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  1. #31
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    Copied from http://www.bluegartr.com/threads/117...et-JP-video%29
    Skirmish gear example augments - stuff is item level 113.

    Remember, the old Skirmish augmentation process was random within a pool, and we already know there are 3 tiers of new augment stones, so these are probably just mid to high-range sample results, not necessarily the best (or worst) possible results, and not necessarily the only possible augments (although PDT is obviously guaranteed on everything).

    Otronif Mask
    Base: DEF:84 HP+24 STR+16 DEX+16 VIT+18 AGI+18 INT+17 MND+17 CHR+17 Evasion+26 Magic Evasion+34 "Magic Def. Bonus"+2 "Store TP"+5 Haste+7%
    Augs: Accuracy+5 Physical Damage Taken-4%

    Otronif Harness
    Base: DEF:106 HP+40 STR+20 DEX+21 VIT+18 AGI+21 INT+20 MND+20 CHR+20 Accuracy+10 Evasion+35 Magic Evasion+43 "Magic Def. Bonus"+3 Haste+4% "Counter"+3
    Augs: Attack+6 Physical Damage Taken -3%

    Otronif Gloves
    Base: DEF:74 HP+22 STR+8 DEX+27 VIT+22 AGI+5 INT+8 MND+22 CHR+13 Accuracy+8 Evasion+15 Magic Evasion+21 "Store TP"+7 "Magic Def. Bonus"+2 Haste+4%
    Augs: Double Attack +1 Physical Damage Taken -3%

    Otronif Brais
    Base: DEF:92 HP+32 STR+25 VIT+11 AGI+17 INT+25 MND+14 CHR+8 Attack+10 Evasion+22 Magic Evasion+52 "Magic Def. Bonus"+2 "Store TP"+6 Haste+6%
    Augs: Attack+10 Physical Damage Taken-4%

    Otronif Boots
    DEF:59 HP+20 STR+11 DEX+12 VIT+9 AGI+27 MND+10 CHR+23 Attack+5 Evasion+47 Magic Evasion+52 "Store TP"+7 "Magic Def. Bonus"+2 Haste+4%
    Augs: Physical Damage Taken-4% Critical Hit Rate+1%



    Cizin Helm
    Base: DEF:94 HP+28 MP+21 STR+21 DEX+16 VIT+21 AGI+16 INT+15 MND+15 CHR+15 Evasion+22 Magic Evasion+26 "Magic Def. Bonus"+1 Enhances "Fast Cast" effect Enmity+5 Haste+7%
    Augs: Accuracy+7 Physical Damage Taken-3%

    Cizin Mail
    Base: DEF:118 HP+43 MP+31 STR+25 DEX+17 VIT+25 AGI+17 INT+17 MND+17 CHR+17 Accuracy+10 Evasion+28 Magic Evasion+39 "Magic Def. Bonus"+3 Haste+3%
    Augs: Double Attack+2 Physical Damage Taken-3%

    Cizin Mufflers
    Base: DEF:84 HP+20 STR+8 DEX+23 VIT+26 INT+7 MND+20 CHR+15 Attack+8 Evasion+15 Magic Evasion+21 "Store TP"+5 Enmity+3 Haste+3%
    Augs: Double Attack+1 Physical Damage Taken-3%

    Cizin Breeches
    Base: DEF:103 HP+35 STR+28 VIT+17 AGI+13 INT+20 MND+10 CHR+8 Attack+10 Evasion+15 Magic Evasion+52 "Magic Def. Bonus"+2 "Double Attack"+2% Haste+5%
    Augs: Attack+9 Physical Damage Taken-4%

    Cizin Greaves
    Base: DEF:69 HP+12 STR+13 DEX+10 VIT+14 AGI+23 MND+8 CHR+21 Accuracy+8 Evasion+33 Magic Evasion+52 Haste+4% "Magic Def. Bonus"+1 Jump: "Double Attack"+3%
    Augs: Double Attack+1 Physical Damage Taken-4%



