
Originally Posted by
MarkovChain
I see 3 major changes required for the game to not crash
- Give real reasons to do do reives and unlock warps (those reasons should not be ... kill the reive to access this or that delve NM, or obviously it shouldn't be so that you can equip your pimp thurandaut body !). I suggest allowing airlixirs to drop from reives. I know the devs reading this will think "NOOOO!", but that the only way casual players do anything in seekers. Otherwise they will stick to abyssea, salvage and vw trust me. This is coming from someone harcore that can 6-man nearly all delve NMs. This simple fix will allow us experienced players to move quickly around NMs, and will give easy (though still slow) progression to casuals. You need like 600 airixirs to max a piece of gear anyway so you take no risks. Also suggesting to allow the KIs equippement (except weapons) be buyable with a large amount of plasm.
- skirmish : after reading the last post on the subject from the devs, I don't expect anything. They have no clue about it. It took me 15 runs to get a pair of ninzas. I only ever saw one stone +2 drop. The head system is broken UNLIKE what they say. A higher tiered head doesn't allow better stones or if it does it's only a probability which of course doesn't happen. There is an obscur chest level system in the zone that nobody figured out so maye it's time fro them to explain ? Inbefore random.
- RUN and GEO. I'm sure 90% of the people that came back for adoulin did it for the new jobs and you lost them. Your jobs suck, and me as well as others have explained to you many times why before the expansion went live. RUN is inferior to PLD, whatever you do. If not well prove it by tanking any delve NMs with it (and Im not even talking about tojil). GEO only offers something on the mega bosses... and even this is arguable.
Also mage gear sucks compared to melee but it's been so for years so it's ok, people will still dualbox their mages.