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  1. #1
    Player Catmato's Avatar
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    Mar 2011
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    Character
    Catmato
    World
    Leviathan
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    BST Lv 99
    How about a separate 80 item inventory for every slot?
    (1)

  2. #2
    Player Kaiichi's Avatar
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    Apr 2011
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    Windurst
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    Character
    Kaiichi
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    Bismarck
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    DRG Lv 99
    Something that I always wanted, not extremely useful, but for some it might be. Could it be possible to implement a way to rename the different item bags? In a way that is similar to Macro Books? I personally use the different bags to separate my items and equipment and being able to label the bags would help out a bit. Having almost all of them start with Mog gets a bit confusing at times.

    On another not, will we ever see Nomad Moogles with storage access? Now that it is available in rent a rooms, it only seems like a logical thing to happen. Especially in places such as Norg, Kazam, and Nashmau.
    (5)
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  3. #3
    Player Anjou's Avatar
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    May 2013
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    San d'Oria
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    543
    Character
    Anjou
    World
    Ragnarok
    Main Class
    NIN Lv 60
    ^ like this idea because it'd allow players to sort things a little better than 'ok I think my RDM gear was in my Storage...no wait that's my Scholar stuff'
    (0)

  4. #4
    Community Rep Camate's Avatar
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    Greetings, everyone!

    I'd like to share a post from Yoji Fujito where he responds to various requests and feedback related to inventory.

    Quote Originally Posted by Yoji_Fujito View Post
    Hello,
    • Mog Safe and storage access from nomad moogles
      From a story perspective, basically the explanation of this restriction is that since you are in the field away from home you cannot access your storage.

      Now, that raises the point of “what about Mog Gardens? They're outside too.” However, this is an area that should be granted access due to the nature of the area, so the capabilities were given to the Green Thumb Moogle.

      Whether or not we keep restricting access to storage while in the field in the future depends on if there are any difficulties that arise in the game’s growth, and we would break the story restraints to modify this if the importance were great enough. As there are no such problems at the current point in time, we will be keeping it as is.

    • Item display lag after changing zones
      I believe I commented about this somewhere in the past, but the client needs to download the inventory data from the server. As the amount of inventory spaces increases, naturally the size of the download will also increase, and this has effects on display lag.

      However, I understand the concerns that the expansion of spaces may affect content. If there are adverse effects when we do this, then we will look into some kind of countermeasure, so please let us know if you experience this.

    • Directly equipping gear from other inventory groups
      I briefly spoke to the programmer about this, and it seems like it would be difficult to achieve. There is a problem quite similar to what I mentioned the other day about exceeding the 80 slot limit and this is not something that we would be able to do right away. However, the possibility still exists, so we’d like to have him investigate this in more detail.

    • Making Moogle Storage Slips key items
      The original equipment storage system was created with key items, but there was no stop to the amount of items being added and we wondered if we could embed the system in the item data, which resulted in the creation of the Porter Moogle system. With that said, it would be difficult to compress this system any further.

      To give an example, it would be possible to attempt to do this by making it so there are flags set when all equipment on a Moogle Storage Slip is stored, but this would make it difficult to take items in and out.
    (2)
    Devin "Camate" Casadey - Community Team

  5. #5
    Player Zhronne's Avatar
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    Mar 2011
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    Italy
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    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    What is the limit on Porter Slips? How many items can they hold up to, max?
    I get the feeling you should condense some of those slips into a single one.
    One for Artifact Armor (including both AF and AF+1), one for Relic Armor (including NQ, HQ+1 and HQ+2 version, and the -1 version too), one for Empyreal Armor (including them all into a single slip).
    Just this simple change would let us save over 6 Slips, number could raise if you were to condense even further, for example the new Salvage II and Nyuzl II stuff.

    Also, you should enable us to trade our Porter Slips to our Mog House moogle, similar to how it happens on the Test Server.
    Would make the slips way more useful than they are now.
    (7)
    And the autumn of life has finally come
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  6. #6
    Player Rwolf's Avatar
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    Apr 2011
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    Windurst
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    410
    Character
    Rwolf
    World
    Bismarck
    Main Class
    RDM Lv 99
    Quote Originally Posted by Zhronne View Post
    What is the limit on Porter Slips? How many items can they hold up to, max?
    I get the feeling you should condense some of those slips into a single one.
    One for Artifact Armor (including both AF and AF+1), one for Relic Armor (including NQ, HQ+1 and HQ+2 version, and the -1 version too), one for Empyreal Armor (including them all into a single slip).
    Just this simple change would let us save over 6 Slips, number could raise if you were to condense even further, for example the new Salvage II and Nyuzl II stuff.

    Also, you should enable us to trade our Porter Slips to our Mog House moogle, similar to how it happens on the Test Server.
    Would make the slips way more useful than they are now.
    +1. I think that's an awesome alternative if they can't make them key items. I would like a slip for at least the Adoulin items with static augments as well. Would make my inventory much happier.
    (1)

  7. #7
    Player Fynlar's Avatar
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    Aug 2012
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    Windurst
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    352
    Character
    Fynlar
    World
    Lakshmi
    Main Class
    WHM Lv 99
    From a story perspective, basically the explanation of this restriction is that since you are in the field away from home you cannot access your storage.

