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  1. #241
    Player
    Join Date
    May 2013
    Posts
    1,521
    My Suggestion: Don't change the rare drop rates. Add in a point system that can allow us to earn the rare item regardless after a decent amount of tries. Let us see the points and this will give us a reason to keep playing or add other rewards to the drops that will make it worth our time like Airelixers, HMP pouches or even Coin purses and quest items for REM which I'm sure no one would argue if stuff like Umbral Marrow dropped. Also synthesis materials for the new craft items.

    Give us a Flag option to see players who want to team up for WR easier or allow us to buy a Ki and have an easier way to let everyone on the server know we have a KI and ready for invite.
    (0)

  2. #242
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    As I have said a hundred times in the past, if you want to add rewards that make them worth repeating, use the materials that drop from their Delve counterparts. They can be rare materials, with low drop rates, but they would be worth the attempt and on every server so far as I know those materials are still going for a very nice price.
    (1)
    Last edited by Demon6324236; 08-10-2013 at 02:25 PM.

  3. #243
    Player Grayhawk's Avatar
    Join Date
    Apr 2011
    Posts
    4
    Character
    Redhawk
    World
    Sylph
    Main Class
    SMN Lv 99
    These drops are really an insult to a lot of us. Did three Hurkan runs in the last few days, got a single pebble in two runs and nothing in the third. I participated the entire runs getting max Bayld and exp and no rewards.180k bayld for some exp is ridiculous. It's about time the developers pulled their head out of their a**es and fixed this crap.
    (4)

  4. #244
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    With any luck, as the Coalition rates rise, we may be able to redo the WK Reive KIs and get another Boss item from the quest again (or another, similar quest).
    (0)

  5. #245
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    Another Hurkan, another 0 drops. Let's not change it guys, the system isn't broken at all!
    (2)

  6. #246
    Player Revati's Avatar
    Join Date
    Dec 2012
    Posts
    4
    Character
    Revati
    World
    Sylph
    Main Class
    NIN Lv 99
    I have 4 bullets from Hurkan. Please add these to the npc that pouches bullets.
    (2)

  7. #247
    Player Masamune11's Avatar
    Join Date
    Feb 2013
    Posts
    34
    Character
    Masamune
    World
    Lakshmi
    Main Class
    DRK Lv 99
    As I said in a previous post; the solution is easy. Reward a large chunk of plasma for repeating Naakuals. To provide incentive for participating in different Naakual fights, make it so you only receive this reward from a particular Naakual once per week. Right now (for majority of the population) there is no incentive to repeat Naakuals. Most people have gotten everything they need from drops / library quest.
    (0)

  8. #248
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    Quote Originally Posted by Masamune11 View Post
    As I said in a previous post; the solution is easy. Reward a large chunk of plasma for repeating Naakuals. To provide incentive for participating in different Naakual fights, make it so you only receive this reward from a particular Naakual once per week. Right now (for majority of the population) there is no incentive to repeat Naakuals. Most people have gotten everything they need from drops / library quest.
    I don't think most people have gotten everything they need from drops. And plasm is far, far too easy to obtain for it to be a meaningful reward for enduring a wildskeeper. Making the library quest repeatable is an excellent idea and something I would be willing to do.
    (1)

  9. #249
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by detlef View Post
    I don't think most people have gotten everything they need from drops. And plasm is far, far too easy to obtain for it to be a meaningful reward for enduring a wildskeeper. Making the library quest repeatable is an excellent idea and something I would be willing to do.
    I think you're grossly underestimating the number of people who have virtually no experience in delve. A large portion of the people doing these would probably kill for a big chunk of plasm instead of going days at a time without getting into even a crappy 3-4k plasm run.
    (3)

  10. #250
    Player OmnysValefor's Avatar
    Join Date
    Oct 2012
    Posts
    1,186
    You're both right.

    What WK needs, to survive, is a way to entice the people willing to gear well and come on the right jobs. I hit 75 in besieged's heyday and while I had fun, I'll be honest, my monk had very little to do with why we won besieged (equally little to do with it when we lost though). I missed a lot, my ws's were poop. It's a fact.

    Big fun events are fine, but SE designs them so that if you don't have a lot of people prepared for the actual task, everybody loses. I wouldn't deny the full karieyh DRG his fun, but plasm isn't a reward that's going to keep "the elitists" like me coming back.

    Besieged enticed people because it was a currency everybody needed, it was a senseless battle, it was a bit of fun, and it was a good way to skil up (I hope they don't bring skillups to WK).

    In campaign, I was a machine. PLD/DNC. Took me about 3 fights on the first night to realize this was a way pld could maintain it's buffer, though I didn't have /dnc for a few weeks. Campaign further attracted people with sellable rewards, good gear, and a way to have fun solo. SAM/DNC couldn't hold as many mobs as I could, but boy it could plow through them. SCH and SMN, after the buff, could get good exp healing and buffing.

    The simple solution to WK is to make a proper loot system.

    Even after I got my gear, if I was bored, I might be inclined to help a friend if I knew that he was guaranteed a piece of gear unless he had them all.

    I don't help people farm bodies in voidwatch for the same reason. Fights are shorter, but much lower drop chance means its an impractical waste of time. If each Kaggen x6 takes 1 hour (and that's super generous), getting people, and everything. Someone restocking stones, etc, you can only do 30 in 5 hours. A great number have people have gone better than 0/300 on it, so what then?

    TL;DR: Bad loot systems are bad and should feel bad.
    (3)

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