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  1. #41
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    Quote Originally Posted by OmnysValefor View Post
    You did, when you said you talked about your WK experience.

    And that wasn't an attack on you, you just honestly seem to have less experience with the recent content than a lot of the people you're vehemently arguing with.

    I've only played XI since 2007, with 2 breaks totally about 2 years. If you wanna talk about old endgame and old mechanics, I can't even begin to fairly represent anything. What I'm talking about is what your OP is praising: current content. And, currently, all they seem to want us to be doing is delve and skirmish, no matter the objections.
    Praising for the work they did in the past 2 updates. Which 2 months ago I was disappointed just as everyone else. But through the last 2 updates shows improvement and how can anyone deny that is what I'm wondering??

    Had there been no updates, no improvements I could be on the hate wagon too.
    (0)

  2. #42
    Player detlef's Avatar
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    Philemon
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    Valefor
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    BRD Lv 99
    Quote Originally Posted by Daemon View Post
    Actually he did.


    I've only taken 2 weeks off. But I guess 2 weeks is a lot of experience to miss out on.
    Ha. You know, I probably said it too now that I think about it. He did say recent experience though, so whether you've been playing from day one really isn't relevant.

    How much of Adoulin have you experienced? I feel like you'd tried a couple of Wildskeeper reives, done some Skirmish, and farmed some Delve. Have you tried to farm a JSE cape for yourself? Have you beaten any of the Delve mega bosses? I know you haven't done enough Wildskeeper to be completely frustrated with it yet. Have you kept up on your imprimaturs or done the GEO/RUN AF?
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  3. #43
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    Quote Originally Posted by detlef View Post
    Ha. You know, I probably said it too now that I think about it. He did say recent experience though, so whether you've been playing from day one really isn't relevant.

    How much of Adoulin have you experienced? I feel like you'd tried a couple of Wildskeeper reives, done some Skirmish, and farmed some Delve. Have you tried to farm a JSE cape for yourself? Have you beaten any of the Delve mega bosses? I know you haven't done enough Wildskeeper to be completely frustrated with it yet. Have you kept up on your imprimaturs or done the GEO/RUN AF?
    I've attempted Tojil, fought all other bosses. I've helped several do Taxet and other bosses to help others get Ki although I already have it. I've started Geo AF and read many comments how NM sucks. I don't have inventory space to hunt JSE capes right now. Yes I've done Hurkaan, seen others shouting in town how Yumcax HP dropped 4% in less than 3 minutes.

    Point is in 11 years, adding new content is the same thing. Yeah they add a new boss, new conditions. Sure they added a new quest, but technically they all come to the same conclusion, conditions, difficulty, time, reward for completing the objective.

    Which doesn't take higher education to know that.

    New expansion comes with new bugs and eventually after SE lays down the base, then they always work on top of that making adjustments. I've seen it more times enough to know that waiting for them to work out the kinks before I complain will only save unnecessary headaches.

    Complaints, and feedback are 2 different things.

    How many times did they shift the people from 1 area to another? Or make adjustments to jobs to get people to play them until they nerf it? These don't look like mistakes to me. I see them as smart thinking.

    Lets release scholar. Not many people play the job ok let's give embrava and Kaustra. After people hop on to it, we'll nerf it.

    Details I see every time. Lets make RDM popular. Ok too many people play the job, lets nerf it. Ok now with new expansion we will bring these jobs back into the light.

    The same conclusion every time. New content, lets make this area popular and give people a reason to play it. Lets make this quest in hopes to stall them 2 months while we work on the next project. Lets add this to give them a feeling of hope. Lets nerf this to take attention away from it.

    Video game creation is all about adding and taking away. Shifting people to do one thing to another.
    (0)
    Last edited by Daemon; 08-15-2013 at 05:35 AM.

  4. #44
    Player detlef's Avatar
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    Philemon
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    Valefor
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    BRD Lv 99
    It makes it very difficult to reply to you when you keep editing your posts. Please try to get all your ideas in there before you hit post.
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  5. #45
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    To be more sophisticated in my explanation? WR require bald, Ki to purchase. Drop rate effects of how many items need to be in circulation. X amount of people play under these conditions. Casuals, undergeared will play the event X amount of hours vs Well geared players taking down boss in X amount of hours.

    Conditions alter based on time of peak hour, X amount of players, type of player.

    Time factor of obstacles. Reives in the way, farming Bayld. Overview of X amount of days, weeks months this event will last.

    Conditions met when X amount of people have these gears Vs power of items will have effect on the overall ease of the current content.
    (0)

  6. #46
    Player detlef's Avatar
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    Valefor
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    I'm saying try to get it all in the first time before you hit post. It's no fun writing a response and then seeing that the original post to which I am responding has changed.
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  7. #47
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    Quote Originally Posted by detlef View Post
    I'm saying try to get it all in the first time before you hit post. It's no fun writing a response and then seeing that the original post to which I am responding has changed.
    Well you have to give me a few minutes. Small screen on a cellphone.
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  8. #48
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    No matter how many people build a rollercoaster. Technically all of them will be a rollercoaster. Just different lengths, swirls, turns, and design.

    But still its a rollercoaster...

    A boss will be a boss
    A quest will be a quest

    Just different obstacles, conditions, length of time, difficulty, reward upon completion.
    (0)
    Last edited by Daemon; 08-15-2013 at 06:04 AM.

  9. #49
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    See I can relate to video game programming because as a Remix producer. We lay down beats and bass down first. We go through different sounds and listen to thousands of instruments, FX.

    These take time because sound is very complicated. Sometimes you get Ear Fatique where your ears will adjust to a sound over time so if you are listening to a bad sound, after awhile your ears will trick you into believing its a good sound. Therefore we constantly take breaks in between.

    Add in melodies only to come back later and think the melody sucks. But we are constantly overlaying sounds, adjusting, tweaking, eqing, adding and taking things out of the arrangement.

    Which is how I see DEV Team programming code. And doing projects. That's why I gave thanks for the last 2 updates. I know its not easy.

    My work is visual and audio.

    Their work is that on top of math, physics, algorithms, mechanics, etc.
    (0)
    Last edited by Daemon; 08-15-2013 at 06:16 AM.

  10. #50
    Player OmnysValefor's Avatar
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    Quote Originally Posted by Daemon View Post
    No matter how many people build a rollercoaster. Technically all of them will be a rollercoaster. Just different lengths, swirls, turns, and design.

    But still its a rollercoaster...

    A boss will be a boss
    A quest will be a quest

    Just different obstacles, conditions, length of time, difficulty, reward upon completion.
    I was wondering what you meant by your past roller coaster comment, and now I understand.

    My analogy was in Six Flags taking all their other rides away. No matter much fun R/Cs might be, the Giant drop and the things that mess with gravity, as well as the the things that spin you around and around on a giant pendulum... they're quite fun.

    I can relate to video game programming too. I have experience in large scale programming and understand the coordination and understand how quality projects usually rely on multiple people.

    That being said, people still give them too much leeway, always using the same excuses and some of the glitches that arise are just... baffling. Other glitches that they offer no concern twards, like the near-untargetable-ness of reive targets.. Personally, if it were an application I were working on, such a widespread bug would never fly.

    Ever.
    (1)

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