I'm with you, especially about skirmish, but I think Matsui already said that was a tier so casual players could get strong enough to tackle the delve content, since many casuals-especially those that don't focus on a single job-don't necessarily have top-flight gear sets now, especially not full R/M/E weaps. Example, paladin used to be a loved job-both to play and to have in your pt-but abyssea killed that for almost 2 years, so many that were building a relic just stopped since they couldn't get any pld playtime or see themselves EVER getting any so why bother making R/M/E they are just going to shelve?
Hopefully if the new skirmish content can bring viable rewards it can get a couple more jobs off the scrap heap and their strength when built can keep those jobs heading to the scrapheap off. And since the casuals outnumber the elites they are responsible for more of the dollars going into SE's coffers, so SE better make sure there is a path to keep them viable as players. I'm just not sure 3-4 supergrinds is the way to do that.



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