I've been thinking about what needs to be done to the enmity system to make is so that we can have our cake and eat it too.
I started thinking about what if -/+ enmity gear gave a static amount of tick reduction or addition in enmity on top of the increases and decreases the give to dmg.
Let's say that +60 enmity from gear now gave a static +60VE/sec that cancelled out the natural reduction in VE loss. Now that would solve the enmity VE wise because then once you reach 10000 it would lock it.
Now you still have CE to worry about which if you were to achieve 100 +enmity theoretically should produce 0 CE enmity loss from dmg ( not tested). In which case you should be able to lock both sides of the enmity table and never lose hate. There would be some draw backs in that you would need to give up some pdt to get this effect. And its really only viable with burtgang but SE could add wpns and armor for RUN to achieve the same but probably lesser effect.
The above suggestion are really intended as an effect for an end game set goal, or something to strive for in terms of tanking ability. Now I understand it's not needed for rng set ups but honestly it's getting really boring to bring rngs ALL the time to events (and I like rng and respect the dmg potential of the job).