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  1. #221
    Player OmnysValefor's Avatar
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    There are two methods to try to keep people coming--

    Reward them so that they want to keep coming or make an event which they feel like they have to endure.

    Aside from abyssea, SE's preferred method has remained the same for a long time.

    It's funny, that Delve, the harder event, has a better reward structure. Delve requires coordination and proper gear (the new m.acc clubs are some people's entire magic.acc kits now >.>), and while the new weapons have made lol of this delve, they'll be baseline for new delve, or just above it. That 200~ skill on all those weapons isn't going to make lols of new Delve.

    Naakual on the other hand, you can throw bodies at it til it dies... It will take a very very very long time doing that, but it will work, unless a wild maintenance should appear. The rewards are as appealing but the design is deliberately awful.

    SE knows that grip is awful. The only one who might have interest in that grip is a RUN tank, because we can't swap offhand slot for WS making that grip largely unappealing. It's no accident that it's at the top of the loot table.
    (3)
    Last edited by OmnysValefor; 08-10-2013 at 06:55 AM.

  2. #222
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    Quote Originally Posted by OmnysValefor View Post
    There are two methods to try to keep people coming--

    Reward them so that they want to keep coming or make an event which they feel like they have to endure.

    Aside from abyssea, SE's preferred method has remained the same for a long time.

    It's funny, that Delve, the harder event, has a better reward structure. Delve requires coordination and proper gear (the new m.acc clubs are some people's entire magic.acc kits now >.>), and while the new weapons have made lol of this delve, they'll be baseline for new delve, or just above it. That 200~ skill on all those weapons isn't going to make lols of new Delve.

    Naakual on the other hand, you can throw bodies at it til it dies... It will take a very very very long time doing that, but it will work, unless a wild maintenance should appear. The rewards are as appealing but the design is deliberately awful.

    SE knows that grip is awful. The only one who might have interest in that grip is a RUN tank, because we can't swap offhand slot for WS making that grip largely unappealing. It's no accident that it's at the top of the loot table.
    True but look at it from this point of view. I'm sure Delve was in the works way before WR. He had to release SoA to give people some hope that they are not forgetting us.

    Nakuul is suppose to be further out in the expansion but I'm sure he didn't intent people skipping the Tier design of his overall vision which lead to skipping skirmish etc.

    The thing we all said is that maybe he didn't know his fanbase and our capabilities that well. And now it seems he has been trying hard to repair that failure.

    Which is why I've been trying hard to let you people know what I'm seeing. Last 2 updates has shown a reasonable amount of effort to say "Hey I know I screwed up, but rather giving up in failure, I'm working on it, it's not easy and I will do my best."
    (0)
    Last edited by Daemon; 08-10-2013 at 07:02 AM.

  3. #223
    Player OmnysValefor's Avatar
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    Capabilities, nothin'.

    They forgot why they introduced "double weakness". If it's at all possible, the most earnest 'tards among us will zombie something till it dies. Combine that mentality with NMs where waypoints were placed on top of them and it wasn't even zombie'ing but homepoint zerging.

    It clearly evidenced that they don't know their playerbase at all.
    (3)

  4. #224
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    Quote Originally Posted by OmnysValefor View Post
    Capabilities, nothin'.

    They forgot why they introduced "double weakness". If it's at all possible, the most earnest 'tards among us will zombie something till it dies. Combine that mentality with NMs where waypoints were placed on top of them and it wasn't even zombie'ing but homepoint zerging.

    It clearly evidenced that they don't know their playerbase at all.
    Matsui implemented that? He did give us Arise though. It's better than nothing. Even makes WHM more valuable.

    May not be the improvement everyone wanted but the fact is, it's an improvement.

    Although I wish they'd reduce the 3 min recast because the spell itself cost 300 MP. Not like WHM have all the MP in the world to spam the spell... >.>
    (0)
    Last edited by Daemon; 08-10-2013 at 07:11 AM.

  5. #225
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    Quote Originally Posted by Daemon View Post
    Matsui implemented that?
    No, but simply because you do not make parts of the game does not mean you can ignore the reasons for previous adjustments to things, a MMO is a living game, things change all of the time, someone in charge needs to know what has happened in the past and understand why. So even if he did not make things like Double Weakness, he should understand why it was done in the first place. Which is what I assume you are asking if he implemented.

    He did give us Arise though.
    Arise is from Legion & Provenance, both of which came out before Matsui was in charge, so he did not give us this any more than he gave us Abyssea, Legion, VW, or anything else before he was in charge.
    (2)

  6. #226
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    Quote Originally Posted by Demon6324236 View Post
    No, but simply because you do not make parts of the game does not mean you can ignore the reasons for previous adjustments to things, a MMO is a living game, things change all of the time, someone in charge needs to know what has happened in the past and understand why. So even if he did not make things like Double Weakness, he should understand why it was done in the first place. Which is what I assume you are asking if he implemented.

