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  1. #11
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Daemon View Post
    Ugh Frank, they had no choice but to build it that way. Technology that's 11 years old meaning before 2001 the tools that were available are not the same as now. And I'm sure its a few years before that FFXI was in the works. So in the late 90's.

    Your argument doesn't work in the sense that if you remove level 99 caps, several items abilities, spells, and several expansions. Back when 80 inventory was enough, no moogle slips etc.

    Less content, lower levels, less requirements, then the game was fine.

    Its now in 2013 a never ending game where the fanbase wants more power, more content, more items that's over flooding and reaching the limits that they are at a point where they have to work around limits.

    Game engines back then were not designed to allow DEVs to add upgrades like game engines allow today.

    Otherwise Sony could have released an upgraded version of PS2 that would allow game developers to expand their games and allow more than what's limited. But then the game engine that's used has to be able to have the power to surpass that limit.

    If you only have 1 bedroom, as you add more things in your room, no matter where you put them, you can only add so much, and to conserve space the only thing you can do is move around your stuff from one side or the other, or use the space reaching up to the ceiling, and even though you want to add more, you can't because your living in a room that cannot be expanded, that's your limit.

    And that's how I see the issue with pushing the limits to what the Devs want to do but can't so they have to work around those limits such as adding another moogle inside Mog house rather than add the feature onto the moogle you already have.

    Call it poor design all you want. If you want more power, more items, more levels, more abilities, spells, then the worse the design will get.
    They are bad design. PS2 doesn't force them to make monsters that one shot people or events that require hundreds of people or drop rates that suck ass. None of the things that are wrong with WKR have anything to do with PS2 limits.

    Inventory issues are again, not a result of PS2 limitations. They are a result of developers who choose to blindly throw stats on equipment with absolutely no consideration for how they will be used or how they affect inventory.

    They have have an ass backward attitude that leads them to believe that having to choose to drop one item or another is a fun and interesting aspect of the game, when in fact, it is annoying and detrimental to player, the game and the company as a result.

    At best, it is lazy and / or negligent planning. At worst, it is just straight up sadistic.

    Any intelligent software developer knows that the more new and interesting ways that your customers come up with to do things with your software, the better your chances are of success. Trying to force people to only use your software (or play it) one specific way is a foolish endeavor.

    If you make a letter opener and customers start using it as a chef knife because it happens to work great for that, you don't put spikes on the handle that cut the user any time they apply more pressure than is required for opening mail. You try to make it into an even better chef knife.

    Quote Originally Posted by Daemon View Post
    As for wanting change, when you are analyzing the results of an effect over time, priorities alter constantly.

    Because most of the community surpassed all other content and reached end game, making decisions to alter the game have huge gaps.

    For instance, not enough players to level with each other through lower level content, therefore DEVs had to speed up the leveling process so those who are new could catch up to those who are ilvl 120+ which is a very huge gap. But at the cost of making all level 1-99 gear in AH and content irrelevant.
    Nobody asked to be level 120... At least not on the English forums. And iLevel is stupid. Straight up bad. An awful idea. Period.

    Quote Originally Posted by Daemon View Post
    Most decisions are based on where the majority of players are at.
    The majority of players are on other games. The majority of the ones still here are standing around doing nothing. Gear is replaced more often than ever, making anything that takes any effort / time into a waste of effort / time. Even if you decide to waste the effort, where do you put it? Devs say you should decide what you want to carry, because choices are fun... Broken logic. Crazy people use this sort of logic. Even my dog would rather stuff two tennis balls in his mouth than throw one away.

    Quote Originally Posted by Daemon View Post
    That's why DEV team then have to fill in gaps between those who are 99 and those who are ilvl 120+ after since they already corrected the issue of new and low level players leveling issues with things like GOV and Abyssea allowing anyone to level to 99 in half a day. Well more like 8-12 hours now.
    Devs created that gap in the first place. No one was expecting to gain twenty levels in 45 minutes. They just wanted some new, slightly more powerful gear to go after.

    Quote Originally Posted by Daemon View Post
    Always expect when a good change is implemented, there's a catch.
    More broken Dev logic. There doesn't need to be a yin/yang to every change. Everything in moderation. It's okay to just make good things. Every cookie doesn't have to have glass in it. Every horse doesn't have to buck the rider. Every pair of underwear doesn't have to be made of burlap. Sometimes, things can just be good. Most times actually. I don't want a game to hate me.

    Quote Originally Posted by Daemon View Post
    The further the level advancement in any game, the harder it gets due to needing much more content, much more attention to keep you interested which requires much more resources.
    It's actually a lot easier to make / balance content for one level / power level. They made their own job almost impossible by creating a huge gap in character level / power for no real reason at all.
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    Last edited by FrankReynolds; 09-03-2013 at 04:50 AM.