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Thread: New 1 hours

  1. #71
    Player dasva's Avatar
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    Jul 2012
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    Character
    Dasva
    World
    Shiva
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    SAM Lv 99
    I don't know what's worse the attitude of who cares how horrible it is screw rdm or why complain about bad stuff. Or SE devs complete lack of understanding on how the game really works.


    Point 1: You say because sleep and silence are so powerful that we shouldn't be able to keep landing over the course of a minute. Except both spells last for a minute or longer anyways <.<. And with sleep we can't dmg it at all or it goes away so all it really saves is having a guy in twilight gear RR3 hold mobs

    Point 2: You say we players wont know until we use it but unless you make it bypass immunities it's the same thing as elemental seal. And a counter point to that I say until you guys really play the game like us you wont understand just how horrible this is or how just how much debuffing in general has fallen into such a state of disrepair.

    Point 3: Makes no sense as far as an argument. Ok you told us what we already know about how to enhance debuffs. Oh goody it works with saboteur which already has gimped potency against all ITG monsters
    (8)
    Last edited by dasva; 11-02-2013 at 09:02 AM.

  2. #72
    Player Tohihroyu's Avatar
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    Mar 2011
    Location
    North Altepa island
    Posts
    256
    Character
    Tohihroyu
    World
    Leviathan
    Main Class
    DRK Lv 99
    And once again Call Wyvren is still 20 minutes, I guess Dragoon is not very popular in the jp community. 2 hours get shortened to 1 hours, get new 1 hours, yet Call wyvren still staying at 20 minutes guess its still loldrg in Japan ┓(´_`)┏
    (3)

  3. #73
    Player Ascadia's Avatar
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    Apr 2013
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    6
    Character
    Ascadia
    World
    Bahamut
    Main Class
    RDM Lv 99
    Make it possible to use for multiple spells while under the effect duration instead of just one

    As the magic effects that this ability apply to include those that completely incapacitate enemies’ such as Sleep and Silence, if we were to increase the effect duration, strategies that involve completely neutralizing enemies would become possible. Since we designed content giving consideration towards these type of strategies, we would have to implement complete resistances, and the range of strategies would become limited. Due to this, we will be making the ability apply to only a single spell.
    The base unresisted duration of Sleep is one minute; Sleep II is ninety seconds. Silence has a duration of two minutes. Unless the effect duration for Stymie were to be extended for longer than 60 seconds, this excuse is invalid.

    I can’t visualize a way to use this

    Currently, the hardest content in the game is Delve, and in a lot of cases the use of enfeebling spells is somewhat limited to Paralyze and Silence, but with the new seal battlefields and higher tier mission battlefields that will be added in the November and December version updates, there will be a greater selection for enfeebling magic that can be used.
    I use every enfeeble at my disposal on Delve (except for Poison because it sucks) and rarely have trouble landing anything on Rdm/blm. If for some reason I experience a resist, I can use Elemental Seal to force the enfeeble to stick. We're using the full range of enfeebling magic at our disposal now. To nip this in the bud before it blooms, not having to sub blm for an additional burst of magic accuracy is not a valid reason for Stymie's existence/current form.

    Boost both the enfeebling magic effect and the effect duration

    By enhancing your MND with the equipment that is currently available, we feel you are able to achieve a sufficient effect for enfeebling magic. Also, we designed this ability so you can choose to stack it with Saboteur, so we do not have any plans of making these additions at the moment.
    I actually agree with this one in the sense that potency/duration doesn't need to be increased with this JA due to Saboteur. However, there needs to be some bonus to Stymie. Currently, it's a watered-down Elemental Seal on a much higher recast timer. You're giving us an inferior version of something that we already have and telling us to give it a chance because we haven't used it yet. The problem with that is is that every time we use Elemental Seal, we're using Stymie +1.

