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Thread: New 1 hours

  1. #41
    Player
    Join Date
    Mar 2011
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    Ru'Lude Gardens!
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    MNK SP2 is Mantra, what are you looking at? And so far as it giving you full HP, are you sure? That's what they said in the old thread, not this one, they said many things in the old thread which are seemingly absent here. If I remember right, a few abilities were changed from then to now, such as BST, which if I remember right used to be unlimited pet TP, unlimited use of Ready/Sic moves, and unlimited charm/call beast, for the duration of the effect.
    (0)

  2. #42
    Player saevel's Avatar
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    Apr 2011
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    Red mage
    Stymie
    Greatly increase the accuracy of your next enfeebling magic spell.

    We've received feedback that the effect is too small for this to be a special ability, but the development team feels that it has a lot of potential, and will be implementing it with the current specifications.

    Regardless if they are boss-grade monster or not, the monsters introduced after Adoulin have been created to not have complete resistances as much as possible except those that have cumulative resistance to petrify and terror. Depending on the monster, they may have high resistances and despite using Elemental Seal spells may be resisted at a high rate; however, by using Stymie it will be possible to enfeeble these kinds of monsters, this can lend itself to opening up different strategies depending on how it is used.

    However, we feel it's problematic that "Slow" is ineffective against monsters such as Matamata and Harpeia whose regular attacks are treated as special abilities, so we will be making adjustments to the system and make it so that "Slow" becomes effective.
    DO NOT WANT.

    Seriously SE the effect is horrible. You already created an ability better then this in every way possible that has been available since game launch.

    Level 15 Black Mage
    Elemental Seal
    Duration: Next spell cast of any
    Recast: 10:00 Minutes

    Seriously what the f*ck will we do with an ability that only effects Enfeebling Magic and has a 60:00 recast. The only enfeeble worth using it for would be Impact but that's Elemental Magic and wouldn't work with this. This ability is a 5 ~ 10 min JA at best not a 60 min one.

    Really GET RID OF IT.
    (15)
    Last edited by saevel; 10-31-2013 at 08:06 PM.
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  3. #43
    Player saevel's Avatar
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    Quote Originally Posted by Babekeke View Post
    At least they gave a reason for RDM, regardless of how bad that reason was. Being able to dispel Kurma's def boost once per run is terribad. But at least they think it is acceptable and they're sticking to it.

    THF however, they blatantly ignored, despite the fact that it was sold during the VW/Legion days by telling us how we can steal a mob's SP abilities.

    Adoulin was then released where not a single mob can use a SP ability. If this doesn't steal auras, it's even worse than RDMs.

    My reasoning: RDM can sub whm or sch and use new SP abil in lieu of ES. THF can just use aura steal anyway.
    Actually no. RDM is forced to be /BLM because they use CSS during the run. In any case there is only one spell worth guaranteeing a near 100% full duration land rate and that's Impact which is Elemental Magic and doesn't work with the RDM SP. Slow / Para / Silence / Grav II / Blind and Addle can all be recast as much as you want with no penalty. They are all cheap and outside of Grav II have a low recast timer. Dia III always lands for the full 15% effect and isn't' helped by ES at all. Break is a joke as the player version of petrify wears the moment the target takes damage, even DoT effects. And that's without even getting into the whole magic accuracy debate.

    Seriously what spell would you use it with? There is absolutely nothing it changes or enhances for the job, it's a wasted JA slot.
    (5)
    Last edited by saevel; 10-31-2013 at 08:06 PM.
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  4. #44
    Player MarkovChain's Avatar
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    Mar 2011
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    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Quote Originally Posted by Demon6324236 View Post
    MNK SP2 is Mantra, what are you looking at? And so far as it giving you full HP, are you sure?
    Mantra doesn't cap HP so no. This SP2 is an oshit macro. Also I remember them saying it would cap HP, let's just hope it's not just HP up.
    (0)

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  5. #45
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    Like I said though, they changed some things, and the capped HP isn't mentioned in this thread. If they have more effects and that's one of them then yeah, its basically a max HP Chakra and a more powerful Mantra in 1. I am just disappointed with many of these to the point I don't doubt they would take that out, same with SMNs getting full MP, and so on.
    (0)

  6. #46
    Player FaeQueenCory's Avatar
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    Jun 2013
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    Character
    Eliosha
    World
    Odin
    Main Class
    SMN Lv 99
    Stymie.... wouldn't be so awful if it was a stance type deal... instead of a 1hr delay ES...
    Like if it lasted for a couple min and during that time you have what seems like the Macc bonus of a brew... instead of just a single spell.
    Hope no one ever misclicks.

    And are these still stackable? Or is it 1SP/person... cause... astral flow + astral conduit = fun times...
    And BRD? Holy jesus... just think of all those songs for Delve Mega Bosses!
    Not really a fan of BLU's... especially cause it makes "and we totes promise the new blu spells will NOT be unbridled learning only".... kinda a lie if they are unbridled wisdom only...

    But DNC, DRG, SMN, and BRDs are gonna be soooooo gooooood...

    EDIT: and are these still merit based? will they just poof up? will they be a 1/1 merit? will they have stages?
    Maybe if they have stages stymie will be able to cast up to 5 or w/e x/x merits make it...

    EDIT2: Just had a terrifying idea...
    Quote Originally Posted by Demon6324236 View Post
    Ok, let me explain why this is pointless then. I will first go 1 by 1 through all Enfeebling Magic.

