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  1. #111
    I do understand his point. we're asking for things at about the same fundamental level of the program where redoing the graphic engine would fall, and with all of the tweaking that's already been done trying to do anything the results would be unpredictable.

    As to the "back it up" comment, do you remember a couple months ago when an unintended item was falling and they had to shut down to fix it? that was 1 item slot to check, now multiply that by 416, and then that by every character and mule on every server, because it sounds like a revised 80+ storage slot would change the way every item is coded in storage. And that's not counting things like porter slips, the various storage NPCs, your KI, your map markers, your macros, your used merits, all the augments on any gear you have or trial progress and such-doesn't seem that easy to me. Granted, I haven't done much programing in awhile, but considering all the difficulty they've had over the years even with the "Welcome Back" campaigns just to get a small number of people their characters back and I have to think they are likely NOT up to the task.
    (0)

  2. #112
    Player Frapp's Avatar
    Join Date
    Mar 2011
    Posts
    52
    Character
    Allslove
    World
    Ragnarok
    Main Class
    DRG Lv 99
    I'm not sure if this has been suggested, but here it goes.

    Provide us with gear with proper stats so that we can nearly full-time pieces without having to do three Sailor Moon-esque full outfit changes every time we want to cast Cure (or whatever you're doing). Such gear would be able to replace plenty of single-use pieces, thus freeing up a significant number of inventory slots.

    Most of the content in the game has been knocked on its ass from the super powered armor we get from Adoulin. Certainly having super-de-duper powered armor to rule them all can't be that far of a stretch any more.
    (5)

  3. #113
    Player
    Join Date
    May 2013
    Posts
    1,521
    Quote Originally Posted by Camate View Post
    Greetings,

    We understand that there are a lot of requests to boost the amount of spaces in your gobbiebags past the current 80 slot limit, but there are technical reasons why this would be difficult. Below is a response from Yoji Fujito explaining the reasoning.
    First off thank you Community reps up in Vana heaven which I'm sure is a boring desk job sitting behind a computer all day drinking coffee staring at the screen playing cyber nanny whatever. I was getting tired of explaining this to people who refused to understand what I've said over and over to the point people thought I was cheerleading for the DEV TEAM.

    Ok now that's out of the way.

    For everyone else who misunderstood my post about transferring gear and level 99's.

    The reason our inventory is so full to begin with many of us play too many jobs. Only so much gear can be stored in 1 character.

    The reason we play on the same character leveling those jobs is because its convenient to switch to any job. And starting over at level 1 is a pain, there is no motivation to start a new character and level it to 99.

    Its a turn off especially at this point of the game.

    That means leveling to 30, do Subjob quests, unlock sub jobs, everything else simple that may require help from friends or strangers its a hassle. And we know how hard it is to nag people to help us.

    Since we already pay that extra $1 for a new character to mule items, my suggestion is to allow us to transfer job 99's and gear for that job to one of our fresh paid $1 character.

    So if you decide you want to transfer Blue Mage level 99 and all of the gear you own for blue Mage to a blank $1 character...

    You will be removing all of blue Mage gear and the job itself off your main which would not only free up space, transfer it to new character, you will now have a brand new set of Merit points, fresh new inventory for that job, plus be able to do stuff with your level 99 and get around the game without asking people for help.

    In order not to abuse this, SE could either charge an additional fee like world transfer or set a limit to how many times it can be transfered per job.

    Its a win for everyone.

    Otherwise we can continue to hassle the DEV TEAM for more storage options packing gear and items on 1 account and sending stuff back & forth which only be a temporary fix than a permanent solution.

    You then could properly merit all the things you want for that specific job than share merits with all of your jobs on 1 character.

    I believe this would be the best solution than play cat and mouse.

    If you play more than 10 jobs and you transfer 1 job each to its own $1 character, the only hassle is to rename it and do the quests/ missions all over again. Which I think would be a fair sacrifice than the inventory crisis drama we have now.

    And it's better than starting at level 1.
    (0)
    Last edited by Daemon; 09-19-2013 at 11:49 AM.

  4. #114
    Player Numquam's Avatar
    Join Date
    Apr 2013
    Posts
    142
    Character
    Numquam
    World
    Bahamut
    Main Class
    BST Lv 99
    Quote Originally Posted by Frapp View Post
    I'm not sure if this has been suggested, but here it goes.

    Provide us with gear with proper stats so that we can nearly full-time pieces without having to do three Sailor Moon-esque full outfit changes every time we want to cast Cure (or whatever you're doing). Such gear would be able to replace plenty of single-use pieces, thus freeing up a significant number of inventory slots.