    Gendewitha Caubeen
    Base: DEF:79 HP+24 MP+29 STR+16 DEX+16 VIT+16 AGI+16 INT+20 MND+20 CHR+20 Evasion+24 Magic Evasion+60 "Magic Def. Bonus"+3 "Cure Potency"+10% Enmity-8 Haste+5%
    Augs: Physical Damage Taken-3% Song casting time-3%

    Gendewitha Bliaut
    Base: DEF:103 HP+37 MP+53 STR+19 DEX+19 VIT+19 AGI+19 INT+25 MND+25 CHR+25 Evasion+28 Magic Evasion+65 "Magic Def. Bonus"+4 "Cure" potency +8 Adds "Refresh" effect
    Augs: Physical Damage Taken-4% Cure spellcasting time-3%

    Gendewitha Gages
    Base: DEF:69 HP+23 MP+21 STR+5 DEX+22 VIT+20 AGI+4 INT+15 MND+26 CHR+15 Acc.+15 Mag. Acc.+15 Eva.+15 Mag. Eva.+30 "Magic Def. Bonus"+2 Enhances "Fast Cast" effect
    Augs: Physical Damage Taken-3% Song Recast Delay-2

    Gendewitha Spats
    Base: DEF:89 HP+29 MP+26 STR+20 VIT+10 AGI+14 INT+27 MND+19 CHR+15 "Magic Atk. Bonus"+8 Evasion+18 Magic Evasion+86 "Magic Def. Bonus"+4 Song casting time -5% Haste+4%
    Augs: Physical Damage Taken-4% Song casting time-3%

    Gendewitha Galoshes
    Base: DEF:54 HP+22 MP+26 STR+8 DEX+9 VIT+8 AGI+26 INT+14 MND+15 CHR+27 "Magic Atk. Bonus"+8 Evasion+37 Magic Evasion+86 "Magic Def. Bonus"+3 Enhances "Cursna" effect Haste+3%
    Augs: Physical Damage Taken-4% Cure Potency+5%




    Hagondes Hat
    Base: DEF:78 HP+24 MP+29 STR+15 DEX+15 VIT+15 AGI+15 INT+19 MND+19 CHR+19 Evasion+24 Magic Evasion+60 "Magic Def. Bonus"+3 "Magic Atk. Bonus"+13 Haste+5%
    Augs: Physical Damage Taken-4% Pet: Magic Attack Bonus+21

    Hagondes Coat
    Base: DEF:102 HP+37 MP+53 STR+17 DEX+17 VIT+17 AGI+17 INT+28 MND+23 CHR+23 "Magic Atk. Bonus"+10 Evasion +28 Magic Evasion+65 "Magic Def. Bonus"+4 Haste+3% Adds "Refresh" effect
    Augs: Magic Accuracy+25 Physical Damage Taken-3%

    Hagondes Cuffs
    Base: DEF:68 HP+23 MP+21 STR+5 DEX+22 VIT+20 AGI+4 INT+15 MND+26 CHR+15 Magic Accuracy+20 Evasion+15 Magic Evasion+30 Enmity-8 "Magic Def. Bonus"+2 Haste+3%
    Augs: Physical Damage Taken-3% Pet: Attack+14 Ranged Attack+14

    Hagondes Pants
    Base: DEF:88 HP+29 MP+26 STR+20 VIT+10 AGI+14 INT+27 MND+19 CHR+15 "Magic Atk. Bonus"+25 Magic Damage+10 Evasion+18 Magic Evasion+86 "Magic Def. Bonus"+4 Haste+4%
    Augs: Physical Damage Taken-4% Enmity-5

    Hagondes Sabots
    Base: DEF:53 HP+19 MP+23 STR+8 DEX+9 VIT+8 AGI+26 INT+14 MND+15 CHR+27 Evasion+37 Magic Evasion+86 "Magic Def. Bonus"+3 Haste+3% Avatar: "Magic Atk. Bonus"+25
    Augs: Fast Cast+2 Physical Damage Taken-3%