    Addle - Useful, but not all to powerful against anything meaningful, hardly anything resists, not useful enough for a 1 hour recast timer.
    Bind - Breaks after 1 hit.
    Blind - Everything has to much Accuracy for this to ever make a difference, and any mob with a gimmick like Tute where this helps, its super easy to land.
    Break - Breaks after 1 hit.
    Dia - Cant be resisted anyways.
    Dispel - Hardly anything resists.
    Gravity - Hardly useful when we never run from enemies anymore, and the -EVA is hardly useful when we have so much Accuracy+ and EVA-.
    Paralyze - Doesn't work on anything truly deadly.
    Poison - The damage this does is pathetic, and its hardly resisted.
    Sleep - Breaks after 1 hit.
    Silence - Spells can be stunned easily, and most things that can be silenced, are easy to silence, the only hard thing to Silence right now is Tute and Muyingwa.
    Slow - Doesn't work on any of the TP spamming mobs, even if it did, this doesn't effect WSs, which like Paralyze, is the main downfall.



    That's mostly a complaint of why Enfeebling sucks for the most part, but really, none of it is hard to land, that's the issue, not only is it hardly useful, its easy to land!
    That ice-lion..... >_>
    What if....
    What if they made it so that the bleh enfeebles.....
    Were needed/useful against it!?
    Or something like that...
    I dunno.... sytmie is bad.... it sound redic like +9000Macclol...
    And the way they present it with justification....
    Maybe it's just because I'm a SMN....
    I'm having Alexander flashbacks....
    >_>
    Requiring a job.... just for the 2hr... because w/o it.... >_>
    I don't like this thought.
    (2)
    Last edited by FaeQueenCory; 11-01-2013 at 02:54 AM.

  7. #47
    Player MarkovChain's Avatar
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    Windy
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    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    If they gave RDM a 30 or 45 sec duration for their SP2 it would not be bad.
    (4)

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  8. #48
    Player Rwolf's Avatar
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    Apr 2011
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    Windurst
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    410
    Character
    Rwolf
    World
    Bismarck
    Main Class
    RDM Lv 99
    I'm just going to sincerely hope that the list just shows the in-game help text which doesn't always explain the full extent of abilities, spells, etc. Regarding specifically with MNK's Inner Strength and BST's Unleash.

    Larceny is a really lame 1hr for THF now. There's nothing to use it on in new content. Sure it'll still Aura Steal one thing but for a 1 hour? At the very least it should just grab all current buffs on a target. A full dispel as a 1 hour isn't that overpowered to me, especially since most of these new NMs gain multiple buffs from 1 ability. Also, half of them do nothing for a THF which isn't magical or rarely ever tanking anything. At least it would see some use at that point.

    Stymie, I think everyone's said a good deal on how bad it is and I completely agree how useless it is in this day and age of magic accuracy boosts. I wasn't even shocked at mentioning petrify like it's actually a valid tactic. (sleep works better any way) I give up on their rationality with RDM, I can't make an argument with a brick wall.

    Cut Card, I hope they increased the -recast time on it so a 6 potentially resets all JA again because it was lame. I see what they were trying to do but under perfect conditions when they last described it. It lowers at maximum 50% recast on a 6. Most events aren't more than 45 mins. So unless it's a 1hr you were willing to toss any way, it doesn't really do much. Not in the age of revitalizers, resetting through reives, etc. It would have been better to just give COR an ability that makes all rolls XI and adds the job bonus without the job around 100%.

    Regarding new jobs, Widened Compass sounds good. I just hope the length is far enough.

    Odyllic Subterfuge, meh. I guess it's ok for preventing enfeebles or additional effects if magic accuracy affects it. Can they at least make it mirror PLD's Intervene so it lowers magic attack AND magic accuracy?
    (2)

  9. #49
    Player Babekeke's Avatar
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    Quote Originally Posted by saevel View Post
    Actually no. RDM is forced to be /BLM because they use CSS during the run. In any case there is only one spell worth guaranteeing a near 100% full duration land rate and that's Impact which is Elemental Magic and doesn't work with the RDM SP. Slow / Para / Silence / Grav II / Blind and Addle can all be recast as much as you want with no penalty. They are all cheap and outside of Grav II have a low recast timer. Dia III always lands for the full 15% effect and isn't' helped by ES at all. Break is a joke as the player version of petrify wears the moment the target takes damage, even DoT effects. And that's without even getting into the whole magic accuracy debate.

    Seriously what spell would you use it with? There is absolutely nothing it changes or enhances for the job, it's a wasted JA slot.
    I've never seen RDMs doing CSS in delve in the runs I've been on. Generally stuns are all done by SCH/BLM. RDMs have often been /SCH for the extra dark magic skill and stratagems for casting Impact. While you're right that this wouldn't affect impact, it would (I assume) be stackable with Saboteur to prevent that "OFFS" moment when the spell you land 90% of the time decided to get resisted when you used Saboteur, as is sod's law.

    Please don't get me wrong, I'm not in any way saying that it's good. If anything I'm saying that it has 1% usefulness 1% of the time in curent end-game adoulin content. And when comparing that to the THF SP2, it's 100% more useful than THF's is, if auras can't be stolen.

    Quote Originally Posted by MarkovChain View Post
    Mantra doesn't cap HP so no. This SP2 is an oshit macro. Also I remember them saying it would cap HP, let's just hope it's not just HP up.
    As I recall, it didn't actually cap your HP, just add the amount of HP that it restored. So if you're down to 100/2000 HP and hit SP2, SP2 increases your HP cap by 2k, and gives you 2K HP. Your HP is now 2100/4000 for example.
    (2)
    Last edited by Babekeke; 11-01-2013 at 03:44 AM.

  10. #50
    Player detlef's Avatar
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    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    CS stun is one way to deal with scorpion under 50%. It can probably be used on peiste or orobon but SCH stuns are just as good for those.
    (2)

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