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Thread: New 1 hours

  1. #81
    Player Teraniku's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    672
    Character
    Teraniku
    World
    Shiva
    Main Class
    WHM Lv 99
    Quote Originally Posted by Tohihroyu View Post
    And once again Call Wyvren is still 20 minutes, I guess Dragoon is not very popular in the jp community. 2 hours get shortened to 1 hours, get new 1 hours, yet Call wyvren still staying at 20 minutes guess its still loldrg in Japan ┓(´_`)┏
    Yeah and Call Wyvern used to be DRG's SP ability @ 2 hour recast......
    (3)

  2. #82
    Player MarkovChain's Avatar
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    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Quote Originally Posted by Fynlar View Post
    Silence just has way more randomness in its duration than Para does (Slow doesn't have any, actually; you might be thinking of Gravity, which does have some)

    It doesn't matter what the target is, the immediate Silence wearoff can happen even on scrub mobs, or even if you ES it. It's the nature of the spell, not anything to do with partial resists (although, presumably, it CAN still be partially resisted too just like other spells)
    yes but silence can't get lower than 30 sec when no resisted
    (0)

    Ultimate DPS simulator
    https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit

  3. #83
    Player
    Join Date
    Mar 2011
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    1,401
    I wonder if these will be given to us for free like the mog satchel or if they will be quested or if they will unlock w/merits?
    (0)

  4. #84
    Player Annalise's Avatar
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    Mar 2011
    Posts
    163
    Character
    Annalise
    World
    Bismarck
    Main Class
    WHM Lv 99
    While I like both the BST and SMN new one hours, I still think the SMN one should be lengthened to 1 minute duration to match BST. Especially since most sic/ready moves activate quicker than bloodpacts. Bloodpacts are stronger than Sic/Ready, but the SMN is still limited by MP and BST gets a 300 TP bonus which balances it a bit.
    (0)

  5. #85
    Player dasva's Avatar
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    Jul 2012
    Posts
    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    Quote Originally Posted by Annalise View Post
    While I like both the BST and SMN new one hours, I still think the SMN one should be lengthened to 1 minute duration to match BST. Especially since most sic/ready moves activate quicker than bloodpacts. Bloodpacts are stronger than Sic/Ready, but the SMN is still limited by MP and BST gets a 300 TP bonus which balances it a bit.
    That doesn't really balance it though. Even at 300% tp against anything other than fodder bps will do a good 10X as much as the best ready moves. Idk if you saw it but there was a vid of a smn soloing some vwnms before their sp2 ran out. And that was before soa equipment came out. I'm fairly certain that as it is right now smn will put out more dmg but bst will have slighlty better survivability at throwing pets at things
    (1)
    Last edited by dasva; 11-03-2013 at 05:54 AM.

  6. #86
    Player Tile's Avatar
    Join Date
    Dec 2011
    Posts
    336
    Character
    Tilemon
    World
    Carbuncle
    Main Class
    SAM Lv 99
    Quote Originally Posted by dasva View Post
    Idk if you saw it but there was a vid of a smn soloing some vwnms before their sp2 ran out. And that was before soa equipment came out.
    Yea but to be fair Papesse isn't a normal Smn.
    (1)
    Quote Originally Posted by Camate View Post
    Quote Originally Posted by Akihiko_Matsui
    This goes the same for extremely difficult content. (Naturally it’s not easy since it’s extremely difficult…)
    Quote Originally Posted by Camate View Post
    as long as you don’t have severely bad luck.

  7. #87
    Player Kincard's Avatar
    Join Date
    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    Quote Originally Posted by Zumi View Post
    I think these abilities are fine, jeez you people seem to get upset over every little thing they add. Can't you just sit back and play the game? All the crying is getting a bit over the top.
    Yeah, they should really create an official channel of some sort where people can go to submit their feedback and complaints about the game or something.

    Quote Originally Posted by dasva View Post
    I don't know what's worse the attitude of who cares how horrible it is screw rdm or why complain about bad stuff. Or SE devs complete lack of understanding on how the game really works.
    I'm already past the point where I'm ever surprised SE adds stupid things to the game, for me its more the "we spent a year doing pretty much nothing" part that really gets me.
    (6)
    Last edited by Kincard; 11-03-2013 at 04:18 PM.

  8. #88
    Player dasva's Avatar
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    Jul 2012
    Posts
    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    Quote Originally Posted by Tile View Post
    Yea but to be fair Papesse isn't a normal Smn.
    Very true but it was also before lvl 113 avatars, staffs with 120 pet mab and an armor set that can get up to 150 pet mab on it too lol. Kinda want to see just how much dmg a smn can throw out there in a few seconds lol
    (0)

  9. #89
    Player Bluestar2kx's Avatar
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    Dec 2012
    Posts
    110
    I think these Abilities look rather nice. Least some of them do.
    Maybe not stellar but even some of the current ones aren't great. Nothing can be perfect, and we've had enough of the OP'd stuff.
    I'm very curious about the pup and nin abilities. Mnk isn't bad though, HP healed for the amount buffed.

    With the Relic updates, and new abilities, looks to be a nice november update ^.^
    You can't please everyone, nor should anyone try, but I'm content.
    (0)

  10. #90
    Player Bntyhuntrx's Avatar
    Join Date
    Oct 2011
    Posts
    11
    Character
    Bntyhuntrx
    World
    Odin
    Main Class
    NIN Lv 99
    How come no one is bringing up the fact that the ability being added for thief is exactly the same as the merited ability "aura steal"

    Any thoughts on this. Shouldn't thief's new ability actually be new. Maybe increase TH effect by an extra level or something.



    A response by camate or a developer would be appreciated.
    (4)

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