Which comes back to your new players having to rely on the vets to get going. Eventually the new players that like the game will find out how to do things, but I think a good game design would be one that would allow them to get hooked on the game without having to rely on outside assistance in that critical introduction time period. A good example is a friend of mine that started when I returned to the game, his biggest complaint was being so lost when I could not help him out with things. That being from getting initial gear, quests he could do, where to explore. FFXI is one of the few MMOs that barely holds the newbies' hands, and at one point in its history it did not at all.
They don't need to get rid of Abyssea parties or GoV burns, but they do need some engaging and entertaining content for new players. As rushing to 99 to just start a gear grind is not going to keep many new players around. Let them level as fast or as slow as they want, but at least give them more options with meaningful rewards for this new quick leveling style of FFXI.
Going to use that linen robe quest mentioned earlier as an example, before there might of been a use to it for a very new player, but now its not really worth it, as it is quite possible they either found something close in a brown casket or they will have leveled way past the item by the time they get the reputation and do all the leg work for the quest.
So how do you make quests like that worthwhile for a newbie, considering how fast one levels now? For one, would have to rework the fame system, two would likely need to start having quest items have useful augments, and three add some universal rewards such as Gil, XP, conquest points, or beastman seals to them.
We have this vast wasteland of unused content now, even back when FFXI was newer, quite a few places went unused. Just think of all the zones you don't do anything besides Voidwatch or just passing through now. Like when was the last time you went to Toraimarai Canal outside of doing something like Fenrir?
Point trying to make is that outside of leveling, a newbie does not have much to do until they hit 99 and have to start participating in the gear grind. How do you engage and hook a player when all they have to look forward to in their initial exposure to the game is grinding, followed by more grinding?


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