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  1. #11
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    Join Date
    May 2013
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    1,521
    Ugh Frank, they had no choice but to build it that way. Technology that's 11 years old meaning before 2001 the tools that were available are not the same as now. And I'm sure its a few years before that FFXI was in the works. So in the late 90's.

    Your argument doesn't work in the sense that if you remove level 99 caps, several items abilities, spells, and several expansions. Back when 80 inventory was enough, no moogle slips etc.

    Less content, lower levels, less requirements, then the game was fine.

    Its now in 2013 a never ending game where the fanbase wants more power, more content, more items that's over flooding and reaching the limits that they are at a point where they have to work around limits.

    Game engines back then were not designed to allow DEVs to add upgrades like game engines allow today.

    Otherwise Sony could have released an upgraded version of PS2 that would allow game developers to expand their games and allow more than what's limited. But then the game engine that's used has to be able to have the power to surpass that limit.

    If you only have 1 bedroom, as you add more things in your room, no matter where you put them, you can only add so much, and to conserve space the only thing you can do is move around your stuff from one side or the other, or use the space reaching up to the ceiling, and even though you want to add more, you can't because your living in a room that cannot be expanded, that's your limit.

    And that's how I see the issue with pushing the limits to what the Devs want to do but can't so they have to work around those limits such as adding another moogle inside Mog house rather than add the feature onto the moogle you already have.

    Call it poor design all you want. If you want more power, more items, more levels, more abilities, spells, then the worse the design will get.

    As for wanting change, when you are analyzing the results of an effect over time, priorities alter constantly.

    Because most of the community surpassed all other content and reached end game, making decisions to alter the game have huge gaps.

    For instance, not enough players to level with each other through lower level content, therefore DEVs had to speed up the leveling process so those who are new could catch up to those who are ilvl 120+ which is a very huge gap. But at the cost of making all level 1-99 gear in AH and content irrelevant.

    Most decisions are based on where the majority of players are at.

    That's why DEV team then have to fill in gaps between those who are 99 and those who are ilvl 120+ after since they already corrected the issue of new and low level players leveling issues with things like GOV and Abyssea allowing anyone to level to 99 in half a day. Well more like 8-12 hours now.

    Always expect when a good change is implemented, there's a catch.

    The further the level advancement in any game, the harder it gets due to needing much more content, much more attention to keep you interested which requires much more resources.
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    Last edited by Daemon; 09-01-2013 at 09:06 PM.