Quote Originally Posted by Daemon View Post
Again like I said before since SoA release, the only think we got isn't new. They only gave us our ability to enfeeble. We got placed on Orvail set >.> which is pure Magery.
Let me preface this with the following disclaimer: I think there are a handful of jobs that need some love, not just SMN; RDM is definitely among them.

But, seriously... What do you think that delve item does for us Summoners? It doesn't boost our Wards so that more than six of them are useful. It doesn't remove the stifling 45 second hard cap on our Blood Pacts. It doesn't make it so that Favor is worth using outside of a few, very niche uses. It does nothing to fix any of the actual problems with the job. The only thing it gave us is the ability to do decent spike damage on too slow a scale to actually be useful for any of today's fast-paced events. Which is exactly what Summoner had before.

And, since you brought it up, guess who else got placed on the Orvail set? At least that set does something for RDM, even if it's a part of the job that perhaps didn't need the boost as much as other parts did. However, it does nothing useful for SMN at all.

Quote Originally Posted by Daemon View Post
Yeah but SMN got new Delve item.
Really? And Red Mage got nothing, huh? You do know RDM can equip both of the new Delve swords, right? Yea, OK, it still doesn't actually fix any of the problems inherent in a RDM trying to melee (example: lack of melee based armor that would actually give you the Acc/Att/etc needed to melee usefully)...

But as I said above, that's really all SMN got with their new item, too. All that recent item did was help us catch back up to where we were (relatively speaking) before Adoulin came along. It's a nice boost, but we - Summer and Red Mage both - are still just as far behind the curve as we ever were.