Please post your feedback related to Wildskeeper Reives in this thread.
Please post your feedback related to Wildskeeper Reives in this thread.
Devin "Camate" Casadey - Community Team
These are fun, and don't need much changing, if any.
My suggestion however, would be the way Key Items work.
For example: I use my Key Item to enter the battlefield, start doing work, and...*A WILD DISCONNECT APPEARS!*. Well crap, I can't log back in for X reason. Or perhaps emergency maintenance stops the battle in its tracks. Kiss your efforts goodbye right? Well how about in a Wildskeeper Reive, the Key Items get changed so that they aren't expended until the Naakual is dead? This way if you DO somehow lose out on completing the battle, or just don't have the time to keep fighting because they can take upwards of a couple hours, you don't lose your entry KI AND you can come back another time to finish the battle?
Not to mention if you were to enter the area and only see 3 people inside waiting for groups to gather and you don't have a good 4 hours of time to dedicate to this, you could just leave and come back another time, penalty free. Good idea I know. Feel free to pat me on the back Camate.
Also, Bacon Mage and Hamurai 4 lyfe.
*Dinah logs in to the official forums. Dinah's faith in hume-anity declines by .9*
I like the idea but I do see a problem with it.
Since you get reive evaluations during the fight it is technically possible to abuse the system.
For example, go into the battle and fight till it reaches 1% then exit and keep the KI and all the exp/bayld from the evaluations throughout the battle. Considering you can get upwards of 25k bayld in any single reive, it has the potential for serious abuse.
It can't really be abused. Even if they just go in for the bayld and get no items, they have to wait 3 hours to repeat the battle. Plus why WOULDN'T you want the extra help fighting the Naakual, when some of those people might already have all they want from it item-wise? I don't see anything but benefit from this.
*Dinah logs in to the official forums. Dinah's faith in hume-anity declines by .9*
Only two suggestions I'd have for Wildskeeper Reives.
1. If possible, make it so colonization rate lowers -damage taken by it's actual percentage versus currently only being affected by increments (20%, 40%, 60%, 80%, 100%).
2. Remove capes from the main slot in Yumcax and Hurkan, if that's where it is. I've heard of a lot of people just getting a cape but this hasn't happened to me yet. If it is in the main slot with the Wildskeeper Reive gear, it significantly lowers the chance of getting an item you want. And given the new quest to select one item is one time only. It doesn't really alleviate that issue. Move capes to the second slot, leaving Wildskeeper gear only as the only 100% item. Or make it so that at least if you do get a cape, it's the job you are currently on. Similar to the vigil weapon system in place in Nyzul Isle Investigation.
When you trade in your KIs to get an item form the WK reives, you should lose them. Then after the next game tally, you can get your KIs again and get another item.
I'd like to echo this. Between Hurkan and Yumcax, together I've done them 9 times now and all I have to show from the actual fights are grips/capes/bullets/gorgets, none of which I actually need or really want. Thank goodness for the "Order Up" quest because I at least have something worthwhile to show for fighting these horrid creatures.
I think it'd be very wise to make the quest repeatable once every conquest tally. Who knows, perhaps it already is since we haven't made it yet to the next week lol, but it seems like it won't be. If it were repeatable though, there would be great incentives for going back and doing the old Naakuals too and the low drop rates on the nice equipment from the new Naakuals could be forgiven. Perhaps instead of losing the crests though they could just create a set of new Temp KIs you could get from the Naakuals.
This. In a few weeks there's going to be zero people doing the old 3 wildskeepers just like it was before the "Order Up" quest was added. Everyone will have finished the quest and no one will have any interest in doing the old ones again (with the possible exception of Tchakka). Even if you had to wait for 4 conquest tallies to repeat the quest (extreme example) it would still be better for the long-term health of the Wildskeeper content. As it stands, Order Up is a temporary solution at best and anyone coming back to the game in a few months probably won't even be able to complete it.
Last edited by Momokiri; 07-19-2013 at 05:43 AM.
Maybe let us purchase a specific item that a Naakual drops for some large sum of bayld if we have the crest from that Naakual then we lose the crest. Or if not the crest, make the Naakual drop a secondary key item if we've already got the crest that is traded in + bayld for an item it drops.
I'm not sure why, after producing the perfectly fair reward system of delve, they decided to leave us at the mercy of the random number god yet again. Don't mean to burst your bubble there dev team, but we're not particularly fond of it.
Last edited by Teiei; 07-18-2013 at 07:10 AM.
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