    Arise is from Legion & Provenance, both of which came out before Matsui was in charge, so he did not give us this any more than he gave us Abyssea, Legion, VW, or anything else before he was in charge.
    Ok but do still think that's more important than the bigger issues he's been working hard to fix?

    I see SoA expansion as a very big project. Not like adding 1 or 2 maps and a couple of features.

    I'm pretty sure he has a lot of pressure especially with REM disaster even from the JP community trying to make it work smoothly. Even I thought SE released SoA too soon without proper care and thought.

    Implementing 2 jobs and fixing them because I remember how I hated Geo before enhancing the power of Geo spells, reduce Spellcasting, implemented Handbell and Geomancy (Although I didn't agree making it fall under the rest of magic Combat skill Merits)

    Point is, I see them doing something about it rather than ignoring everyone who complained. He may not be answering "EVERYTHING" but its clear to me he isn't just sitting in the studio sipping coffee hanging out with the DEV team reading comments all day and ignoring them.
    (0)
    Last edited by Daemon; 08-10-2013 at 10:09 AM.

  7. #227
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    Quote Originally Posted by Daemon View Post
    Ok but do still think that's more important than the bigger issues he's been working hard to fix?
    That depends on what part of it you mean. I think its very important to know where you are coming from in order to figure out where you are going, I think it is more important to figure out what he is building on and the people who will be playing what he builds on it, rather than to simply build more things.

    I see SoA expansion as a very big project. Not like adding 1 or 2 maps and a couple of features.
    As do I, but if you are working on such a project is it not easier to fix issues you create as you go than to simply leave the issues there and come back to fix them later? Especially in the case of how this game is going right now, where by the time it is fixed the amount of people who care will be minimal, and the capacity to do it at all will be very much diminished?

    I'm pretty sure he has a lot of pressure especially with REM disaster even from the JP community trying to make it work smoothly. Even I thought SE released SoA too soon without proper care and thought.
    It was, that I think everyone can agree on.

    Implementing 2 jobs and fixing them because I remember how I hated Geo before enhancing the power of Geo spells, reduce Spellcasting, implemented Handbell and Geomancy (Although I didn't agree making it fall under the rest of magic Combat skill Merits)
    No job will be released perfect, but I do think they cleaned up the mess fairly quick on that part actually.

    Point is, I see them doing something about it rather than ignoring everyone who complained. He may not be answering "EVERYTHING" but its clear to me he isn't just sitting in the studio sipping coffee hanging out with the DEV team reading comments all day and ignoring them.
    I do not question, nor have I ever questioned the fact he is doing something, what I do question is, is he doing the right things? We all know he is working on this game, doing a bunch of different things all over the place, but the problem is that many of us are unhappy with the order he is taking and the things he is putting first. For instance, I am sure there are a hoard of people who would rather see RMEs updated rather than a Yorcia Skirmish, or people who would rather see Cait Sith, Atomos, and other job adjustments which have long since been forgotten rather than another side event like Monstrosity. I am not saying everyone feels that way, I myself enjoy Monstrosity quite a bit, but in the end I do not think anyone truly questions if he is doing anything, but rather, is he doing the right things? Personally, the only things that have had a positive effect on me since Adoulin came out were Delve, because I felt it was in a way like VW should have been in terms of rewards, and Monstrosity. Besides those, I can not say anything else has been truly fun and exciting to me, I can not say anything else has had a truly positive effect on the game in my opinion so far as actual content goes. There are some fixes like the Elemental Magic change that were nice, but they were something I expected long ago, and were not content, but rather, a gameplay change that was log overdue.

    So please do not think I believe that Matsui is just sitting around doing nothing while the game burns and the community screams in agony. I think he is hard at work, but he is working on questionable things, things which could be put off to prioritize others that the community is asking, pestering, and even begging him to do. Simply moving forward as he sees fit has not seemed to work so far, and if he continues with that plan it will only serve to push more people away, the right things to do now is to try listening to the community and see how that goes, do as we more urgently, if it fails too, then make a new plan, but what he is doing right now is not keeping people or getting people back, its pushing more away.
    (2)

  8. #228
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    Quote Originally Posted by Demon6324236 View Post
    That depends on what part of it you mean. I think its very important to know where you are coming from in order to figure out where you are going, I think it is more important to figure out what he is building on and the people etc...

