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  1. #161
    Player Evogolist's Avatar
    Join Date
    Dec 2012
    Location
    Bastok
    Posts
    67
    I had an idea that I've been sitting on for few days now, but was reluctant in posting it since I think it may be too late in the game's life to add it. It's not so much as a quality of life addition (at least I don't think it is), but I was thinking how a new starter city/nation already for Altana's sake? I don't know it's been like what...twelve years now and we've been introduced to Aht Urghan and Adoulin and not one has offered a chance to start and explore the world from a new point of view. Maybe perhaps if and/or whenever SE decides to take us to the "Talked about so much" Far East we'll get the chance, but then again like I said...it may be too late in the game's life to do.
    (1)

  2. #162
    Player Lithera's Avatar
    Join Date
    Mar 2011
    Posts
    733
    Character
    Lithera
    World
    Shiva
    Main Class
    BST Lv 1
    Yes, but you misunderstood my first response in that I would keep shops like Rosel's armoury how they are and still have the you must be from this nation to get the items available when Sandy is Rank 1. While removing that from the conquest bought items like the musketeer commander's falchion which is bastok residents only.
    (0)

  3. #163
    Quote Originally Posted by Blah View Post
    I suppose I'll put this here as well, I think a good q.o.l. would be to have aggro and maybe even sales music to the game. Aggro music obviously for when you are either aggroed and/or about to be and they can just adapt one of the calls for it. This way if you step away you at least know if/when something is getting you or about to and can hurry back and save yourself. Sales also can be adapted from one of the calls I think and would just be a nice function for people bazaaring stuff.
    Aggro already has a notification. Every mob type in the game has a sound effect for when it aggros. You can hear it if your volume is loud enough.
    (1)

  4. #164
    Player Blah's Avatar
    Join Date
    Jun 2013
    Posts
    427
    Quote Originally Posted by bungiefanNA View Post
    Aggro already has a notification. Every mob type in the game has a sound effect for when it aggros. You can hear it if your volume is loud enough.
    I beg to differ.and not everyone can jack up the volume that loud. but what I am mostly trying to get at is that after they start attacking there's nothing, just the attack which most times can't be heard if the volume is low or is covered up by the areas' music. Not only that but wouldn't it just be better to have a little chime or bell or something when you're too close to aggro monsters? Of course if they all aggro that could be a problem...? I realize it might seem redundant but what I'm trying to suggest is just a much better alert system, a chime or bell is much better and (Hopefully) more alerting than just the noise they make when they spot you and since it IS actually suppose to alert it can be adapted to alert BEFORE you're spotted. And then once you start getting attacked play aggro music.
    (0)
    Last edited by Blah; 03-07-2014 at 09:31 AM. Reason: more to the idea
    Please do not post if you are drunk, high or madly delirious from lack of sleep...HEY WHERE'S EVERYONE???

  5. #165
    Player Imakun's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    79
    Character
    Eerica
    World
    Asura
    Main Class
    WHM Lv 99
    Other than the sound effect, if you don't have anything targeted when you get aggro'd the target will automatically shift to the monster.
    (1)

  6. #166
    Player
    Join Date
    Dec 2012
    Posts
    4
    Honestly all SE has to do is balance out all the content to reflect a level cap 99. cut out alliance option, so 18 people aren't standing around killing ghouls for 4 hours, or going to Abyssea after level 30+ and leeching exp til their useful. if more the 6 people are needed for a event, use a system like old style dynamis where a glass was given to each member entering the zone or battlefield. also there are too many ways to teleport or warp, put all that content in one place via npc or device per zone, it's dumb to have one npc to warp/teleport one place and another to warp/teleport 10 steps away from the 1st place. Add option in campaign so players can be on the side of the beastmen, adding abit of pvp would make that content more exciting. make besieged harder, make us work.... as players we mit complain this is a pain and that is sooooo hard, but deep done we will enjoy it, and the same could be said for almost all the content. Chocobo Racing content should have rewards that are a must have, so players will want to do it. I love the idea of trust npcs, let players summon 5 of them, but also give a pt of 6 players a exp bonus of 25% or so, so if u wanna solo u can, but still u have a reason to exp with real players. also with trust npcs, let players create our own trust npc's and gear them too, that will give us as players something to do, by leveling our own trust npc's jobs and gearing them, we will feel like we truely done something. Let players carry more then one linkshell and add special linkshells for players that want to help new players, and give new players the special linkshell at the beginning, if they wanna use it they can, or they can disable it if they wish. Make all gear upgradable, if I wanna use my lvl 1 sword forever, I should be able to upgrade it, it will give players the option of creating their own personal look. and honestly give ffxiv players ffxi for $1 per content ID, give them some reason to come back to ffxi and make a little money too.
    (0)
    Last edited by Triannasky; 03-07-2014 at 07:57 PM.

  7. #167
    Player Lithera's Avatar
    Join Date
    Mar 2011
    Posts
    733
    Character
    Lithera
    World
    Shiva
    Main Class
    BST Lv 1
    Could someone else reply to the wall of text that looks like it's a missed place rely to another thread and then becomes a qol suggestion please? I would but I'm not feeling well today. :/
    (1)

  8. #168
    Player Blah's Avatar
    Join Date
    Jun 2013
    Posts
    427
    Ummm ok....I don't agree with what it seems to be saying. There, is that enough? Sorry girl but I like all the warp options and isn't what you're suggesting for campaign counterproductive to what everyone in that campaign thread is complaining about?
    (1)
    Please do not post if you are drunk, high or madly delirious from lack of sleep...HEY WHERE'S EVERYONE???

  9. #169
    Player Rifaran's Avatar
    Join Date
    Dec 2013
    Posts
    49
    Character
    Rifaran
    World
    Odin
    Main Class
    PLD Lv 99
    can we get crystals to be stackable to 99 instead of 12, i don't see why they are not stackable to 99
    (0)

  10. #170
    Player Catmato's Avatar
    Join Date
    Mar 2011
    Posts
    1,080
    Character
    Catmato
    World
    Leviathan
    Main Class
    BST Lv 99
    Quote Originally Posted by Rifaran View Post
    can we get crystals to be stackable to 99 instead of 12, i don't see why they are not stackable to 99
    You'd have to collect 99 of them to put them on the AH.
    (1)

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