    Iuitl Headgear
    Base: DEF:82 HP+24 MP+21 STR+17 DEX+20 VIT+17 AGI+20 INT+17 MND+17 CHR+18 Evasion+30 Magic Evasion+43 "Magic Def. Bonus"+1 "Triple Attack"+2% Haste+7%
    Augs: Accuracy+4 Physical Damage Taken-2%

    Iuitl Vest
    Base: DEF:108 HP+40 MP+39 STR+19 DEX+23 VIT+19 AGI+22 INT+18 MND+18 CHR+18 Accuracy+10 Ranged Accuracy+10 Evasion+33 Magic Evasion+52 "Magic Def. Bonus"+4 "Subtle Blow"+8 Haste+4%
    Augs: Accuracy+7 Physical Damage Taken-4%

    Iuitl Wristbands
    Base: DEF:72 HP+17 STR+9 DEX+28 VIT+25 AGI+14 INT+10 MND+24 CHR+14 Accuracy+8 Ranged Accuracy+8 Evasion+16 Magic Evasion+30 "Magic. Def. Bonus"+1 Enh. "Snapshot" ef. Enmity-6 Haste+4%
    Augs: Ranged Accuracy+9 Physical Damage Taken-4%

    Iuitl Tights
    Base: DEF:94 HP+32 STR+23 VIT+13 AGI+16 INT+24 MND+14 CHR+9 Mag. Acc.+10 "Mag. Atk. Bonus"+10 Evasion+36 Magic Evasion+56 "Magic Def. Bonus"+3 "Store TP"+5 Haste+6%
    Augs: Ranged Attack+4 Physical Damage Taken-2%

    Iuitl Gaiters
    Base: DEF:57 HP+9 STR+10 DEX+19 VIT+10 AGI+29 MND+10 CHR+24 Attack+10 Ranged Attack+10 Magic Accuracy+15 Evasion+48 Magic Evasion+56 "Magic Def. Bonus"+3 Haste+4%
    Augs: Recycle+1 Physical Damage Taken-3%



    Beatific Shield
    Base: DEF:45 HP+15 MP+26 Shield skill +72 Increases chance of successful block Magic damage taken -25%
    Augs: Shield Mastery +1 Physical Damage Taken-4%
    (0)

  2. #32
    Player OmnysValefor's Avatar
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    I was pretty happy with the game pre-adoulin. Me and my friends rebuilt my PLD. We had fun, we were doing plenty of things.

    We were doing Limbus farming, Voidwatch, Dynamis farming, Neo-Limbus, Salvage, Salvage II, random stupid things in abyssea. We were building empies. We were having fun. I built an aegis and then made Pankorator chainspell me just because I could. I built an Ochain just to make certain things easier (Ochain v. Bukhis).

    You assume that because I'm smart enough to see that there's no point in doing most/any of that stuff now that I wanted it to go away. You assume I don't like helping people. You assume way too much.
    (0)

  3. #33
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    I don't assume anything but content will always evolve. Which is SoA now. He said he will fill in the gaps and correct REM. I just don't expect DEV Team to be robots. Between sleep hours and work, coding is not easy but I can see they aren't just sitting under the AC drinking Starbucks doing nothing.

    Even if they put in 100 hours a week, 2 updates shows how much work they did.
    (0)

  4. #34
    Player detlef's Avatar
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    Character
    Philemon
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    Valefor
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    BRD Lv 99
    Thanks for posting those sets and stats, those are what I was referring to in the other thread when you suggested a trade-in system for abjurations. Many of these pieces look like they will provide a good mix of pdt and def that trumps a lot of our existing options.

    Now, with that said. If the man is busy, that's fine. I believe that he is doing what he believes is best for the game. But regardless, everything he puts out will be judged, especially if he is taking the game in a brand new direction. You will have to forgive the people who played FFXI for 10 years, because the current game is not the same FFXI anymore.

