I think you guys misunderstood my mana efficiency statement. I'm not disagreeing with what you're saying about mp or using BPs every cooldown etc but for me that's missing the point about BPs in general. For me that's like saying you have a problem with a THF's sneak attack timer because all their damage comes from sneak attack. I interpret the BPs being on a fairly long cooldown as an indication from SE they don't want them to be used on every single mob but then when you look at the damage that isn't coming from BPs, pet AA and Spirits, they're obviously better which sends a bit of a mixed message about the job and the role BPs are meant to take which results in people like you guys just wanting them to not half arse the BPs, which is obviously completely understandable. But again for me that is then missing the point of summoner in relation to a Blm, for example, and you end up ignoring other equally, or should be imo, aspects of the job. If you really feel that way about the BP timers then maybe, imho, you should just play sch, blm etc that has no such restrictions on their burst damage.
Edit: You know what, I think the problem is in how BP: Rage is triggered. If, for example, you instead of using MP to trigger BP: Rage used avatar TP that would make a lot more sense within the context of the smn being a pet job and it would make it more efficient.
Edit 2: TP is obviously a horrible trigger, it would further focus on avatar as opposed to spirits, but I still feel like there is something fundamentally wrong with BP: Rage, maybe we need something similar to a stratagem system for example, idk.

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