    Most of the content in the game has been knocked on its ass from the super powered armor we get from Adoulin. Certainly having super-de-duper powered armor to rule them all can't be that far of a stretch any more.
    This or let us synergize armor that has the stats we want after we acquire certain peices in the game.
    (0)

  5. #115
    Player Kavik's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    254
    Character
    Kavik
    World
    Fenrir
    Main Class
    PLD Lv 99
    I thought of it like this make "Ultimate Armor" for each job. It requires: All of your AF, All of your relic (+2'd and augemented if they wanted) and all of the abyssea Armor +2'd for say each piece, head piece requires all the aforementioned head pieces. mythic, emphy, and relic weapon(s) would combine to make the best weapon possible and if anything 'better' ever came out, you could synth that onto it. You put all this together and you get armor that basically gives you a perma brew. This would have people doing all kinds of content and alleviate spacial woes seeing as you would only have to have one set of the stuff.
    (0)
    FFXI forever! 99 PLD THF DRG DNC WHM SCH BRD BLM BLU BST
    Burtgang Excalibur Aegis Ochain


  6. #116
    Player Rustic's Avatar
    Join Date
    Dec 2012
    Posts
    468
    Character
    Rustic
    World
    Ragnarok
    Main Class
    THF Lv 99
    Quote Originally Posted by Frapp View Post
    I'm not sure if this has been suggested, but here it goes.

    Provide us with gear with proper stats so that we can nearly full-time pieces without having to do three Sailor Moon-esque full outfit changes every time we want to cast Cure (or whatever you're doing). Such gear would be able to replace plenty of single-use pieces, thus freeing up a significant number of inventory slots.

    Most of the content in the game has been knocked on its ass from the super powered armor we get from Adoulin. Certainly having super-de-duper powered armor to rule them all can't be that far of a stretch any more.
    This. It was one thing when we were sidegrading left and right at 75. Making job-specific armor useful without having to constantly shove niche items in for specific, singular uses would be a blessing and Adoulin should mark the point where it happens. Heck, let us augment multi-job armor for specific job uses, so we can get random stuff that's, say useful to a Thief on an armor that's multiple jobs. Or BST. Or COR. Whatever.
    (0)
    Old-time player, new-time character- Ragnarok server.

  7. #117
    Player
    Join Date
    Jul 2011
    Posts
    597
    All I ask for, is for MH-only storage, of which there are 10 sets of, of 80 slots each, that we can unlock and use for storage of.
    (0)

  8. #118
    Player
    Join Date
    May 2013
    Posts
    1,521
    Quote Originally Posted by Kavik View Post
    I thought of it like this make "Ultimate Armor" for each job. It requires: All of your AF, All of your relic (+2'd and augemented if they wanted) and all of the abyssea Armor +2'd for say each piece, head piece requires all the aforementioned head pieces. mythic, emphy, and relic weapon(s) would combine to make the best weapon possible and if anything 'better' ever came out, you could synth that onto it. You put all this together and you get armor that basically gives you a perma brew. This would have people doing all kinds of content and alleviate spacial woes seeing as you would only have to have one set of the stuff.
    http://forum.square-enix.com/ffxi/threads/36059-AF4
    (0)

  9. #119
    Player Rustic's Avatar
    Join Date
    Dec 2012
    Posts
    468
    Character
    Rustic
    World
    Ragnarok
    Main Class
    THF Lv 99
    Oh, look. Matsui post!

    Hello, it's Matsui.

    I wanted to follow up on item storage.

    New Storage: "Mog Case"
    We are planning to update the test server tomorrow. In the update, a new storage option, the "Mog Case," will be added to the "Mog House" option in the main menu. In tomorrow's update, it will be in a state where only the button is added, but you will not be able to actually use it. We are preparing this to be able to be used in the October version update.

    With the "Mog Case," it will be possible to deposit and withdraw items freely both in the field and in the Mog House. The Mog Case will accommodate up to 80 items for all characters, regardless of the size of their inventory bag.

    It is not yet provided in working condition, but it will be useable by all characters with the version update coming soon.

    Future Increases to Item Storage
    As we continue to update and add new items in the future, we will consider future expansions to allow for more items to be possessed.
    Is happy Taru. <o.o>
    (1)
    Old-time player, new-time character- Ragnarok server.

  10. #120
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Hello,

    I have yet another follow-up from Producer Akihiko Matsui in regards to inventory with some concrete details, which I believe you will all be happy to hear.

    Quote Originally Posted by Akihiko_Matsui View Post
    Matsui here.

    I have some follow-up information in regards to inventory.
    • New storage system: "Mog Case"
      We'll be updating the Test Server tomorrow and it will introduce a new type of storage system known as the "Mog Case" to the Mog House options.

      While only the "Mog Case" button will be added during this Test Server update, it won't be possible to use it yet. However, we're aiming to implement it in the October version update.

      The "Mog Case" isn't restricted to use in your Mog House, but can be used while out in the field as well. Also, it will be possible to store up to 80 items in it regardless of your inventory size.

      There have been no special requirements set in order to use this, and all players will be able to use it after the version update takes place.

    • Future plans for inventory space
      Moving forward, as we will continue to add new items each version update as well as making revamps to equipment, we will continue to look into the expansion of inventory space.
    (11)
    Devin "Camate" Casadey - Community Team

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