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  1. #121
    Player Morier's Avatar
    Join Date
    Aug 2011
    Posts
    82
    Character
    Morier
    World
    Phoenix
    Main Class
    SMN Lv 99
    Quote Originally Posted by Camate View Post
    Hello,

    I have yet another follow-up from Producer Akihiko Matsui in regards to inventory with some concrete details, which I believe you will all be happy to hear.
    yummy. Now let us mule unaugmented skirmish/bayld gear please.
    (0)
    Last edited by Morier; 09-20-2013 at 06:25 AM.

  2. #122
    Player Adventurer's Avatar
    Join Date
    Sep 2013
    Posts
    35
    Character
    Leylong
    World
    Siren
    Main Class
    PLD Lv 99
    Let us mule (send items to other characters on our own account) pop items such as the Gem of the North, Red Pondweed, etc. Please. We can already mule Limbus pop items such as the Smoky Chip and with the recent log in campaigns it will be quite helpful.
    (0)

  3. #123
    Player Catmato's Avatar
    Join Date
    Mar 2011
    Posts
    1,090
    Character
    Catmato
    World
    Leviathan
    Main Class
    BST Lv 99
    How about a separate 80 item inventory for every slot?
    (1)

  4. #124
    Player Kaiichi's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    150
    Character
    Kaiichi
    World
    Bismarck
    Main Class
    DRG Lv 99
    Something that I always wanted, not extremely useful, but for some it might be. Could it be possible to implement a way to rename the different item bags? In a way that is similar to Macro Books? I personally use the different bags to separate my items and equipment and being able to label the bags would help out a bit. Having almost all of them start with Mog gets a bit confusing at times.

    On another not, will we ever see Nomad Moogles with storage access? Now that it is available in rent a rooms, it only seems like a logical thing to happen. Especially in places such as Norg, Kazam, and Nashmau.
    (5)
    Warning: You have the right to remain silent. Anything you do or say will be misunderstood, misworded, misquoted, and then used against you. For this is the law of the interwebs.

  5. #125
    Player Anjou's Avatar
    Join Date
    May 2013
    Location
    San d'Oria
    Posts
    543
    Character
    Anjou
    World
    Ragnarok
    Main Class
    NIN Lv 60
    ^ like this idea because it'd allow players to sort things a little better than 'ok I think my RDM gear was in my Storage...no wait that's my Scholar stuff'
    (0)

  6. #126
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Greetings, everyone!

    I'd like to share a post from Yoji Fujito where he responds to various requests and feedback related to inventory.

    Quote Originally Posted by Yoji_Fujito View Post
    Hello,
    • Mog Safe and storage access from nomad moogles
      From a story perspective, basically the explanation of this restriction is that since you are in the field away from home you cannot access your storage.

      Now, that raises the point of “what about Mog Gardens? They're outside too.” However, this is an area that should be granted access due to the nature of the area, so the capabilities were given to the Green Thumb Moogle.

      Whether or not we keep restricting access to storage while in the field in the future depends on if there are any difficulties that arise in the game’s growth, and we would break the story restraints to modify this if the importance were great enough. As there are no such problems at the current point in time, we will be keeping it as is.

    • Item display lag after changing zones
      I believe I commented about this somewhere in the past, but the client needs to download the inventory data from the server. As the amount of inventory spaces increases, naturally the size of the download will also increase, and this has effects on display lag.

      However, I understand the concerns that the expansion of spaces may affect content. If there are adverse effects when we do this, then we will look into some kind of countermeasure, so please let us know if you experience this.

    • Directly equipping gear from other inventory groups
      I briefly spoke to the programmer about this, and it seems like it would be difficult to achieve. There is a problem quite similar to what I mentioned the other day about exceeding the 80 slot limit and this is not something that we would be able to do right away. However, the possibility still exists, so we’d like to have him investigate this in more detail.

    • Making Moogle Storage Slips key items
      The original equipment storage system was created with key items, but there was no stop to the amount of items being added and we wondered if we could embed the system in the item data, which resulted in the creation of the Porter Moogle system. With that said, it would be difficult to compress this system any further.

      To give an example, it would be possible to attempt to do this by making it so there are flags set when all equipment on a Moogle Storage Slip is stored, but this would make it difficult to take items in and out.
    (2)
    Devin "Camate" Casadey - Community Team

  7. #127
    Player Zhronne's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    What is the limit on Porter Slips? How many items can they hold up to, max?
    I get the feeling you should condense some of those slips into a single one.
    One for Artifact Armor (including both AF and AF+1), one for Relic Armor (including NQ, HQ+1 and HQ+2 version, and the -1 version too), one for Empyreal Armor (including them all into a single slip).
    Just this simple change would let us save over 6 Slips, number could raise if you were to condense even further, for example the new Salvage II and Nyuzl II stuff.

    Also, you should enable us to trade our Porter Slips to our Mog House moogle, similar to how it happens on the Test Server.
    Would make the slips way more useful than they are now.
    (7)
    And the autumn of life has finally come
    with the promise of winter thaw.

  8. #128
    Player Fynlar's Avatar
    Join Date
    Aug 2012
    Location
    Windurst
    Posts
    352
    Character
    Fynlar
    World
    Lakshmi
    Main Class
    WHM Lv 99
    From a story perspective, basically the explanation of this restriction is that since you are in the field away from home you cannot access your storage.

    Now, that raises the point of “what about Mog Gardens? They're outside too.” However, this is an area that should be granted access due to the nature of the area, so the capabilities were given to the Green Thumb Moogle.

    Whether or not we keep restricting access to storage while in the field in the future depends on if there are any difficulties that arise in the game’s growth, and we would break the story restraints to modify this if the importance were great enough. As there are no such problems at the current point in time, we will be keeping it as is.
    That's fair enough, but what about just accessing our "Storage" (as in, the space we get by leaving furnishings in the Mog House) via a Nomad Moogle? Storage was recently changed to be accessible from any other place where we can pull up the MH menu (Rent-a-Rooms, Mog Garden), it's just Nomad Moogles that don't let us access it yet.
    (1)

  9. #129
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    All I keep hearing are excuses.
    (1)

  10. #130
    Player Rwolf's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    410
    Character
    Rwolf
    World
    Bismarck
    Main Class
    RDM Lv 99
    Quote Originally Posted by Zhronne View Post
    What is the limit on Porter Slips? How many items can they hold up to, max?
    I get the feeling you should condense some of those slips into a single one.
    One for Artifact Armor (including both AF and AF+1), one for Relic Armor (including NQ, HQ+1 and HQ+2 version, and the -1 version too), one for Empyreal Armor (including them all into a single slip).
    Just this simple change would let us save over 6 Slips, number could raise if you were to condense even further, for example the new Salvage II and Nyuzl II stuff.

    Also, you should enable us to trade our Porter Slips to our Mog House moogle, similar to how it happens on the Test Server.
    Would make the slips way more useful than they are now.
    +1. I think that's an awesome alternative if they can't make them key items. I would like a slip for at least the Adoulin items with static augments as well. Would make my inventory much happier.
    (1)

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