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  1. #1
    Player Soraishin's Avatar
    Join Date
    Sep 2013
    Location
    Bastok
    Posts
    18
    Character
    Soraishin
    World
    Bahamut
    Main Class
    NIN Lv 99
    it would be nice to have more storage , gets annoying holding all the different red proc weapons for when i'm playing as NIN then having to hold different gear for COR at the same time among all the other gear i can't store or have no place for. I suppose more storage space would be an issue for PS2 players but they could at least make some of the rare/ex gear that shouldn't be considered rare/ex just normal so we can sell it or whatnot
    (0)
    ()) crayola ))>

  2. #2
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Greetings,

    We understand that there are a lot of requests to boost the amount of spaces in your gobbiebags past the current 80 slot limit, but there are technical reasons why this would be difficult. Below is a response from Yoji Fujito explaining the reasoning.

    Quote Originally Posted by Yoji_Fujito View Post
    Hello,

    The data retention specifications were designed based on older machine specs, so this 80 slot limit is an extremely hard wall to overcome for both the server and game client. Currently, we've stretched the capabilities of our server and game client, but this is actually a separate specification that has limitations.

    In order to expand this we would have to carefully perform very dangerous work. To give you an idea of just how dangerous, it's at the level where there is a risk that user data could potentially be destroyed during the process. It would also require a great deal of time for maintenance. To be quite honest, instead of doing this it would be much better to increase alternative inventory spaces.

    With that said, it's probably technically possible to do this, but it is something we will not do.
    (7)
    Devin "Camate" Casadey - Community Team

  3. #3
    Player nyheen's Avatar
    Join Date
    Nov 2011
    Posts
    197
    Character
    Nyheen
    World
    Bismarck
    Main Class
    PUP Lv 99
    so other words like i was saying before it best and safe to just mule
    and stop trying to bring the whole AH of stuff with you or risk
    "it's at the level where there is a risk that user data could potentially be destroyed during the process"
    your pick
    (0)

  4. #4
    Player
    Join Date
    May 2013
    Posts
    1,521
    Quote Originally Posted by Camate View Post
    Greetings,

    We understand that there are a lot of requests to boost the amount of spaces in your gobbiebags past the current 80 slot limit, but there are technical reasons why this would be difficult. Below is a response from Yoji Fujito explaining the reasoning.
    First off thank you Community reps up in Vana heaven which I'm sure is a boring desk job sitting behind a computer all day drinking coffee staring at the screen playing cyber nanny whatever. I was getting tired of explaining this to people who refused to understand what I've said over and over to the point people thought I was cheerleading for the DEV TEAM.

    Ok now that's out of the way.

    For everyone else who misunderstood my post about transferring gear and level 99's.

    The reason our inventory is so full to begin with many of us play too many jobs. Only so much gear can be stored in 1 character.

    The reason we play on the same character leveling those jobs is because its convenient to switch to any job. And starting over at level 1 is a pain, there is no motivation to start a new character and level it to 99.

    Its a turn off especially at this point of the game.

    That means leveling to 30, do Subjob quests, unlock sub jobs, everything else simple that may require help from friends or strangers its a hassle. And we know how hard it is to nag people to help us.

    Since we already pay that extra $1 for a new character to mule items, my suggestion is to allow us to transfer job 99's and gear for that job to one of our fresh paid $1 character.

    So if you decide you want to transfer Blue Mage level 99 and all of the gear you own for blue Mage to a blank $1 character...

    You will be removing all of blue Mage gear and the job itself off your main which would not only free up space, transfer it to new character, you will now have a brand new set of Merit points, fresh new inventory for that job, plus be able to do stuff with your level 99 and get around the game without asking people for help.

    In order not to abuse this, SE could either charge an additional fee like world transfer or set a limit to how many times it can be transfered per job.

    Its a win for everyone.

    Otherwise we can continue to hassle the DEV TEAM for more storage options packing gear and items on 1 account and sending stuff back & forth which only be a temporary fix than a permanent solution.

    You then could properly merit all the things you want for that specific job than share merits with all of your jobs on 1 character.

    I believe this would be the best solution than play cat and mouse.

    If you play more than 10 jobs and you transfer 1 job each to its own $1 character, the only hassle is to rename it and do the quests/ missions all over again. Which I think would be a fair sacrifice than the inventory crisis drama we have now.

    And it's better than starting at level 1.
    (0)
    Last edited by Daemon; 09-19-2013 at 11:49 AM.

  5. #5
    Player Phafi's Avatar
    Join Date
    Mar 2011
    Location
    Dragon's Aery
    Posts
    190
    Character
    Phaffi
    World
    Lakshmi
    Main Class
    RDM Lv 99
    you crushed all of my mage job dreams and broke my heart.
    (2)

  6. #6
    Player Zhronne's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    Then they better let us mule MORE stuff.
    Like:

    1) Bayld equipment
    2) Things that you can trade but cannot send through delivery box (Dynamis Currency, Beastly Shank and similar pop items etc)

    There's no reason why you shouldn't be able to mule these.
    (6)
    And the autumn of life has finally come
    with the promise of winter thaw.

  7. #7
    Player HimuraKenshyn's Avatar
    Join Date
    Sep 2011
    Posts
    181
    Character
    Starskyy
    World
    Shiva
    Main Class
    BLU Lv 99
    Just add another sack/satchel/locker basically an a summonable porter moogle problem solved. Even better a pack mule style chocobo...
    (0)
    <script type="text/javascript" src="http://www.playonline.com/ff11/11th/banner.js?size=s&l=us"></script>

  8. #8
    Player Malthar's Avatar
    Join Date
    Mar 2011
    Posts
    674
    Character
    Malthar
    World
    Shiva
    Main Class
    BST Lv 99
    I do not buy this. If user data is at risk then back up said user data, and if corruption occurs, restore it. Try it out on the test server till you have worked out all the bugs. That is what it is there for, is not it?
    (5)

  9. #9
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Is there a way you could allow us to access our additional inventories via macros in order to allow us to use that gear & those items more easily? The entire reason we want more than 80 slots in our primary inventory is so that we can hold all of our gear as well as being able to use it all when the situation arises, if we can access this gear no matter if its in our inventory, sack, or satchel, I doubt this issue would be brought up nearly as often.
    (3)

  10. #10
    I do understand his point. we're asking for things at about the same fundamental level of the program where redoing the graphic engine would fall, and with all of the tweaking that's already been done trying to do anything the results would be unpredictable.

    As to the "back it up" comment, do you remember a couple months ago when an unintended item was falling and they had to shut down to fix it? that was 1 item slot to check, now multiply that by 416, and then that by every character and mule on every server, because it sounds like a revised 80+ storage slot would change the way every item is coded in storage. And that's not counting things like porter slips, the various storage NPCs, your KI, your map markers, your macros, your used merits, all the augments on any gear you have or trial progress and such-doesn't seem that easy to me. Granted, I haven't done much programing in awhile, but considering all the difficulty they've had over the years even with the "Welcome Back" campaigns just to get a small number of people their characters back and I have to think they are likely NOT up to the task.
    (0)

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