Are you seriously explaining that mog bonanza is going to fix airlixir supply for casual players ?
Body tiers do increase the # of wpns, but it's not really the issue anymore because pops are cheap. The main issue was stone +1/2 availability. Besides obsidian fragments are useless..
Finally AF3+2 or merit doesn't change any job from super shit to useful.
IMO SE should just stop considering 18 man content rewards should de facto be superior to 6 man content. It's like they forgot salvage and dynamis have been their only success for the past year(s). If they want to keep normal ppl playing they have to offer equal rewards between skirmish and delve mega boss for instance. If you think about it, getting a boss reward only requires you to lot (and in this case only requires a kill). As such it's much easier to get than nyzul or salvage gear. But it's their logic. I think they didn't fully understand yet WHY so may people have been QQing that their RME has been ruined to trash. The idea that the weapons you've worked "hard" for (aka you invested one or several hundred hours of playtime) can be outdamage by a 40% margin by a single rare/ex drop, even if this drop if hard to get, would bother anyone. Beside those boss seem to be spamable at will, it's not a once day or week thing.
It's like they've never farmed themselves the 50 assaults, the 150 token or ampula for a mythic.
Of course they announced that RME are going to be improved. But as a consequence it also makes farming delve mega boss pointless for the vast majority of hardcore players, let alone casual players. So that's the vicious circle we are in atm. If the mega only had given armors superior to the delve-equippement I think it would have worked better.



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