I am afraid at this rate some type of magic nerf might happen just from sheer complaints of how hard it is for non nuking jobs. Though I think the issue is simple since it really only affects Wildskeeper Reives. They should implement a system similar to how Abyssea mobs work. Where monsters have a level variance level depending on who kills it. Maybe depending on how long it was alive upon spawn dictates what level it respawns as. Despawns to normal levels after not being killed for a certain amount of time. I'd be ok with that. Elemental magic gets to keep it's update and everyone is able to participate since the mobs wouldn't die as fast or would be more threatening for a mage to balance survival.