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  1. #10
    Player saevel's Avatar
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    Apr 2011
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    Quote Originally Posted by Babekeke View Post
    At least they gave a reason for RDM, regardless of how bad that reason was. Being able to dispel Kurma's def boost once per run is terribad. But at least they think it is acceptable and they're sticking to it.

    THF however, they blatantly ignored, despite the fact that it was sold during the VW/Legion days by telling us how we can steal a mob's SP abilities.

    Adoulin was then released where not a single mob can use a SP ability. If this doesn't steal auras, it's even worse than RDMs.

    My reasoning: RDM can sub whm or sch and use new SP abil in lieu of ES. THF can just use aura steal anyway.
    Actually no. RDM is forced to be /BLM because they use CSS during the run. In any case there is only one spell worth guaranteeing a near 100% full duration land rate and that's Impact which is Elemental Magic and doesn't work with the RDM SP. Slow / Para / Silence / Grav II / Blind and Addle can all be recast as much as you want with no penalty. They are all cheap and outside of Grav II have a low recast timer. Dia III always lands for the full 15% effect and isn't' helped by ES at all. Break is a joke as the player version of petrify wears the moment the target takes damage, even DoT effects. And that's without even getting into the whole magic accuracy debate.

    Seriously what spell would you use it with? There is absolutely nothing it changes or enhances for the job, it's a wasted JA slot.
    (5)
    Last edited by saevel; 10-31-2013 at 08:06 PM.
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....