Quote Originally Posted by MarkovChain View Post
I see 3 major changes required for the game to not crash

- Give real reasons to do do reives and unlock warps (those reasons should not be ... kill the reive to access this or that delve NM, or obviously it shouldn't be so that you can equip your pimp thurandaut body !). I suggest allowing airlixirs to drop from reives. I know the devs reading this will think "NOOOO!", but that the only way casual players do anything in seekers. Otherwise they will stick to abyssea, salvage and vw trust me. This is coming from someone harcore that can 6-man nearly all delve NMs. This simple fix will allow us experienced players to move quickly around NMs, and will give easy (though still slow) progression to casuals. You need like 600 airixirs to max a piece of gear anyway so you take no risks. Also suggesting to allow the KIs equippement (except weapons) be buyable with a large amount of plasm.

- skirmish : after reading the last post on the subject from the devs, I don't expect anything. They have no clue about it. It took me 15 runs to get a pair of ninzas. I only ever saw one stone +2 drop. The head system is broken UNLIKE what they say. A higher tiered head doesn't allow better stones or if it does it's only a probability which of course doesn't happen. There is an obscur chest level system in the zone that nobody figured out so maye it's time fro them to explain ? Inbefore random.

- RUN and GEO. I'm sure 90% of the people that came back for adoulin did it for the new jobs and you lost them. Your jobs suck, and me as well as others have explained to you many times why before the expansion went live. RUN is inferior to PLD, whatever you do. If not well prove it by tanking any delve NMs with it (and Im not even talking about tojil). GEO only offers something on the mega bosses... and even this is arguable.


Also mage gear sucks compared to melee but it's been so for years so it's ok, people will still dualbox their mages.
- airlixirs from reives will not make reives enticing. The price of airlixirs has been dwindling gradually since they were introduced, and with airlixirs as a possible reward from bonanza, the price is going to dip down even further after the winning numbers are announced. Airlixirs also cannot be used on the real rewards from delve: boss drops, so as more and more players begin defeating bosses, airlixirs will slowly fade into becoming useless.

- Skirmish: Use a larger body, Pchan. It means more objectives and a longer time limit as well as more rewards at the end. With a body IV, we had 7 weapons at the end of a skirmish (a lot were repeats of one another, but that's still a good chunk of weapons). 2 of the people we had along for that run got a +2 stone, though I only got NQ myself. In short, the more enemies you kill, the more loot you get at the end.

- RUN and GEO: Both jobs need a lot of tweaking, yes. You are correct about this. I doubt moaning will make SE fix them any faster though. AF and merits next patch (which is taking FOREVER to roll out), AF2 and AF3 sometime in the unforseen future. SE has several improvements planned, they just haven't been able to implement them quickly enough to satisfy us.