    Now, that raises the point of “what about Mog Gardens? They're outside too.” However, this is an area that should be granted access due to the nature of the area, so the capabilities were given to the Green Thumb Moogle.

    Whether or not we keep restricting access to storage while in the field in the future depends on if there are any difficulties that arise in the game’s growth, and we would break the story restraints to modify this if the importance were great enough. As there are no such problems at the current point in time, we will be keeping it as is.
    That's fair enough, but what about just accessing our "Storage" (as in, the space we get by leaving furnishings in the Mog House) via a Nomad Moogle? Storage was recently changed to be accessible from any other place where we can pull up the MH menu (Rent-a-Rooms, Mog Garden), it's just Nomad Moogles that don't let us access it yet.
    (1)

  8. #8
    Player FrankReynolds's Avatar
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    Mar 2011
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    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    All I keep hearing are excuses.
    (1)

  9. #9
    Community Rep Camate's Avatar
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    Hello,

    Below is a response from Yoji Fujito in response to a couple of additional inventory-related requests and questions.

    Quote Originally Posted by Yoji_Fujito View Post

    Hello,

    We are making progress with our plans and investigation as to whether we are able to boost the amount of items that you can hold in your inventory. While one specific plan is to add another type of inventory that can be carried around, we are still continuing to look into all of the other requests and ideas you have submitted. With that said, I would like to respond to what I can.
    • Porter Moogles

      Can you make it so that a full moogle storage slip can be made into a key item?

      We can make it so that a single moogle storage slip that has all the pieces of equipment stored on it becomes a key item; however, this would make it so we are unable to add equipment that can be stored to these slips even if there are open spaces for it in future version updates. The reason is that when you restore an item that was converted into a key item to its original state, it will cause the storage slip to revert back to it's item state with the most up to date changes applied, so in other words it will show as having items stored that you did not store.

      This means that there will be no way of retrieving these items unless we do this when we are sure there will be no more items added to Moogle Storage Slips or the data has reached its limit for a slip.

      Also, as I mentioned previously, the Porter Moogle system was created to compress your items as much as possible. Compressing it any further would make it less convenient than you think to freely add and remove items.

      Is it possible to make it so we can direct equip items from storage slips that have been converted into key items?

      This is not possible. Items would have to be restored to their item form in order to equip them, and that item data needs to reside on the client. This is essentially the same thing as increasing inventory spaces, and would result in the same issues.

      Can you change the content of storage slips?

      As a current policy for FFXI specifications, we will not be moving the location of saved data. The main reason for this is so that we are able to secure data restoration. While this would be possible from a technical standpoint, we will not be doing it.

    • Inventory

      Can you make it possible to use items inside of other bags?

      The answer for this is the same as the question asking if we could make it possible to equip items that were in other bags. In order to equip or use items in other bags, we would have to break past a lot of the core system aspects. We are currently estimating the tasks for this, and it will most likely take a bit of time until we have a conclusion.

    • Storage

      Can you make storage that is shared between accounts?

      We are currently looking into this and whether we can make what you are all requesting. If it's only something that you can retrieve eight items from at a time then it wouldn’t be much different than the delivery feature. We are proceeding with our investigation to make this happen.

      Can you make a massive storage system that is limited to only our Mog House?

      For this as well, we need to investigate how we allocate our system resources or if we can restructure the system.

    • Other

      Item loading after entering a zone

      Previously I mentioned that increasing the amount of items you can hold in your inventory would naturally increase the amount of time it takes for the items to load when entering a zone. Lag is generated by the communication between the server and the client. While we will not be able to completely fix this, we are searching for some way to do something about it.

      Will there by a continuation for Trial of the Magians?

      I'm sorry, but unfortunately this is not something I can answer. While you might be thinking it's I who created it, this is not only related to me as we need to make sure that it meshes with Adoulin content, so unfortunately I cannot respond to this.

    With all that said, there are a lot of replies with an “under investigation” status. However, as we cannot ascertain whether or not these are all possible or not it’s difficult for me to explain to you all at the moment. We appreciate your understanding about this, and please know that we are working hard towards providing the most comfortable conditions possible.

    Thank you very much.
    (9)
    Devin "Camate" Casadey - Community Team

  10. #10
    Player Catmato's Avatar
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    Mar 2011
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    Character
    Catmato
    World
    Leviathan
    Main Class
    BST Lv 99
    Quote Originally Posted by Yoji_Fujito View Post
    Can you make a massive storage system that is limited to only our Mog House?

    For this as well, we need to investigate how we allocate our system resources or if we can restructure the system.
    Thank you for looking into this. Please try your hardest to make this happen.

    Quote Originally Posted by Yoji_Fujito View Post
    While we will not be able to completely fix this, we are searching for some way to do something about it.
    While I understand it's not desirable to have a long wait when changing areas, I believe it's something the player base would be more than willing to put up with in exchange for more space.
    Quote Originally Posted by Yoji_Fujito View Post
    we need to make sure that it meshes with Adoulin content, so unfortunately I cannot respond to this.
    I really hope this is something you can do. It's a great system that you put a lot of work into, but is currently going to waste.

    Thank you and keep up the good work.
    (6)

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