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  1. #21
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    The only way I see making hard cap possible is if SE releases an item that has all TH combined with the condition that says Thief knife does not stack upon wearing such gear.

    Which would be good because those who don't have that piece of gear could still use thief knife. More for Casuals that don't have the new item yet. And those who do have the combine piece could leave out thief knife and equip something else.

    But then they would have to modify the low damage condition. I think Critical hit rate should be the condition for Procing TH though, I mean we do have plenty of gear to support this. Between critical hit rate and Double/triple/quadruple attack plus haste it would work.
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    Last edited by Daemon; 08-16-2013 at 05:54 AM.

  2. #22
    Player OmnysValefor's Avatar
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    tbh, it's easy

    Adjust thief's knife to be latent effect: offhand only, and make a new knife with the same properties.

    It would stop people for thief's knifing things to death as well.
    (1)

  3. #23
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    Quote Originally Posted by OmnysValefor View Post
    tbh, it's easy

    Adjust thief's knife to be latent effect: offhand only, and make a new knife with the same properties.

    It would stop people for thief's knifing things to death as well.
    Wouldn't it be better not to have another dagger and just have all TH on 1 gear piece? You mean make TH only work offhand? Certainly would stop people from main handing it.

    Might be inconvenient in quick situations for those that don't have macro set though.
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    Last edited by Daemon; 08-16-2013 at 06:02 AM.

  4. #24
    Player OmnysValefor's Avatar
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    They're just not big on removing things from the game, or heavily altering them. There's also nothing wrong with losing a little dps for the sake of utility. But when one dagger hits for 150 and the other for 30, thats a little old.
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  5. #25
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    I wish SE added stronger debuff daggers. That way thief can actually be useful in parties than be stricted to SATA and TH. but they would have to remove condition of full timing TH Dagger which is why I made that suggesstion about combining TH into gear and changing proc to be crit based.

    Lower level TH would have to be by chance due to not having enough crit gear options. I think add on TH above TH3 should give % of Procing based on Crit.

    Would be cool to see thieves constantly cycling through different debuff daggers throughout the fight is what I'm saying.

    I also think SE should change the lose TP upon changing weapons already =p never understood why have that limit.

    Not like there is much to abuse removing such a limit. Just strict Kraken club to it.

    Even so kraken club only feeds TP to mobs and puts entire party at risk so I still don't understand why the limit is there. Not like we can go past 300 TP

    If they still think its still Over Powered, they could just add more drain TP abilities on bosses. And no I'm not suggesting to add reduce TP to 0 like Chloris =p

    Unless the limit was placed there due to memory issues from PS2.

    Gee SE ditch PS2 and recode FFXI already D: offer a 3 month free subscription service to all PS2 players that move over to PC and then discontinue support. Everyone will win.
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    Last edited by Daemon; 08-16-2013 at 06:34 AM.

  6. #26
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    Although if Lose TP upon changing weapon was implemented based on PS2 limitations, I mean hundreds of people TPing at the same time I'm sure has effect to why the limit was there.

    Why not reduce the 300% TP down to 200% or 100% and increase the power of all WS? If Matsui is really serious about taking FFXI into a new direction, removing lose TP upon changing weapon would be a big improvement over a system that has been unaltered 11 years.

    Not off topic btw as TP does tie into Thiefs ability to have existence in events.
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  7. #27
    Player Stompa's Avatar
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    Aug 2012
    Location
    Remora
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    Character
    Nebula
    World
    Leviathan
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    BST Lv 75
    Quote Originally Posted by Rustic View Post
    Basically, the reason you fulltime TH gear is that not only gives you the highest "base" TH when starting, but the highest chance to proc further TH bonuses as you fight.

