLD Lv 99
    Quote Originally Posted by Mefuki View Post
    Whenever you cap your Infamy, go and get the 3K Infamy Dedication to help bolster your EXP gain.
    Doesn't Belligerence remove Dedication effect via the Level Cap? I never tried it personally, because I was under the impression it would.
    (0)

  9. #9
    Player
    Join Date
    Dec 2013
    Posts
    1,098
    Quote Originally Posted by Raka View Post
    Doesn't Belligerence remove Dedication effect via the Level Cap? I never tried it personally, because I was under the impression it would.
    It removes Haste, Protect, Shell, so on, but Dedication is the one effect you can buy that isn't removed. It works the same way as level sync, if you get placed under a level cap you lose those buffs but Dedication isn't removed either way.
    (2)

  10. #10
    Player Mefuki's Avatar
    Join Date
    Aug 2011
    Posts
    224
    Character
    Mefuki
    World
    Fenrir
    Main Class
    BLU Lv 99
    Being under the effects of Belligerency will remove all buffs given to you by Teyrnon except for Dedication.
    (0)

Page 1 of 3 1 2 3 LastLast