I understand what you're saying about emotional attachment, but why should that apply to level 99 weapons only? If someone burns their weapon to level 90 in a couple of days because they have optimal jobs, already have a high-tier weapon, lots of available time and plenty of help etc then I can see how they might not be massively attached to them, but not everyone can/has done that. It took me a long time to build my level 90 Hvergelmir, and I'm attached to it partly for that reason.
Part of the reason that that people want lower level R/E/M upgraded is that there was no warning that this Delve fiasco was going to happen. There have been new legendary weapons released in the past, but they've always been approximately the same tier of effectiveness (generally speaking) to each other. If you had a relic before the mythics or empyreans came out, it's still top-tier afterwards. I think it was reasonable for people to assume that a level 90 Empyrean weapon would stay pretty decent for the forseeable future, and plan on taking it just to that level. It's not the best, but it's decent. Personally, I would not have created an Empyrean weapon if I knew the level 95 HMP trial was mandatory, because I simply don't have the in-game time or resources to complete it unless I slog it out for a year. This is the same issue that level 99 R/E/M holders face - they built their weapon expecting a consistent, indefinitely useful top-tier weapon, and now that's not the case.
Perhaps think of it this way: Empyrean weapons were created during the cap increase, with a definite end-point at level 99. If SE didn't think people might want to stop at some point along the way, why did they bother adding useful stats to any of the non-lv99 weapons? Why didn't they only give you the "complete" weapon when it's actually finished at lv99? Sure, the level cap increase period was fairly long, but if SE intended only the level 99 weapons to be relevant they could easily have announced "Your weird looking weapon will look like this at lv99. Start working now".
Regarding your jobs comment, job balance has been broken since the game's inception, and I think we can all agree that it's even more broken now. Ninja should be a useful job, regardless of when it was levelled or for what reason, or what is the point of having the job at all? I agree with your point - if you level a job, you should be able to be confident that it'll remain useful in the future. We all know that doesn't happen, but we also all agree that it should happen. How it's done is the important part - Ninja shouldn't suddenly become the ultimate job, but should remain just as good at what it does relative to other jobs - just as lower level R/E/M should remain just as good relative to other weapons.
When I said "emotional attachment" I mean emotional attachment to this game/FF title, and irrelevant to the amount of time each individual spent, if I'm going to talk about individual emotional attachment then it will never end, because you can have emotional attachment to Hagun/martial gun or even a copper ring for personal reasons.
For example, "Excalibur" is the ultimate sword in past FF titles, if you have it you have the ultimate sword called Excalibur used by king arthur. If all lv range Excalibur is useless, than it won't be used by anyone and the concept of legendary sword Excalibur would be dead. "Save the queen" is also a legendary sword from past FF series, but most players probably don't know they exist nor care, simply because it's not legendary weapon and sucked bad.
Boosting lv 99 Excalibur and make it relevant, that means the legendary sword Excalibur still exist in this game. Lv 75~lv 95 doesn't need a boost, as long as lv 99 stat is good then this sword still exist. If SE doesn't boost lv 99 then it'd be like Save the Queen, that nobody gives a shit. And FFXI would be a boring game if all weapons have no special WS and looked boring, with little to no back story.
If you want to complain about gap between lv 85 and lv 99 is too big, look at relic weapons from 1st stage to final stage.
Last edited by Afania; 06-03-2013 at 12:19 AM.
The trouble with that logic is that, at the moment, lower-levelled R/E/M are already pretty good, which means by your reasoning that a level 99 Excalibur currently doesn't possess that "emotional awe" that you're describing, which I don't think is necessarily true at all. All I am proposing is maintaining what's currently in place - when the upgrades occur, if lower level weapons upgrade at the same time the "relative awesomeness" quotient will remain the same. If anything, your argument implies that we should upgrade lower level R/E/M, otherwise we'll have a load of useless Excaliburs around that are pretty much as useful as Save the Queen is now.
Last edited by zataz; 06-07-2013 at 07:10 AM.