    Ironically, the lower DPS also means more chances to proc your TH bonuses as you end up having to get more hits in on the mob to kill it. Updating it is a huge problem- it has to be in some fashion that makes using Thief's Knife with the new +TH weapon impossible, or else we're just going to be asked to dual wield the new and old weapon together for maximum TH instead.
    I sort of half-agree, if I'm fighting some old-areas NM I will always fulltime heart-snatcher+thf's knife because they are puny, so I can get ticks before its health is gone.
    But my original point is that on stronger NM's you macro out the TH4 build after the first hit, replacing it with haste & triple-attack gear. The reason this is logical is that if every hit by a thf has a base percentile chance of sparking a TH tick, so wearing nothing but haste and triple-attack gear or a multi-hit knife gives you faster and more numerous hits, therefore more rolls on the percentile TH roll, than if you were wearing clunky slow TH+gear.
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    Last edited by Stompa; 08-16-2013 at 10:04 AM.

  8. #28
    Player Karbuncle's Avatar
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    Treasure Hunter procs can only proc on the Main hand first hit, not offhand hits nor Triple Attack hits... Only the first main hand hit.

    Second, unless you're fighting something like Fafnir or whatever and just need every ounce of TH for the sake of it, Never fulltime TH Gear, and don't even bother equipping your Thiefs Knife, and in Abyssea? Atma of the Dread is deadweight. Killspeed gained from a DD Atma will vastly outweigh any difference that TH1 will have for a Thief. now if you're not on THF, do whatever you feel with it.

    Third, TH Past 3/4 is so vastly underwhelming its basically a placebo, so unless you plan on parsing 1,000~2,000 kills you'll never eyeball the difference in TH4 and TH5+. If you think you have? you're wrong, wrongo, wrongsies, wrongomatic, pick your favorite interpretation or made up "wrong" word from the list but you're it.

    TH is by far the least remarkable Job Trait(past TH3/4) in FFXI and the most annoying to break the stigma from. Everyone has their "buts" and "ifs" when it comes to superstitions about TH. most of them are wrong. Mainhanding THF's knife was a thing, "THF Gets last hit" was a thing, everytime we learn more people create more wild theories to fill in the blanks.

    Right now, As per SE's telling us, Your base TH Gear determines your upgrade rate upon landing the hit. Meaning if you keep on you TH7 Gear, you'll have an easier time hitting 8+ than you would if you dequipped it. Which i personally find blasphemously retarded especially since they still haven't replaced Thiefs Knife but what can you do... Furthermore, While TH5+ Does effect drop rate, the % in which it effects it is so small its within the realm of reasonable doubt unless you have a 2,000+ sample size, even then you might see variables favoring TH4 over TH6 because the % increase is so small...

    Long story short unless you absolutely need TH8 for whatever comforting reason it might give you, its pretty pointless to keep on TH Gear after the first hit.

    Thief's Knife should never be in your hand unless you're doing a single fight and want to TH as high as possible because you can (Behemoth, etc)... As any good Thief will tell you if you're fighting many enemies, Like Dynamis or something, Killspeed gained through a superior offhand >>>>>>>>>>> TH+1 for average drops/hr.

    Oh, and my post isn't directed at anyone posting in this thread, just simply something i know about TH from being the job for 11 years and reading up on every bit of information i can find regarding TH and the THF job.
    (2)
    Last edited by Karbuncle; 08-16-2013 at 10:25 AM.

  9. #29
    Player Stompa's Avatar
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    Nebula
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    Leviathan
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    BST Lv 75
    Quote Originally Posted by Karbuncle View Post
    TH is by far the least remarkable Job Trait(past TH3/4) in FFXI and the most annoying to break the stigma from. Everyone has their "buts" and "ifs" when it comes to superstitions about TH. most of them are wrong. Mainhanding THF's knife was a thing, "THF Gets last hit" was a thing, everytime we learn more people create more wild theories to fill in the blanks.
    'Mandalic Stab killshot' as a TH+1 was another of those myths, and some people were totally sure about it back then.
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  10. #30
    Player lllen's Avatar
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    Mar 2011
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    Asura - Bastok
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    213
    Character
    Lllen
    World
    Asura
    Main Class
    MNK Lv 99
    Murphy's Law...it seemed to me that the more TH I got onto Glavoid the drop was only one...it seemed that anytime it got over 8..one. At 8 I got 2. TH seems to be a little over rated. I helped thru 4 weapons...we all noticed it a lot, and laughed.
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