    Well when you have to dig through millions of lines of computer code in programming like the old content? Especially when various people wrote the coding may incorporate different techniques than others. You are piled with so many issues, its not easy to say we are going to do this and then make it happen right away.

    The thing is balance is not easy. I really can't explain it to you easily either and no information is online to show you what I mean.

    Basic Game Programming
    Video games often allow players to influence their balance by offering a choice of "difficulty levels".[5] These affect how challenging the game is to play.

    In addition to altering the game's rules, difficulty levels can be used to alter what content is presented to the player. This usually takes the form of adding or removing challenging location or events, but some games also change their narrative to reward players who play them on higher difficulty levels (Max Payne 2) or end early as punishment for playing on easy (Castlevania).

    Difficulty selection is not always presented bluntly, particularly in competitive games where all players are affected equally and the standard "easy/hard" terminology no longer applies. Sometimes veiled language is used (Mario Kart offers "CC select"), while at other times there may be an array of granular settings instead of an overarching difficulty option.

    An alternative approach to difficulty levels is catering to players of all abilities at the same time, a technique that has been called "subjective difficulty".[6] This requires a game to provide multiple solutions or routes, each offering challenges appropriate to players of different skill levels (Super Mario Galaxy, Sonic Generations).

    Now take FFXI and multiply the difference compared to this and its frustrating including being limited to PS2 limits.

    He wants to correct so many things but barely has much to work with. To tell him "Do it this way might be easy to say and could be done if the game was build on today's technology.

    I took a course in Video Game Programming in Audio Engineering school and we did learn about issues like I'm telling you.
    (0)
    Last edited by Daemon; 08-10-2013 at 11:21 AM.

  9. #229
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    The majority of people are not asking him to go back and fix old things, but rather, new things, things which are fresh & should be easily accessed as they were recently implemented, those are the largest complaints. The majority of older ones which are complained about are drop rates, which should not be a large issue either, its not as though people are asking them to go back & completely redesign the workings of a zone, remake a battle system, or any other very large undertaking. We are asking for changes to drop rates for the most part so far as I know, as well as updating some weapons which were outdated, I fail to understand how this would take so much work & be so difficult, no matter how it is explained.

    But as I said, I know he works on things, just not what I think to be the right things, and as you have pointed out in the past, it is harder to make new content than work on old because it involves many more things, such as music, graphics, and so on, where as changing drop rates or adding extra tiers to RMEs would literally be a matter of changing some numbers and possibly making a new quest/item here and there with existing things.
    (3)

  10. #230
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    Quote Originally Posted by Demon6324236 View Post
    The majority of people are not asking him to go back and fix old things, but rather, new things, things which are fresh & should be easily accessed as they were recently implemented, those are the largest complaints. The majority of older ones which are complained about are drop rates, which should not be a large issue either, its not as though people are asking them to go back & completely redesign the workings of a zone, remake a battle system, or any other very large undertaking. We are asking for changes to drop rates for the most part so far as I know, as well as updating some weapons which were outdated, I fail to understand how this would take so much work & be so difficult, no matter how it is explained.

    But as I said, I know he works on things, just not what I think to be the right things, and as you have pointed out in the past, it is harder to make new content than work on old because it involves many more things, such as music, graphics, and so on, where as changing drop rates or adding extra tiers to RMEs would literally be a matter of changing some numbers and possibly making a new quest/item here and there with existing things.
    Yeah I agree but then again our opinion is only 2 out of thousands of issues others are giving feedback on which is clear he is working on SoA and cannot linger all his time on one thing especially when they already did make adjustment to this concern which was piled up on top of the other complaints and issues.

    At least I think he needs to see how the new adjustment is played out first before he can come to a new conclusion that it needs more work on which is why I said give the man room to breathe, he has too much on his plate right now. At least he is proving now that he is seriously trying to do better. And sometimes its best to give that person room to show us more and be patient.

    He couldn't deliver Skirmish this August update should tell you guys how much work he has been busy with. And he even admitted he is sorry but he needs more time.

    Hello, Matsui here. I apologize we weren’t able to introduce the new skirmishes at the same time as this version update. While you all enjoy the content added with this version update, we will be working to deliver the additional version update, so please hang in there just a little while longer.
    Btw I'm not saying don't give your feedback. I just think an issue that has been shown attention already not too long ago should give him more time and the rest of the server more time to figure out if these complaints will be the same later. I think it's too early to say omg fix it again!

    Who knows when more and more people start getting more WR gear, it might turn out to be like Delve.

    Then again you may get an item you want sooner and then have your POV change after that.
    (0)
    Last edited by Daemon; 08-10-2013 at 11:38 AM.

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