Been reading most of it is about hardcores talking about how LAZY people who can't play are or how they should suck less. Wonderful logic just tell everyone subscribing that can't participate on the same level to go play WOW now. Maybe that'll help make this game get better when it's already bleeding subscribers and its development resources continue to dwindle. It's this type of logic that makes the game lose interest especially if no one hears the screams of players who can't participate in current content.
The surge of new players was do to the expansion after it settles down you can continue to play in your top tear gear that you had time to get while a system that worked well for everyone gets thrashed. Z-NAME or whatever your real game name is I wouldn't doubt you play this game a lot.
For better words the hardcore have failed to be unbiased about these subjects. As a result they don't care about making the game attractive for a diverse group of players. You see as long as they live in a fantasy world where they can remain on top by playing long hours everyone else can continue to be seen as the LAZY players.
This is why the developers posted the comment when you first enter the game. Unfortunately, they made content that promotes this type of play style. For shame, the amount of effort some players insist on putting into this game for a shiny animated pixel they could be making big bucks as a scientist, lawyer, dentist or doctor. Something to really be proud of that none of these real life professions could ever achieve easily playing games hardcore.
Last edited by Sarick; 06-07-2013 at 09:38 AM.
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I have no 99 weapons, my Almace is 85 due to lack of use, my Excalibur is 95 due to lack of people to do ADL with. Its not me being a douche, its behind honest, I rather 99 have the huge increase and 95s stay the same way, its not that hard to upgrade them to 99, if you did a Relic, you obviously farmed Dyna a ton, people still get and sell Marrows, just use AC to buy them. If you did not do Dyna for a Relic, you have a lot of money, which again, use that same money, buy marrows, you win. Third option is make a group for ADL, with as powerful of weapons as we have now, I can not imagine its all to hard to do it with a small group of people, maybe a few mules, but in the end I have to think its fairly easy. Like I said, I have no 99RME, and I still think only 99s should get upgraded, there is no bias, its simply how I feel about the subject.
Pretty sure this is a dig at me as I don't think anyone else has posted with a Z name if they have or if I'm wrong then I'm sorry. If you would have taken a short moment you would have seen my character's name is also zagen (it's in the info under my "unique" avatar).
You must have missed this post:
Do you see how increasing 75-95's damage would actually benefit my lazy butt? Yet I'm against boosting them, mainly because the current stats for those versions of the r/e/m are perfectly fine for tackling the content they were designed to help players tackle.
I get some players have less time to play and some have more but it's still your decision as that player what you prioritize with the time you have in game. If you're focused (unlike me) you'll get a 99 r/e/m, might take a year or two but you'd get it done. Also I'd imagine the increased stats whatever they may be when locked to the 99 version would drive you just like the increased stats on the 80/85/90/95 version are driving/have driven players to bother upgrading to those points.
Last edited by Zagen; 06-07-2013 at 02:41 PM.
Don't worry. Regardless of what is implemented, you'll find a way to spin it so it looks different. That way, you won't have to deal with the the real issues facing the game and it's community.
You said focused? What good is that if your gear is trash every update? This game is going to the sewers because the development has started the mentality of resetting players who've busted their arses back to nothing. You see most players who are or were on the fence about quitting in the past stayed because their character investments. When devs throw a wrench in that the same players no longer had those investments to maintain that bond. This is one reason why they started losing casual subscribers.
You sir have the belief that it "as long as you work really hard for sweet pixels you'll be fine." In reality this is a self centered view of how the game is meant to be played. It's the way the developers think and is one thing that's currently destroying the game. You might not give a shant about the wrong direction the game is headed but others do. Like or not it does effect the player base more then your social fantasy world clique realizes.
The RME gear should always be relevant at all stages. The only thing this topic is asking for is that those lower stages get rebalanced so that they grow towards the 99 stages in a steady fashion not just jump at the final stage 99. Disagree? What the developers did was wrong and it does upset players that's why there was an rage out bust. Unfortunitly, only a small percentage of these fanatical (focused) players where given the chance to keep their RME investments with the lopsided announcement to give RME weapons one final upgrade.
Lets hear you spin this some more, clearly you only see this in one perspective. That's okay though because you won't be missed either.
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