    This is the most important part: you're telling us to wait until we encounter a situation where we would use Stymie before we dismiss it as useless. If I encounter a situation wherein I need more magic accuracy, I'll use Elemental Seal because it'll be ready 10 minutes from its time of activation as opposed to an hour. How do you guys (SE) not see how poor of a JA Stymie is?
    (16)
    Last edited by Ascadia; 11-02-2013 at 12:19 PM.

  4. #74
    Player Fynlar's Avatar
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    Aug 2012
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    Windurst
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    352
    Character
    Fynlar
    World
    Lakshmi
    Main Class
    WHM Lv 99
    Silence has a maximum duration of two minutes.
    Edited for accuracy; I don't know if that's actually correct, but just so it's noted, Silence's duration is *extremely* randomized and can potentially wear off in a mere second or two (before you even see the message in the log saying that it landed). This is a completely independent factor from resists; it's just the nature of the spell, and can still happen even when used with ES. I'd imagine that Stymie would do nothing to change this.
    (6)

  5. #75
    Player saevel's Avatar
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    Apr 2011
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    2,350
    Seeing as I've done a metric sh!t ton of delve, the RDM's will CSS Tulu @50% to make the fight cleaner. They also CSS scorp after the BLU's AT wears off, for the same reason. I can't thing of anything in Foret that we CSS.

    SE's answer is complete horsesh!t and demonstrates how they have no idea how we play the game. It needs changed RIGHT F*CKING NOW, not in two years when they around to fixing it.

    Camate are you listening. SE is about to release a completely useless ability. The player base, the ones who play this game and have mastered playing Red Mage are the ones telling you this. When the professionals are telling you that your idea is stupid then you might want to f*cking listen. Otherwise the developers are about to make themselves seem very very stupid.
    (15)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  6. #76
    Player Snprphnx's Avatar
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    Mar 2011
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    Bastok
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    28
    Character
    Snprphnx
    World
    Bismarck
    Main Class
    RNG Lv 99
    Again, why does the Ranger description list Triple Shot as being enhanced, since Ranger does not get it.
    (2)

  7. #77
    Player dasva's Avatar
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    Jul 2012
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    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    Quote Originally Posted by Snprphnx View Post
    Again, why does the Ranger description list Triple Shot as being enhanced, since Ranger does not get it.
    Actually it says increases rate of triple shot. It's not referring to the ja but the chance to shoot 3 times. Though I am kinda sad since now it says increases rate of triple or double shot while before it was garuntees triple and double shot which kinda sounds like 4 shots every /range or turning each shot into a minibarrage lol
    (1)
    Last edited by dasva; 11-02-2013 at 04:39 PM.

  8. #78
    Player Fynlar's Avatar
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    Fynlar
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    Lakshmi
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    WHM Lv 99
    Otherwise the developers are about to make themselves seem very very stupid.
    Like that's never happened before
    (4)

  9. #79
    Player MarkovChain's Avatar
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    Mar 2011
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    Windy
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    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Quote Originally Posted by Fynlar View Post
    Edited for accuracy; I don't know if that's actually correct, but just so it's noted, Silence's duration is *extremely* randomized and can potentially wear off in a mere second or two (before you even see the message in the log saying that it landed). This is a completely independent factor from resists; it's just the nature of the spell, and can still happen even when used with ES. I'd imagine that Stymie would do nothing to change this.
    Most enfeebles like para and slow, and silence in this case, have random duration even at capped macc. There is a hidden resist state that allows a maximum of 1 minute duration and possibly additional states. I've never seen silence wear off a couple seconds after landing though but that could imply that the spell has many resist rates. Under capped acc it has a minimum of 30 sec duration IIRC.
    (1)

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  10. #80
    Player Fynlar's Avatar
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    Fynlar
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    Lakshmi
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    WHM Lv 99
    Silence just has way more randomness in its duration than Para does (Slow doesn't have any, actually; you might be thinking of Gravity, which does have some)

    It doesn't matter what the target is, the immediate Silence wearoff can happen even on scrub mobs, or even if you ES it. It's the nature of the spell, not anything to do with partial resists (although, presumably, it CAN still be partially resisted too just like other spells)
    (5)

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