    If we hate it, we'll let him know. And by that I mean we'll let each other know and hope that the JPs are complaining about the same thing.
    (4)

  5. #35
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    Quote Originally Posted by detlef View Post
    Thanks for posting those sets and stats, those are what I was referring to in the other thread when you suggested a trade-in system for abjurations. Many of these pieces look like they will provide a good mix of pdt and def that trumps a lot of our existing options.

    Now, with that said. If the man is busy, that's fine. I believe that he is doing what he believes is best for the game. But regardless, everything he puts out will be judged, especially if he is taking the game in a brand new direction. You will have to forgive the people who played FFXI for 10 years, because the current game is not the same FFXI anymore.

    If we hate it, we'll let him know. And by that I mean we'll let each other know and hope that the JPs are complaining about the same thing.
    Well I've only been playing since day 1 but I guess I'm not experienced enough to make opinions.
    (0)

  6. #36
    Player detlef's Avatar
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    Philemon
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    Valefor
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    BRD Lv 99
    You said it not me.
    (0)

  7. #37
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    Quote Originally Posted by detlef View Post
    You said it not me.
    Actually he did.
    Quote Originally Posted by OmnysValefor View Post
    We're not better players than you because of this, but you'll also note that a lot of us have a lot more experience with recent content than you do.
    I've only taken 2 weeks off. But I guess 2 weeks is a lot of experience to miss out on.
    (0)

  8. #38
    Player Lotto's Avatar
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    Lottto
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    Bismarck
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    RNG Lv 99
    Quote Originally Posted by Daemon View Post
    Last 2 updates should have shown you that the man was very busy. I just don't understand how hard it is to see that? Can't build a nation in 1 day, 1 week, 1 month... And 2 months these updates tell the story pretty clearly.

    This should also tell you they are still busy.
    http://www.bluegartr.com/threads/117...et-JP-video%29
    Except that in a right mind you try to fix what's broken/what needs to be fixed before releasing new things. Enmity doesn't work? No problem, here's some new battlefields. Fixing RMEs? Let's release even more powerful weapons first.

    That's not what I call doing your job right and I don't want to look on the bright side because when less than 1000 people are online it means that only a few people thing there's one.
    (4)

  9. #39
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    Quote Originally Posted by Lotto View Post
    Except that in a right mind you try to fix what's broken/what needs to be fixed before releasing new things. Enmity doesn't work? No problem, here's some new battlefields. Fixing RMEs? Let's release even more powerful weapons first.

    That's not what I call doing your job right and I don't want to look on the bright side because when less than 1000 people are online it means that only a few people thing there's one.
    Uh Skirmish was broken because people had a reason to skip it, I think he's trying to fix it why else the new gear?

    He already said he was going to fix REM. hopefully before Christmas would be nice.

    New expansion needs to be a success, not old content that's been around years. And SoA was failing but now its getting better. If I was a DEV id do the same.

    Failing the new expansion would make FFXI fail. Everyone did pay for it and if it became a failure a huge portion of the community would have rage quit because of it.

    Disappointment on top of REM would have made it a done deal.
    (1)
    Last edited by Daemon; 08-15-2013 at 05:09 AM.

  10. #40
    Player OmnysValefor's Avatar
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    Quote Originally Posted by Daemon View Post
    Actually he did.
    You did, when you said you talked about your WK experience.

    And that wasn't an attack on you, you just honestly seem to have less experience with the recent content than a lot of the people you're vehemently arguing with.

    I've only played XI since 2007, with 2 breaks totally about 2 years. If you wanna talk about old endgame and old mechanics, I can't even begin to fairly represent anything. What I'm talking about is what your OP is praising: current content. And, currently, all they seem to want us to be doing is delve, wk, and skirmish, no matter the objections.
    (0)
    Last edited by OmnysValefor; 08-15-2013 at 05:14 AM.

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