How about SE just gets rid of the NPC fellow system, and makes whatever fellow we create through the unlock quest part of our trust spells.
How about SE just gets rid of the NPC fellow system, and makes whatever fellow we create through the unlock quest part of our trust spells.
Make the summoning process use the trust system, sure, but I don't want to lose the ability to change their roles and weapons. Instead, I just want them to get access to a lot stronger weapons.
finally able to stack more stuff, thank you! it always irked me that huge ingots could stack but little itty bitty rings/earrings could not.
Okay took me awhile, but another suggestion popped into my head.
-How about a better/easier way to keep track of how many points or weapon skills are needed to complete the first set of quested weaponskills (i.e; Savage Blade, Empyreal Arrow, Decimation, Evisceration, etc.) Could be a counter system like with the magian trial where you can keep track of how many times you've used the weapon skills.
This could be really useful for those of us who might start the trial, but suddenly lose count from things such as real life distractions, disconnection from game, or having to log out for the day.
Greetings,
Unfortunately, the current client only allows 10 map markers to be displayed at the same time. Additionally, if we were to increase the amount of marker icons and colors there would consequently be an increase in lag. Due to this implementation of this suggestion is difficult.
While this is possible from a technical standpoint, the development team would like to prioritize other tasks for the time being, and they do not have plans to do this at the moment.
Devin "Camate" Casadey - Community Team
So sometime down the road we will get the option of a longer chocobo music if we want to or not.
Okay thought of another QoL and it's all thanks to the campaign changes. Need to either place the npcs at the fortifications where the C.A's are or make the window pop ups for joining a union, turning in tags to either retag, or because you have to leave before the campaign is over quicker. I don't know how many times I couldn't do these things because of AoE spam by attackers or being buffed to the point where something finally realizes I have tags on or the AoEs kill me before I can finish.
What ever happened to the Dev note that said we will some day be able to further merit SP abilities down to 30min?
Also any plans for further job adjustments namely new job abilities? It feels like 95-99 most jobs didn't get much in terms of spells or JA, some jobs only got a buff to some useless trait like Crit Def Bonus(for DRG) while others got powerful spells like Meteor or Arise. Any plans to give some jobs a JA 95-99? Also maybe an NM or event dropped spell for RDM? Gravity II hardly seems like an ultimate RDM spell compared to Arise/Meteor. Maybe Temper II(castable on others), Brave/Faith/Reflect/Might, you know, those spells in the .dat files that have animations but were never implemented? Those could be used to make RDM more interesting. A shared timer Job Ability with Super Jump would be neat. It could be a 3min recast like Super Jump and share its timer but instead of removing enmity and removing the Dragoon from combat, it would instead deal triple damage and give back 4x TP. An offensive alternative to Super Jump![]()
To make Magian weapons serve a purpose other than now ignoring them completely, would it be possible to transfer the augment buff to an equivalent Eminent Weapon? (Would make Magian trials worth doing again, make Geodes and avatarites be something more than vendor trash)
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